The definition and rendering of terrain maps. - Gavin S. P. Miller (SIGGRAPH, 1986)

The motion dynamics of snakes and worms. - Gavin S. P. Miller (SIGGRAPH, 1988)

Globular dynamics: A connected particle system for animating viscous fluids. - Gavin S. P. Miller; Andrew Pearce (Comput. Graph., 1989)

Rapid, stable fluid dynamics for computer graphics. - Michael Kass; Gavin S. P. Miller (SIGGRAPH, 1990)

A progressive multi-pass method for global illumination. - Shenchang Eric Chen; Holly E. Rushmeier; Gavin S. P. Miller; Douglass Turner (SIGGRAPH, 1991)

The virtual museum: Interactive 3D navigation of a multimedia database. - Gavin S. P. Miller; Eric Hoffert; Shenchang Eric Chen; Elizabeth Patterson; Dean Blackketter; Steve Rubin; Sally Ann Applin; Derrick Yim; Jim Hanan (Comput. Animat. Virtual Worlds, 1992)

Hierarchical Z-buffer visibility. - Ned Greene; Michael Kass; Gavin S. P. Miller (SIGGRAPH, 1993)

Efficient techniques for interactive texture placement. - Peter Litwinowicz; Gavin S. P. Miller (SIGGRAPH, 1994)

Efficient algorithms for local and global accessibility shading. - Gavin S. P. Miller (SIGGRAPH, 1994)

Rendering Hyper-Sprites in Real Time. - Gavin S. P. Miller; Marc Mondesir (Rendering Techniques, 1998)

Lazy Decompression of Surface Light Fields for Precomputed Global Illumination. - Gavin S. P. Miller; Steven M. Rubin; Dulce B. Ponceleon (Rendering Techniques, 1998)

Rondeau. - Gavin S. P. Miller (SIGGRAPH Electronic Art and Animation Catalog, 1998)

On-the-Fly Texture Computation for Real-Time Surface Shading. - Gavin S. P. Miller; Mark A. Halstead; Michael Clifton (IEEE Computer Graphics and Applications, 1998)

Head-Tracked Light Field Movies: A New Multimedia Data Type. - Gavin S. P. Miller; Steven M. Rubin; Philip M. Hubbard; Jenny Dana; John Woodfill (Eurographics Multimedia Workshop, 1999)

A Real-Time Low-Latency Hardware Light-Field Renderer. - Matthew J. P. Regan; Gavin S. P. Miller; Steven M. Rubin; Chris Kogelnik (SIGGRAPH, 1999)

3Desque: interface elements for a 3D graphical user interface. - Gavin S. P. Miller; Sally Grisedale; Kenneth T. Anderson (Comput. Animat. Virtual Worlds, 1999)

Particle-Based Fluid Simulation on the GPU. - Kyle Hegeman; Nathan A. Carr; Gavin S. P. Miller (International Conference on Computational Science (4), 2006)

Solving general shallow wave equations on surfaces. - Huamin Wang 001; Gavin S. P. Miller; Greg Turk (Symposium on Computer Animation, 2007)

Coherent Layer Peeling for Transparent High-Depth-Complexity Scenes. - Nathan A. Carr; Radomír Mech; Gavin S. P. Miller (Graphics Hardware, 2008)

An Example-based Procedural System for Element Arrangement. - Takashi Ijiri; Radomír Mech; Takeo Igarashi; Gavin S. P. Miller (Comput. Graph. Forum, 2008)

Guided Procedural Modeling. - Bedrich Benes; Ondrej Stava; Radomír Mech; Gavin S. P. Miller (Comput. Graph. Forum, 2011)

Dual-color mixing for fused deposition modeling printers. - Tim Reiner; Nathan A. Carr; Radomír Mech; Ondrej Stava; Carsten Dachsbacher; Gavin S. P. Miller (Comput. Graph. Forum, 2014)

PackMerger: A 3D Print Volume Optimizer. - Juraj Vanek; Jorge A. Garcia Galicia; Bedrich Benes; Radomír Mech; Nathan A. Carr; Ondrej Stava; Gavin S. P. Miller (Comput. Graph. Forum, 2014)

Event-Specific Image Importance. - Yufei Wang 001; Zhe Lin 001; Xiaohui Shen; Radomír Mech; Gavin S. P. Miller; Garrison W. Cottrell (CVPR, 2016)

Recognizing and Curating Photo Albums via Event-Specific Image Importance. - Yufei Wang 001; Zhe Lin 001; Xiaohui Shen; Radomír Mech; Gavin S. P. Miller; Garrison W. Cottrell (BMVC, 2017)

The Problem of Persistence with Rotating Displays. - Matthew J. P. Regan; Gavin S. P. Miller (IEEE Trans. Vis. Comput. Graph., 2017)