Games without frontiers: On the moral and psychological implications of violating taboos within multi-player virtual spaces. - Garry Young; Monica T. Whitty (Comput. Hum. Behav., 2010)

What I won't do in pixels: Examining the limits of taboo violation in MMORPGs. - Monica T. Whitty; Garry Young; Lewis Goodings (Comput. Hum. Behav., 2011)

Transcending Taboos - A Moral and Psychological Examination of Cyberspace. - Garry Young; Monica T. Whitty (Taylor & Francis, 2012)

A meta-ethical approach to single-player gamespace: introducing constructive ecumenical expressivism as a means of explaining why moral consensus is not forthcoming. - Garry Young (Ethics Inf. Technol., 2014)

Violent video games and morality: a meta-ethical approach. - Garry Young (Ethics Inf. Technol., 2015)

Cyberpsychology - The Study of Individuals, Society and Digital Technologies. - Monica T. Whitty; Garry Young (Wiley, 2016)

Integrating Poor Taste into the Ongoing Debate on the Morality of Violent Video Games. - Garry Young (Comput. Games J., 2017)

Objections to Ostritsch's argument in "The amoralist challenge to gaming and the gamer's moral obligation". - Garry Young (Ethics Inf. Technol., 2017)

Knowledge how, ability, and the type-token distinction. - Garry Young (Synth., 2017)

On the indignity of killer robots. - Garry Young (Ethics Inf. Technol., 2021)

The gamer's dilemma: an expressivist response. - Garry Young (Ethics Inf. Technol., 2024)

Inside the Threat Matrix: Using Hybrid Computer Simulations to Educate Adults on Malicious Insider Threat and Technology Misuse. - Monica T. Whitty; Dinislam Abdulgalimov; Patrick Oliver; Christoper Ruddy; Joshua Paolo Seguin; Garry Young (HCI (49), 2025)

What would strong AI understand consent to mean, and what are the implications for sexbot rape? - Garry Young (AI Ethics, 2025)

Using the classic trolley problem to teach AI students and researchers about their role as moral agents, and why they should be subject to moral scrutiny. - Garry Young (AI Ethics, 2025)