Volumetric Windows: Application to Interpretation of Scientific Data, Shader-Based Rendering Method, and Performance Evaluation. - Christoph W. Borst; Vijay B. Baiyya; Christopher M. Best; Gary L. Kinsland (CGVR, 2007)

Composable Volumetric Lenses for Surface Exploration. - Jan-Phillip Tiesel; Christoph W. Borst; Kaushik Das; Gary L. Kinsland; Christopher M. Best; Vijay B. Baiyya (VR, 2009)

Immersive Visualization for the Geological Sciences. - William R. Sherman; Gary L. Kinsland; Christoph W. Borst; Eric T. Whiting; Jürgen P. Schulze; Philip P. Weber; Albert Yu-Min Lin; Aashish Chaudhary; Simon Su; Daniel S. Coming (Handbook of Virtual Environments, 2nd ed., 2014)