Human character balancing motion generation based on a double inverted pendulum model. - Jae-Pyung Hwang; Il Hong Suh; Gangrae Park; Taesoo Kwon (MIG, 2017)

Primitive Object Grasping for Finger Motion Synthesis. - Jae-Pyung Hwang; Gangrae Park; Il Hong Suh; Taesoo Kwon (Comput. Graph. Forum, 2021)

Transition Motion Synthesis for Object Interaction based on Learning Transition Strategies. - Jae-Pyung Hwang; Gangrae Park; Taesoo Kwon; Shin Ishii (Comput. Graph. Forum, 2022)

Sample-efficient reference-free control strategy for multi-legged locomotion. - Gangrae Park; Jaepyung Hwang; Taesoo Kwon (Comput. Graph., 2025)