Towards Real-Time Behavioral Evolution in Video Games. - Christopher James Headleand; Gareth Henshall; Llyr ap Cenydd; William John Teahan (ALIA, 2014)

Towards Crowd-Sourced Parameter Optimisation for Procedural Animation. - Gareth I. Henshall; Christopher James Headleand; William John Teahan; Llyr ap Cenydd (CW, 2015)

The Influence of Virtual Reality on the Perception of Artificial Intelligence Characters in Games. - Christopher J. Headleand; Gareth Henshall; Llyr ap Cenydd; William John Teahan (SGAI Conf., 2015)

Towards a high fidelity simulation of the kidney biopsy procedure. - Gareth Henshall; Serban R. Pop; Marc R. Edwards; Llyr ap Cenydd; Nigel W. John (VR, 2015)

Crowd-Sourced Procedural Animation Optimisation: Comparing Desktop and VR Behaviour. - Gareth I. Henshall; William John Teahan; Llyr ap Cenydd (CW, 2017)

Towards Real-Time Animation Optimisation in VR. - Gareth I. Henshall; William John Teahan; Llyr ap Cenydd (CGVC, 2017)

Virtual reality's effect on parameter optimisation for crowd-sourced procedural animation. - Gareth I. Henshall; William John Teahan; Llyr ap Cenydd (Vis. Comput., 2018)

Optimising kinematic systems using crowd-sourcing and genetic algorithms. - Gareth Henshall (2019)