MRVM-NeRF: Mask-Based Pretraining for Neural Radiance Fields. - Ganlin Yang; Guoqiang Wei; Zhizheng Zhang 004; Yan Lu 001; Dong Liu 002 (CoRR, 2023)

Rethinking Defaults: Examining the Effects of Default Camera Height and Angle on Embodied Presence in Cinematic Virtual Reality. - Zhiyuan Yu 003; Cheng-Hung Lo; Ganlin Yang; Hai-Ning Liang (HCI (19), 2024)

Mask-Based Modeling for Neural Radiance Fields. - Ganlin Yang; Guoqiang Wei; Zhizheng Zhang 004; Yan Lu 001; Dong Liu 002 (ICLR, 2024)

Drantal-NeRF: Diffusion-Based Restoration for Anti-aliasing Neural Radiance Field. - Ganlin Yang; Kaidong Zhang; Jingjing Fu; Dong Liu 002 (CoRR, 2024)

NeRF Inpainting with Geometric Diffusion Prior and Balanced Score Distillation. - Menglin Zhang; Xin Luo; Yunwei Lan; Chang Liu; Rui Li; Kaidong Zhang; Ganlin Yang; Dong Liu 002 (CoRR, 2024)

Visual Embodied Brain: Let Multimodal Large Language Models See, Think, and Control in Spaces. - Gen Luo; Ganlin Yang; Ziyang Gong; Guanzhou Chen 004; Haonan Duan 001; Erfei Cui; Ronglei Tong; Zhi Hou; Tianyi Zhang; Zhe Chen 017; Shenglong Ye; Lewei Lu; et al. (CoRR, 2025)

InternVL3.5: Advancing Open-Source Multimodal Models in Versatility, Reasoning, and Efficiency. - Weiyun Wang; Zhangwei Gao; Lixin Gu; Hengjun Pu; Long Cui; Xingguang Wei; Zhaoyang Liu 001; Linglin Jing; Shenglong Ye; Jie Shao; Zhaokai Wang; Zhe Chen 017; et al. (CoRR, 2025)