The socialisation of organisational learning through learning technology. - Gavin J. Baxter; Thomas M. Connolly; Mark Stansfield (Int. J. Internet Enterp. Manag., 2009)

Organisational Blogging: The Problem of Engagement. - Gavin J. Baxter; Thomas M. Connolly; Mark Stansfield (Int. J. Virtual Pers. Learn. Environ., 2011)

Using Web 2.0 Tools to Support the Theoretical Constructs of Organisational Learning. - Gavin J. Baxter; Thomas M. Connolly (SOCO-CISIS-ICEUTE, 2013)

Adopting the Use of Enterpise Mircoblogging as an Organisational Learning Approach. - Gavin J. Baxter; Thomas M. Connolly (SOCO-CISIS-ICEUTE, 2013)

A Survey of Academics' Views of the Use of Web2.0 Technologies in Higher Education. - Thomas Hainey; Thomas M. Connolly; Gavin J. Baxter; Carole Gould (SOCO-CISIS-ICEUTE, 2013)

Are Web2.0 Tools Used to Support Learning in Communities of Practice - A Survey of Three Online Communities of Practice. - Ashley Healy; Thomas Hainey; Thomas M. Connolly; Gavin J. Baxter (SOCO-CISIS-ICEUTE, 2013)

Students' attitudes toward playing games and using games in education: Comparing Scotland and the Netherlands. - Thomas Hainey; Wim Westera; Thomas M. Connolly; Liz Boyle; Gavin J. Baxter; Richard B. Beeby; Mario Soflano (Comput. Educ., 2013)

UNITE: Enhancing Students' Self-efficacy through the Use of a 3D Virtual World. - Jim Scullion; Gavin J. Baxter; Mark Stansfield (J. Univers. Comput. Sci., 2015)

A Serious game for programming in higher education. - Thomas Hainey; Gavin J. Baxter (Comput. Educ. X Real., 2024)

Using immersive technologies to enhance the student learning experience. - Gavin J. Baxter; Thomas Hainey (Interact. Technol. Smart Educ., 2024)