OutRun: perversive games and designing the de-simulation of eight-bit driving. - Garnet D. Hertz (FDG, 2010)

Reclaiming repair: maintenance and mending as methods for design. - Daniela K. Rosner; Steven J. Jackson; Garnet D. Hertz; Lara Houston; Nimmi Rangaswamy (CHI Extended Abstracts, 2013)

Emerging sites of HCI innovation: hackerspaces, hardware startups & incubators. - Silvia Lindtner; Garnet D. Hertz; Paul Dourish (CHI, 2014)

Material speculation: actual artifacts for critical inquiry. - Ron Wakkary; William Odom; Sabrina Hauser; Garnet D. Hertz; Henry W. J. Lin (Aarhus Conference on Critical Alternatives, 2015)

The studio for critical making, Emily Carr University of art and design. - Garnet D. Hertz (Interactions, 2015)

A short guide to material speculation: actual artifacts for critical inquiry. - Ron Wakkary; William Odom; Sabrina Hauser; Garnet D. Hertz; Henry W. J. Lin (Interactions, 2016)

Attending to Slowness and Temporality with Olly and Slow Game: A Design Inquiry Into Supporting Longer-Term Relations with Everyday Computational Objects. - William Odom; Ron Wakkary; Ishac Bertran; Matthew Harkness; Garnet D. Hertz; Jeroen Hol; Henry W. J. Lin; Bram Naus; Perry Tan; Pepijn Verburg (CHI, 2018)

Unpacking the Thinking and Making Behind a Slow Technology Research Product with Slow Game. - William Odom; Ishac Bertran; Garnet D. Hertz; Henry W. J. Lin; Amy Yo Sue Chen; Matthew Harkness; Ron Wakkary (Creativity & Cognition, 2019)