SARA: Social Affective Relational Agent: A Study on the Role of Empathy in Artificial Social Agents. - Sandra Gama; Gabriel Barata; Daniel Gonçalves 002; Rui Prada; Ana Paiva 001 (ACII (1), 2011)

AppInsight: what have I been doing? - Gabriel Barata; Hugo Nicolau; Daniel Gonçalves 002 (AVI, 2012)

Metabrain: web information extraction and visualization. - João Teixeira; Gabriel Barata; Daniel Gonçalves 002 (AVI, 2012)

A Model for Social Regulation of User-Agent Relationships. - Sandra Gama; Gabriel Barata; Daniel Gonçalves 002; Rui Prada; Ana Paiva 001 (IVA, 2012)

Improving student creativity with gamification and virtual worlds. - Gabriel Barata; Sandra Gama; Manuel J. Fonseca; Daniel Gonçalves 002 (Gamification, 2013)

Improving participation and learning with gamification. - Gabriel Barata; Sandra Gama; Joaquim A. Jorge; Daniel Gonçalves 002 (Gamification, 2013)

So Fun It Hurts - Gamifying an Engineering Course. - Gabriel Barata; Sandra Gama; Joaquim A. Jorge; Daniel Gonçalves 002 (HCI (24), 2013)

Engaging Engineering Students with Gamification. - Gabriel Barata; Sandra Gama; Joaquim A. Jorge; Daniel Gonçalves 002 (VS-GAMES, 2013)

Relating gaming habits with student performance in a gamified learning experience. - Gabriel Barata; Sandra Gama; Joaquim A. Jorge; Daniel Jorge Viegas Gonçalves (CHI PLAY, 2014)

Identifying Student Types in a Gamified Learning Experience. - Gabriel Barata; Sandra Gama; Joaquim A. Jorge; Daniel Gonçalves 002 (Int. J. Game Based Learn., 2014)

Gamification for smarter learning: tales from the trenches. - Gabriel Barata; Sandra Gama; Joaquim A. Jorge; Daniel Gonçalves 002 (Smart Learn. Environ., 2015)

Early Prediction of Student Profiles Based on Performance and Gaming Preferences. - Gabriel Barata; Sandra Gama; Joaquim A. Jorge; Daniel Gonçalves 002 (IEEE Trans. Learn. Technol., 2016)

Studying student differentiation in gamified education: A long-term study. - Gabriel Barata; Sandra Gama; Joaquim A. Jorge; Daniel Gonçalves 002 (Comput. Hum. Behav., 2017)