Making sense of a game: a preliminary sketch for a semantic approach to games. - Gabriele Ferri 001 (Advances in Computer Entertainment Technology, 2007)

Narrating machines and interactive matrices: a semiotic common ground for game studies. - Gabriele Ferri 001 (DiGRA Conference, 2007)

Which Narrations for Persuasive Technologies? Habits and Procedures in Ayiti: The Cost of Life. - Gabriele Ferri 001; Riccardo Fusaroli (AAAI Spring Symposium: Intelligent Narrative Technologies II, 2009)

Understanding Play Practices: Contributions to the State of the Art [Panel Papers]. - Patrick J. Coppock; Dario Compagno; Agata Meneghelli; Alessandro Catania; Gabriele Ferri 001 (DiGRA Conference, 2009)

Do We Need a New Narratology for Interactive Digital Storytelling? A Workshop on Theory at ICIDS 2009. - Hartmut Koenitz; Mads Haahr; Gabriele Ferri 001; Tonguc Ibrahim Sezen (ICIDS, 2009)

Towards a Shared Vocabulary for Interactive Digital Storytelling - A Workshop at ICIDS 2010. - Hartmut Koenitz; Mads Haahr; Gabriele Ferri 001; Tonguc Ibrahim Sezen (ICIDS, 2010)

Towards a Unified Theory for Interactive Digital Storytelling - Classifying Artifacts: A Workshop at ICIDS 2011. - Hartmut Koenitz; Mads Haahr; Gabriele Ferri 001; Tonguc Ibrahim Sezen (ICIDS, 2011)

Where's the Story? Forms of Interactive Narrative in Current Digital Games and Other Digital Forms. - Hartmut Koenitz; Mads Haahr; Gabriele Ferri 001; Tonguc Ibrahim Sezen; Digdem Sezen (ICIDS, 2012)

Satire, Propaganda, Play, Storytelling. Notes on Critical Interactive Digital Narratives. - Gabriele Ferri 001 (ICIDS, 2013)

Mapping the Evolving Space of Interactive Digital Narrative - From Artifacts to Categorizations. - Hartmut Koenitz; Mads Haahr; Gabriele Ferri 001; Tonguc Ibrahim Sezen; Digdem Sezen (ICIDS, 2013)

Rhetorics, Simulations and Games: The Ludic and Satirical Discourse of Molleindustria. - Gabriele Ferri 001 (Int. J. Gaming Comput. Mediat. Simulations, 2013)

First Steps towards a Unified Theory for Interactive Digital Narrative. - Hartmut Koenitz; Mads Haahr; Gabriele Ferri 001; Tonguc Ibrahim Sezen (Trans. Edutainment, 2013)

Analyzing critical designs: categories, distinctions, and canons of exemplars. - Gabriele Ferri 001; Jeffrey Bardzell; Shaowen Bardzell; Stephanie Louraine (Conference on Designing Interactive Systems, 2014)

Touchscreen Poetry: Analyzing Gestural Digital Poems. - Gabriele Ferri 001 (ICIDS, 2015)

Playful Cognitive Behavioral Therapy Apps: Design Concepts and Tactics for Engaging Young Patients. - Gabriele Ferri 001; Wouter Sluis-Thiescheffer; Dries Booten; Ben A. M. Schouten (IDC, 2016)

A Breathtaking Journey. On the Design of an Empathy-Arousing Mixed-Reality Game. - Martijn J. L. Kors; Gabriele Ferri 001; Erik D. Van der Spek; Cas Ketel; Ben A. M. Schouten (CHI PLAY, 2016)

Memory Must Not Be Lost: "Progetto Ustica" and Civically-Engaged Games. - Gabriele Ferri 001; Mauro Salvador; Ben A. M. Schouten; Ivan Venturi (CHI PLAY (Companion), 2017)

Arguing on the Holodeck.: Designing Immersive Interactive Entertainment with Persuasive Intent. - Martijn J. L. Kors; Karel Millenaar; Erik D. Van der Spek; Gabriele Ferri 001; Ben A. M. Schouten; Alyea Sandovar; Cas Ketel; Joris Dormans (CHI PLAY (Companion), 2017)

Shaping Attitudes Across Realities. Exploring Strategies for the Design of Persuasive Virtual, Augmented and Mixed Reality Games. - Martijn J. L. Kors; Karel Millenaar; Erik D. Van der Spek; Gabriele Ferri 001; Ben A. M. Schouten; Tim Marsh (ICEC, 2017)

Making a critical playshop. - Austin L. Toombs; Gabriele Ferri 001; Shannon Grimme; Shad Gross; Michael D. Stallings; Jeffrey Bardzell; Shaowen Bardzell (Interactions, 2017)

Rethinking Age in HCI Through Anti-Ageist Playful Interactions. - Gabriele Ferri 001; Jeffrey Bardzell; Shaowen Bardzell (Interact. Comput., 2017)

You; the Observer, Partaker or Victim. Delineating Three Perspectives to Empathic Engagement in Persuasive Games using Immersive Technologies. - Martijn J. L. Kors; Erik D. Van der Spek; Gabriele Ferri 001; Ben A. M. Schouten (CHI PLAY (Companion), 2018)

Design Concepts for Empowerment through Urban Play. - Gabriele Ferri 001; Nicolai Brodersen Hansen; Adam van Heerden; Ben A. M. Schouten (DiGRA Conference, 2018)

The Blockchain and the Commons: Dilemmas in the Design of Local Platforms. - Nazli Cila; Gabriele Ferri 001; Martijn de Waal; Inte Gloerich; Tara Karpinski (CHI, 2020)

The Curious Case of the Transdiegetic Cow, or a Mission to Foster Other-Oriented Empathy Through Virtual Reality. - Martijn J. L. Kors; Erik D. Van der Spek; Julia Ayumi Bopp; Karel Millenaar; Rutger L. van Teutem; Gabriele Ferri 001; Ben A. M. Schouten (CHI, 2020)

In and out domains: Playful principles to in-form urban solutions; a dialogue between architects and game scholars. - Valerio Perna; Gabriele Ferri 001 (Mindtrek, 2020)

Take root among the stars: if Octavia Butler wrote design fiction. - Gabriele Ferri 001; Inte Gloerich (Interactions, 2020)

Risk and Harm: Unpacking Ideologies in the AI Discourse. - Gabriele Ferri 001; Inte Gloerich (CUI, 2023)

The city as a license: Design, rights and civics in a blockchain society. - Martijn de Waal; Gabriele Ferri 001; Inte Gloerich; John Vines; Chris Elsden (Big Data Soc., 2024)