Best of Both Worlds: The Inclusion of Gamification in Virtual Lab Environments to Increase Educational Value. - Forough Nasirpouri Shadbad; Gabriel Bahr; Andy Luse; Bryan I. Hammer (HICSS, 2023)

Inclusion of Gamification Elements in the Context of Virtual Lab Environments to Increase Educational Value. - Forough Nasirpouri Shadbad; Gabriel Bahr; Andy Luse; Bryan I. Hammer (AIS Trans. Hum. Comput. Interact., 2023)

ICT4D and the capability approach: understanding how freedom of expression on ICTs affect human development at the country-level. - Gabriel Bahr; Bryan I. Hammer; Andy Luse (Inf. Technol. Dev., 2025)