An Application of Genetic Algorithm to the Game of Checkers. - Gabriella A. B. Barros; Leonardo Filipe Batista Silva de Carvalho; Vitor R. M. Silva; Roberta Vilhena Vieira Lopes (SBGames, 2011)

SmartProfile: A Context-Aware Mobile Personalization System. - Gabriella A. B. Barros; Jose Anderson S. N. Filho; Thun Pin T. F. Chiu; Patrícia C. A. R. Tedesco; Antonio L. O. Cavalcanti; Carlos A. V. Maciel; Angélica A. Mascaro; Fabio Q. B. da Silva; André L. M. Santos (HPCC/EUC, 2013)

ScreenLock: A Smart Display Management System for Smartphones. - Jose Anderson S. N. Filho; Gabriella A. B. Barros; Thun Pin T. F. Chiu; Patrícia C. A. R. Tedesco; Antonio L. O. Cavalcanti; Carlos A. V. Maciel; Angélica A. Mascaro; Fabio Q. B. da Silva; André L. M. Santos (HPCC/EUC, 2013)

Context-Aware Collector. - Carlos A. V. Maciel; Jose Anderson S. N. Filho; Gabriella A. B. Barros; Thun Pin T. F. Chiu; Patrícia C. A. R. Tedesco; Antonio L. O. Cavalcanti; Angélica A. Mascaro; Fabio Q. B. da Silva; André L. M. Santos (HPCC/EUC, 2013)

Exploring a large space of small games. - Gabriella A. B. Barros; Julian Togelius (CIG, 2014)

Balanced Civilization map generation based on Open Data. - Gabriella A. B. Barros; Julian Togelius (CEC, 2015)

Towards generating arcade game rules with VGDL. - Thorbjørn S. Nielsen; Gabriella A. B. Barros; Julian Togelius; Mark J. Nelson (CIG, 2015)

Data Games: Towards Generating Content using the Real World. - Gabriella A. B. Barros (DS@CONTEXT, 2015)

General Video Game Evaluation Using Relative Algorithm Performance Profiles. - Thorbjørn S. Nielsen; Gabriella A. B. Barros; Julian Togelius; Mark J. Nelson (EvoApplications, 2015)

SMUG: Scientific Music Generator. - Marco Scirea; Gabriella A. B. Barros; Noor Shaker; Julian Togelius (ICCC, 2015)

Playing with Data: Procedural Generation of Adventures from Open Data. - Gabriella A. B. Barros; Antonios Liapis; Julian Togelius (DiGRA/FDG, 2016)

Murder Mystery Generation from Open Data. - Gabriella A. B. Barros; Antonios Liapis; Julian Togelius (ICCC, 2016)

"Press Space to Fire": Automatic Video Game Tutorial Generation. - Michael Cerny Green; Ahmed Khalifa 001; Gabriella A. B. Barros; Julian Togelius (AIIDE Workshops, 2017)

DeepTingle. - Ahmed Khalifa 001; Gabriella A. B. Barros; Julian Togelius (ICCC, 2017)

DATA agent. - Michael Cerny Green; Gabriella A. B. Barros; Antonios Liapis; Julian Togelius (FDG, 2018)

AtDELFI: automatically designing legible, full instructions for games. - Michael Cerny Green; Ahmed Khalifa 001; Gabriella A. B. Barros; Tiago Machado; Andy Nealen; Julian Togelius (FDG, 2018)

Generating levels that teach mechanics. - Michael Cerny Green; Ahmed Khalifa 001; Gabriella A. B. Barros; Andy Nealen; Julian Togelius (FDG, 2018)

Data-driven Design: A Case for Maximalist Game Design. - Antonios Liapis; Michael Cerny Green; Gabriella A. B. Barros; Julian Togelius (ICCC, 2018)

Intentional computational level design. - Ahmed Khalifa 001; Michael Cerny Green; Gabriella A. B. Barros; Julian Togelius (GECCO, 2019)

Automatic Critical Mechanic Discovery in Video Games. - Michael Cerny Green; Ahmed Khalifa 001; Gabriella A. B. Barros; Tiago Machado; Julian Togelius (CoRR, 2019)

Who Killed Albert Einstein? From Open Data to Murder Mystery Games. - Gabriella Alves Bulhoes Barros; Michael Cerny Green; Antonios Liapis; Julian Togelius (IEEE Trans. Games, 2019)

Automatic Critical Mechanic Discovery Using Playtraces in Video Games. - Michael Cerny Green; Ahmed Khalifa 001; Gabriella A. B. Barros; Tiago Machado; Julian Togelius (FDG, 2020)

Human-like Bots for Tactical Shooters Using Compute-Efficient Sensors. - Niels Justesen; Maria Kaselimi; Sam Snodgrass; Miruna Vozaru; Matthew Schlegel; Jonas Wingren; Gabriella A. B. Barros; Tobias Mahlmann; Shyam Sudhakaran; Wesley Kerr; Albert Wang; Christoffer Holmgård; et al. (CoRR, 2025)