Interactive fur modeling based on hierarchical texture layers. - Gang Yang 007; Hanqiu Sun; Wencheng Wang 001; Enhua Wu (VRCIA, 2006)

Traversal fields for ray tracing dynamic scenes. - Peijie Huang; Wencheng Wang 001; Gang Yang 007; Enhua Wu (VRST, 2006)

Interactive Fur Shaping and Rendering Using Nonuniform-Layered Textures. - Gang Yang 007; Hanqiu Sun; Enhua Wu; Lifeng Wang (IEEE Computer Graphics and Applications, 2008)

Accelerated Algorithm for Silhouette Fur Generation Based on GPU. - Gang Yang 007; Xin-yuan Huang (HCI (6), 2009)

Weathering fur simulation. - Shaohui Jiao; Gang Yang 007; Enhua Wu (VRST, 2009)

Furstyling on angle-split shell textures. - Bin Sheng 001; Hanqiu Sun; Gang Yang 007; Enhua Wu (Comput. Animat. Virtual Worlds, 2009)

Physically-based animation for realistic interactions between tree branches and raindrops. - Meng Yang 011; Meng-Cheng Huang; Gang Yang 007; Enhua Wu (VRST, 2010)

Approach for 3D Reconstructing Bonsai Plant. - Xuemin Liu; Meng Yang 011; Cheng Wang; Gang Yang 007 (BigMM, 2015)

A New Surface Tension Formulation for SPH. - Meng Yang 011; Xiaosheng Li; Gang Yang 007; Enhua Wu (CAD/Graphics, 2015)

Realistic Simulation for Rainy Scene. - Cheng Wang; Meng Yang 011; Xuemin Liu; Gang Yang 007 (J. Softw., 2015)

A novel surface tension formulation for SPH fluid simulation. - Meng Yang 011; Xiaosheng Li; Youquan Liu; Gang Yang 007; Enhua Wu (Vis. Comput., 2017)

Computation of Compact Distributions of Discrete Elements. - Jie Chen; Gang Yang 007; Meng Yang 011 (Algorithms, 2019)

Modeling fractures and cracks on tree branches. - Liuming Yang; Meng Yang 011; Gang Yang 007 (Comput. Graph., 2019)

3D Viewpoint Estimation Based on Aesthetics. - Yan Zhang 076; Guangzheng Fei; Gang Yang 007 (IEEE Access, 2020)

Image Completion with Large or Edge-Missing Areas. - Jianjian Ji; Gang Yang 007 (Algorithms, 2020)

Optimization of the Virtual Scene Layout Based on the Optimal 3D Viewpoint. - Yan Zhang 076; Gang Yang 007 (IEEE Access, 2022)