Using Game Engine Technologies for Increasing Cognitive Stimulation and Perceptive Immersion. - Garrett Keenaghan; Imre Horváth (IDT/IIMSS/STET, 2014)

Virtual Heritage Learning Environments. - Eimear Meegan; Maurice Murphy; Garrett Keenaghan; Anthony Corns; Robert Shaw; Stephen Fai; Simona Scandura; Alain Chenaux (EuroMed, 2020)