A Journey to Identify Users' Classification Strategies to Customize Game-Based and Gamified Learning Environments. - Marcela Pessoa; Márcia Lima; Fernanda Pires 001; Gabriel Haydar; Rafaela Melo; Luiz A. L. Rodrigues; David B. F. Oliveira; Elaine Harada T. de Oliveira; Leandro Galvão 001; Bruno Gadelha; Seiji Isotani; Isabela Gasparini; et al. (IEEE Trans. Learn. Technol., 2024)