Toward accessible 3D virtual environments for the blind and visually impaired. - Gareth R. White; Geraldine Fitzpatrick; Graham McAllister (DIMEA, 2008)

Making the Wii at Home: Game Play by Older People in Sheltered Housing. - Dave Harley; Geraldine Fitzpatrick; Lesley Axelrod; Gareth R. White; Graham McAllister (USAB, 2010)

Video Game Development and User Experience. - Graham McAllister; Gareth R. White (Evaluating User Experience in Games, 2010)

Weak inter-rater reliability in heuristic evaluation of video games. - Gareth R. White; Pejman Mirza-Babaei; Graham McAllister; Judith Good (CHI Extended Abstracts, 2011)

Biometric storyboards: visualising game user research data. - Pejman Mirza-Babaei; Lennart E. Nacke; Geraldine Fitzpatrick; Gareth R. White; Graham McAllister; Nick Collins (CHI Extended Abstracts, 2012)

The playthrough evaluation framework : reliable usability evaluation for video games. - Gareth R. White (2014)

Crossing Domains: Diverse Perspectives on Players. - Gareth R. White; Joonhwan Lee; Daniel M. Johnson 001; Peta Wyeth; Pejman Mirza-Babaei (CHI Extended Abstracts, 2015)

The Triple Helix model for innovation: a holistic exploration of barriers and enablers. - Azley Abd Razak; Gareth R. White (Int. J. Bus. Perform. Supply Chain Model., 2015)

Video Game Development and User Experience. - Graham McAllister; Gareth R. White (Game User Experience Evaluation, 2015)