Oui, Chef!!: Supervised Learning for Novel Gameplay with Believable AI. - Gabriele Cimolino; Sam Lee; Quentin Petraroia; T. C. Nicholas Graham (CHI PLAY (Companion), 2019)

Beyond Fun: Players' Experiences of Accessible Rehabilitation Gaming for Spinal Cord Injury. - Gabriele Cimolino; Sussan Askari; T. C. Nicholas Graham (ASSETS, 2021)

Happy Driver: Investigating the Effect of Mood on Preferred Style of Driving in Self-Driving Cars. - Rachel Phinnemore; Gabriele Cimolino; Pritam Sarkar; Ali Etemad; T. C. Nicholas Graham (HAI, 2021)

Latent Time-Adaptive Drift-Diffusion Model. - Gabriele Cimolino; François Rivest (CoRR, 2021)

The Role of Partial Automation in Increasing the Accessibility of Digital Games. - Gabriele Cimolino; Sussan Askari; T. C. Nicholas Graham (Proc. ACM Hum. Comput. Interact., 2021)

Two Heads Are Better Than One: A Dimension Space for Unifying Human and Artificial Intelligence in Shared Control. - Gabriele Cimolino; T. C. Nicholas Graham (CHI, 2022)

You Should Have Stayed Home: How to Captivate an Audience in VR Theatre. - Gabriele Cimolino; T. C. Nicholas Graham; Laura Levin; Michaelah Wales; Michael Wheeler (CHI PLAY, 2022)

Automation Confusion: A Grounded Theory of Non-Gamers' Confusion in Partially Automated Action Games. - Gabriele Cimolino; Renee (Xinyu) Chen; Carl Gutwin; T. C. Nicholas Graham (CHI, 2023)

Playing with Dezgo: Adapting Human-AI Interaction to the Context of Play. - Jennifer Villareale; Gabriele Cimolino; Daniel Gomme (FDG, 2023)

Process, Roles, Tools, and Team: Understanding the Emerging Medium of Virtual Reality Theatre. - Michaelah Wales; Michael Wheeler; Gabriele Cimolino; Laura Levin; Jayna Mees; T. C. Nicholas Graham (CHI, 2024)