"It's kind of weird talking to a sphere": Exploring Children's Hopes and Fears on Social Robot Morphology Using Speculative Research Methods. - Gail Collyer-Hoar; Elisa Rubegni; Laura Malinverni; Jason C. Yip 001 (Conference on Designing Interactive Systems, 2024)

Playgrounds and Prejudices: Exploring Biases in Generative AI For Children. - Alexander Baines; Lidia Gruia; Gail Collyer-Hoar; Elisa Rubegni (IDC, 2024)

"Case By Case": Investigating the Use of a VR-Based Allegorical Serious Game for Consent Education. - Autumn May Aindow; Alexander Baines; Toby Mccaffery; Sterling O'neill; Frolynne Rose Martinez Salido; Gail Collyer-Hoar; George Limbert; Elisa Rubegni; Abhijit Karnik (Virtual Worlds, 2024)

"Suits as Masculine and Flowers as Feminine": Investigating Gender Expression in AI-Generated Imagery. - Gail Collyer-Hoar; Elisa Rubegni; Bernard Tomczyk; Alexander Baines; Lidia Gruia (Conference on Designing Interactive Systems, 2025)

Experts Unite, Kids Delight: Co-Designing an Inclusive AI Literacy Educational Tool for Children. - Gail Collyer-Hoar; Aurora Castellani; Lala Guluzade; Ben Tomczyk; Hania Bilal; Elisa Rubegni (IDC, 2025)