Programming from the Reader's Perspective: Toward an Expectations Approach. - Gayani Samaraweera; Macneil Shonle; John Quarles (ICPC, 2011)

Latency and avatars in virtual environments and the effects on gait for persons with mobility impairments. - Gayani Samaraweera; Rongkai Guo; John Quarles (VR, 2013)

The effects of VEs on mobility impaired users: presence, gait, and physiological response. - Rongkai Guo; Gayani Samaraweera; John Quarles (VRST, 2013)

The Effects of Avatars on Presence in Virtual Environments for Persons with Mobility Impairments. - Rongkai Guo; Gayani Samaraweera; John Quarles (ICAT-EGVE, 2014)

A unique way to increase presence of mobility impaired users - Increasing confidence in balance. - Rongkai Guo; Gayani Samaraweera; John Quarles (VR, 2014)

Get off the Couch: An Approach to Utilize Sedentary Commercial Games as Exergames. - Anjana Chatta; Tyler Hurst; Gayani Samaraweera; Rongkai Guo; John Quarles (CHI PLAY, 2015)

Applying latency to half of a self-avatar's body to change real walking patterns. - Gayani Samaraweera; Alex Perdomo; John Quarles (VR, 2015)

Mobility impaired users respond differently than healthy users in virtual environments. - Rongkai Guo; Gayani Samaraweera; John Quarles (Comput. Animat. Virtual Worlds, 2015)

Gaitzilla: A game to study the effects of virtual embodiment in gait rehabilitation. - Sharif Shahnewaz; Imtiaz Afarat; Tanvir Irfan; Gayani Samaraweera; Mikael Dallaire-Cote; David R. Labbé; John Quarles (3DUI, 2016)

Head Tracking Latency in Virtual Environments Revisited: Do Users with Multiple Sclerosis Notice Latency Less? - Gayani Samaraweera; Rongkai Guo; John Quarles (IEEE Trans. Vis. Comput. Graph., 2016)