Teachers at the Heart of the Learning Games Design: The DISC Model. - Mathieu Vermeulen; Gaëlle Guigon; Nadine Mandran; Jean-Marc Labat (ICALT, 2017)

A Model to Design Learning Escape Games: SEGAM. - Gaëlle Guigon; Jérémie Humeau; Mathieu Vermeulen (CSEDU (2), 2018)

Feedback on a Self-education Module for AutoCAD: Development of a Self-education Module for Civil Engineering. - Loreline Faugier; Patrick Pizette; Gaëlle Guigon; Mathieu Vermeulen (CSEDU (2), 2019)

A Creation Tool for Serious Puzzle Games. - Gaëlle Guigon; Mathieu Vermeulen; Jérémie Humeau (CSEDU (2), 2019)

Towards an Integration of the Multi-role Dimension in the Design of Learning Games: a Review of the Literature. - Gaëlle Guigon; Mathieu Vermeulen; Mathieu Muratet; Thibault Carron (GALA, 2021)

Facilitate the Design of Role Learning Games: The RLG Kit. - Gaëlle Guigon; Mathieu Muratet; Mathieu Vermeulen; Thibault Carron (ICALT, 2023)

Tangible or Digital? A Comparison Between Two Tools for Designing Asymmetric Role-Playing Games for Learning. - Gaëlle Guigon; Mathieu Vermeulen; Mathieu Muratet; Thibault Carron (CSEDU (1), 2024)

Modelling and Verification with Petri Nets of Asymmetric Role-Playing Learning Scenarios. - Gaëlle Guigon; Mathieu Muratet; Mathieu Vermeulen; Thibault Carron (GALA, 2024)

Des scénarios asymétriques pour des serious games multijoueurs. (Asymmetric scenarios for multiplayer learning games). - Gaëlle Guigon (2024)