FaceEngine a 3D facial animation engine for real time applications: a 3D facial animation engine for real time applications. - Gaspard Breton; Christian Bouville; Danielle Pelé (Web3D, 2001)

Embodied in a Look: Bridging the Gap between Humans and Avatars. - Nicolas Courty; Gaspard Breton; Danielle Pelé (IVA, 2003)

Modeling Gaze Behavior for a 3D ECA in a Dialogue Situation. - Gaspard Breton; Danielle Pelé; Christophe Garcia; Franck Panaget; Philippe Bretier (Gesture Workshop, 2005)

A new trainable trajectory formation system for facial animation. - Oxana Govokhina; Gérard Bailly; Gaspard Breton; Paul C. Bagshaw (ExLing, 2006)

TDA: a new trainable trajectory formation system for facial animation. - Oxana Govokhina; Gérard Bailly; Gaspard Breton; Paul C. Bagshaw (INTERSPEECH, 2006)

Modeling gaze behavior for a 3D ECA in a dialogue situation. - Gaspard Breton; Danielle Pelé; Christophe Garcia (IUI, 2006)

Gesture Expressivity Modulations in an ECA Application. - Nicolas Ech Chafai; Catherine Pelachaud; Danielle Pelé; Gaspard Breton (IVA, 2006)

Induction and Evaluation of Affects for Facial Motion Capture. - Gaspard Breton; Florence Février; Eric Jamet; Géraldine Rouxel (ACII, 2007)

Avatar Puppetry Using Real-Time Audio and Video Analysis. - Sylvain Le Gallou; Gaspard Breton; Renaud Séguier; Christophe Garcia (IVA, 2007)

Anatomically accurate modeling and rendering of the human eye. - Guillaume François; Pascal Gautron; Gaspard Breton; Kadi Bouatouch (SIGGRAPH Sketches, 2007)

Learning optimal audiovisual phasing for an HMM-based control model for facial animation. - Oxana Govokhina; Gérard Bailly; Gaspard Breton (SSW, 2007)

Vers un système de traduction automatique : français/langue des signes française (TLF). - Loïc Kervajan; Émilie Guimier De Neef; Gaspard Breton (Trait. Autom. des Langues, 2007)

A trainable trajectory formation model TD-HMM parameterized for the LIPS 2008 challenge. - Gérard Bailly; Oxana Govokhina; Gaspard Breton; Frédéric Elisei; Christophe Savariaux (INTERSPEECH, 2008)

"I Would Like to Trust It but" Perceived Credibility of Embodied Social Agents: A Proposal for a Research Framework. - Federico Tajariol; Valérie Maffiolo; Gaspard Breton (IVA, 2008)

Subsurface Texture Mapping. - Guillaume François; Sumanta N. Pattanaik; Kadi Bouatouch; Gaspard Breton (IEEE Computer Graphics and Applications, 2008)

Automatic design of a control interface for a synthetic face. - Nicolas Stoiber; Renaud Séguier; Gaspard Breton (IUI, 2009)

Gaze behavior and visual attention model when turning in virtual environments. - Sébastien Hillaire; Anatole Lécuyer; Gaspard Breton; Tony Regia-Corte (VRST, 2009)

Lip-Synching Using Speaker-Specific Articulation, Shape and Appearance Models. - Gérard Bailly; Oxana Govokhina; Frédéric Elisei; Gaspard Breton (EURASIP J. Audio Speech Music. Process., 2009)

Adapted Active Appearance Models. - Renaud Séguier; Sylvain Le Gallou; Gaspard Breton; Christophe Garcia (EURASIP J. Image Video Process., 2009)

Gamer's Facial Cloning for Online Interactive Games. - Abdul Sattar 003; Nicolas Stoiber; Renaud Séguier; Gaspard Breton (Int. J. Comput. Games Technol., 2009)

Image-Based Modeling of the Human Eye. - Guillaume François; Pascal Gautron; Gaspard Breton; Kadi Bouatouch (IEEE Trans. Vis. Comput. Graph., 2009)

The mimic game: real-time recognition and imitation of emotional facial expressions. - Nicolas Stoiber; Olivier Aubault; Renaud Séguier; Gaspard Breton (SIGGRAPH Talks, 2010)

A real-time visual attention model for predicting gaze point during first-person exploration of virtual environments. - Sébastien Hillaire; Anatole Lécuyer; Tony Regia-Corte; Rémi Cozot; Jérôme Royan; Gaspard Breton (VRST, 2010)

Modeling Short-Term Dynamics and Variability for Realistic Interactive Facial Animation. - Nicolas Stoiber; Gaspard Breton; Renaud Séguier (IEEE Computer Graphics and Applications, 2010)

Using a Visual Attention Model to Improve Gaze Tracking Systems in Interactive 3D Applications. - Sébastien Hillaire; Gaspard Breton; Nizar Ouarti; Rémi Cozot; Anatole Lécuyer (Comput. Graph. Forum, 2010)

Facial animation retargeting and control based on a human appearance space. - Nicolas Stoiber; Renaud Séguier; Gaspard Breton (Comput. Animat. Virtual Worlds, 2010)

Design and Application of Real-Time Visual Attention Model for the Exploration of 3D Virtual Environments. - Sébastien Hillaire; Anatole Lécuyer; Tony Regia-Corte; Rémi Cozot; Jérôme Royan; Gaspard Breton (IEEE Trans. Vis. Comput. Graph., 2012)