Girls, computer science, and games. - Gail Carmichael (ACM SIGCSE Bull., 2008)

Global Context Descriptors for SURF and MSER Feature Descriptors. - Gail Carmichael; Robert Laganière; Prosenjit Bose (CRV, 2010)

Influencing middle school girls to study computer science through educational computer games. - Carolee Stewart-Gardiner; Gail Carmichael; Jennifer Latham; Nathaly Lozano; Jennifer L. Greene (J. Comput. Sci. Coll., 2013)

A framework for coherent emergent stories. - Gail Carmichael; David Mould (FDG, 2014)

Chronologically nonlinear techniques in traditional media and games. - Gail Carmichael; David Mould (FDG, 2014)

Girls Learning Computer Science Principles with After School Games. - Carolee Stewart-Gardiner; Gail Carmichael; Elisabeth Gee; Lorri Hopping (GenderIT, 2015)

The effectiveness of pairing analog and digital games to teach computer science principles to female youth. - Stephanie Eordanidis; Elisabeth Gee; Gail Carmichael (J. Comput. Sci. Coll., 2017)

Curriculum-Aligned Work-Integrated Learning: A New Kind of Industry-Academic Degree Partnership. - Gail Carmichael; Christine Jordan; Andrea Ross; Alison Evans Adnani (SIGCSE, 2018)

More than a Bootcamp, Less than a Degree: A One-Year Program to Retrain Industry Employees as Developers. - Gail Carmichael (SIGCSE, 2019)

A Framework for Designing Contextualized Computing Curriculum. - Ursula Wolz; Gail Carmichael; Anne Marie Webber (RESPECT, 2020)

Learning to Code in the Unity 3D Development Platform. - Ursula Wolz; Gail Carmichael; Chris Dunne (SIGCSE, 2020)

To Grade or Not To Grade. - Ursula Wolz; Gail Carmichael; Dan Garcia 001; Bonnie K. MacKellar; Nanette Veilleux (SIGCSE, 2020)