Textuality in video games. - Diane Carr; Andrew Burn; Gareth Schott; David Buckingham (DiGRA Conference, 2003)

Sex in Games: Representing and Desiring the Virtual. - Gareth Schott (DiGRA Conference, 2005)

Situating Gaming as a Sonic Experience: The acoustic ecology of First-Person Shooters. - Mark Grimshaw; Gareth Schott (DiGRA Conference, 2007)

A Conceptual Framework for the Analysis of First-Person Shooter Audio and its Potential Use for Game Engines. - Mark Grimshaw; Gareth Schott (Int. J. Comput. Games Technol., 2008)

"I Like the Idea of Killing But Not the Idea of Cruelty": How New Zealand youth negotiate the pleasures of simulated violence. - Gareth Schott (DiGRA Conference, 2009)

Extracting game-play metric data from audio/video processing: a practical solution for game studies research. - Raphaël Marczak; Gareth Schott; Jasper van Vught (CHINZ, 2012)

Feedback-based gameplay metrics: measuring player experience via automatic visual analysis. - Raphaël Marczak; Jasper van Vught; Lennart E. Nacke; Gareth Schott (IE, 2012)

Understanding player experience finding a usable model for game classification. - Jasper van Vught; Gareth Schott; Raphaël Marczak (IE, 2012)

Age-Restriction: Re-examining the interactive experience of 'harmful' game content. - Jasper van Vught; Gareth Schott; Raphaël Marczak (Nordic DiGRA, 2012)

DeFragging Regulation: From putative effects to 'researched' accounts of player experience. - Gareth Schott; Raphaël Marczak; Frans Mäyrä; Jasper van Vught (DiGRA Conference, 2013)

Feedback-based gameplay metrics. - Raphaël Marczak; Gareth Schott; Pierre Hanna; Jean-Luc Rouas (FDG, 2013)

Replacing preconceived accounts of digital games with experience of play: When parents went native in GTA IV. - Gareth Schott; Jasper van Vught (Trans. Digit. Games Res. Assoc., 2013)

Exploring the Cause of Game (Derived) Arousal: What biometric accounts of player experience revealed. - Gareth Schott; Raphaël Marczak; Leanne Neshausen (DiGRA, 2014)

From Automatic Sound Analysis of Gameplay Footage [Echos] to the Understanding of Player Experience [Ethos]: an Interdisciplinary Approach to Feedback- Based Gameplay Metrics. - Raphaël Marczak; Pierre Hanna; Jean-Luc Rouas; Jasper van Vught; Gareth Schott (ICMC, 2014)

Understanding Player Experience Through the Use of Similarity Matrix. - Raphaël Marczak; Gareth Schott; Pierre Hanna (DiGRA Conference, 2015)

Postprocessing Gameplay Metrics for Gameplay Performance Segmentation Based on Audiovisual Analysis. - Raphaël Marczak; Gareth Schott; Pierre Hanna (IEEE Trans. Comput. Intell. AI Games, 2015)

Sound Similarity as a Tool for Understanding Player Experience: Applying Similarity Matrix to Gameplay Performance Segmentation. - Raphaël Marczak; Gareth Schott; Pierre Hanna (Trans. Digit. Games Res. Assoc., 2016)

Exploring the Cause of Game (Derived) Arousal: What biometric accounts of player experience revealed. - Gareth Schott; Raphaël Marczak (Trans. Digit. Games Res. Assoc., 2016)

That Dragon, Cancer: Contemplating life and death in a medium that has frequently trivialized both. - Gareth Schott (DiGRA Conference, 2017)

Presence at History: Toward an Expression of Authentic Historical Content as Game Rules and Play. - Gareth Schott; Ben Redder (DiGRA Conference, 2018)

From the Cradle to Battle: What Shapes the Careers of Female CS: GO Esports Players. - Daria Balakina; Alesha Serada; Gareth Schott (MindTrek, 2022)