ChucK: A Concurrent, On-the-fly, Audio Programming Language. - Ge Wang 002; Perry R. Cook (ICMC, 2003)

The Audicle: A Context-Sensitive, On-the-fly Audio Programming Environ/mentality. - Ge Wang 002; Perry R. Cook (ICMC, 2004)

ChucK: a programming language for on-the-fly, real-time audio synthesis and multimedia. - Ge Wang 002; Perry R. Cook (ACM Multimedia, 2004)

"On-the-fly Programming: Using Code as an Expressive Musical Instrument". - Ge Wang 002; Perry R. Cook (NIME, 2004)

Sndtools: Real-Time audio DSP and 3D Visualization. - Ananya Misra; Ge Wang 002; Perry R. Cook (ICMC, 2005)

Designing and Implementing the Chuck Programming Language. - Ge Wang 002; Perry R. Cook; Ananya Misra (ICMC, 2005)

Co-Audicle: a Collaborative audio Programming Space. - Ge Wang 002; Ananya Misra; Philip Davidson; Perry R. Cook (ICMC, 2005)

Yeah, ChucK It! => Dynamic, Controllable Interface Mapping. - Ge Wang 002; Ananya Misra; Ajay Kapur; Perry R. Cook (NIME, 2005)

Musical Tapestry: Re-composing Natural Sounds. - Ananya Misra; Perry R. Cook; Ge Wang 002 (ICMC, 2006)

miniAudicle and ChucK Shell: New Interfaces for ChucK Development and Performance. - Spencer Salazar; Ge Wang 002; Perry R. Cook (ICMC, 2006)

PLOrk: The Princeton Laptop Orchestra, Year 1. - Daniel Trueman; Perry R. Cook; Scott Smallwood; Ge Wang 002 (ICMC, 2006)

Building Collaborative Graphical interFaces in the Audicle. - Ge Wang 002; Ananya Misra; Perry R. Cook (NIME, 2006)

On-the-fly Counterpoint. - Ge Wang 002; Perry R. Cook (SIGGRAPH Art Gallery, 2006)

TAPESTREA: sound scene modeling by example. - Ananya Misra; Perry R. Cook; Ge Wang 002 (SIGGRAPH Sketches, 2006)

Combining Analysis and synthesis in the Chuck Programming Language. - Ge Wang 002; Rebecca Fiebrink; Perry R. Cook (ICMC, 2007)

Don't Forget the Laptop: Using Native Input Capabilities for Expressive Musical Control. - Rebecca Fiebrink; Ge Wang 002; Perry R. Cook (NIME, 2007)

Foundations for on-the-Fly Learning in the Chuck Programming Language. - Rebecca Fiebrink; Ge Wang 002; Perry R. Cook (ICMC, 2008)

A comment on Many-Core Computing and Real-Time audio Software Systems (2008). - Ge Wang 002 (ICMC, 2008)

Do Mobile phones Dream of Electric Orchestras? - Ge Wang 002; Georg Essl; Henri Penttinen (ICMC, 2008)

Reinventing Audio and Music Computation for Many-Core Processors. - David Wessel; Roger B. Dannenberg; Yann Orlarey; Miller S. Puckette; Peter Van Roy; Ge Wang 002 (ICMC, 2008)

Support for MIR Prototyping and Real-Time Applications in the ChucK Programming Language. - Rebecca Fiebrink; Ge Wang 002; Perry R. Cook (ISMIR, 2008)

Music Information Retrieval in ChucK; Real-Time Prototyping for MIR Systems & Performance. - Ge Wang 002; Rebecca Fiebrink; Perry R. Cook (ISMIR, 2008)

Composing for Laptop Orchestra. - Scott Smallwood; Dan Trueman; Perry R. Cook; Ge Wang 002 (Comput. Music. J., 2008)

The Laptop Orchestra as Classroom. - Ge Wang 002; Dan Trueman; Scott Smallwood; Perry R. Cook (Comput. Music. J., 2008)

Erratum: The Laptop Orchestra as Classroom. - Ge Wang 002; Dan Trueman; Scott Smallwood; Perry R. Cook (Comput. Music. J., 2008)

Stanford Laptop Orchestra (SLOrk). - Ge Wang 002; Nicholas J. Bryan; Jieun Oh; Robert Hamilton 001 (ICMC, 2009)

Smule = Sonic Media: An Intersection of the Mobile, Musical, and Social. - Ge Wang 002; Georg Essl; Jeff Smith; Spencer Salazar; Perry R. Cook; Rob Hamilton 001; Rebecca Fiebrink; Jonathan Berger; David Zhu; Mattias Ljungstrom; Arnaud Berry; Jennifer Wu; et al. (ICMC, 2009)

TAPESTREA: a new way to design sound. - Ananya Misra; Ge Wang 002; Perry R. Cook (ACM Multimedia, 2009)

Designing Smule's Ocarina: The iPhone's Magic Flute. - Ge Wang 002 (NIME, 2009)

PLOrk Beat Science 2.0. - Ge Wang 002; Rebecca Fiebrink (NIME, 2009)

MoMu: A Mobile Music Toolkit. - Nicholas J. Bryan; Jorge Herrera; Jieun Oh; Ge Wang 002 (NIME, 2010)

LUSH: An Organic Eco + Music System. - Hongchan Choi; Ge Wang 002 (NIME, 2010)

Sound Bounce: Physical Metaphors in Designing Mobile Music Performance. - Luke Dahl; Ge Wang 002 (NIME, 2010)

Evolving The Mobile Phone Orchestra. - Jieun Oh; Jorge Herrera; Nicholas J. Bryan; Luke Dahl; Ge Wang 002 (NIME, 2010)

Audience-Participation Techniques Based on Social Mobile Computing. - Jieun Oh; Ge Wang 002 (ICMC, 2011)

World Stage: A Crowd-sourcing Paradigm for Interactive Social / Mobile Music. - Ge Wang 002; Jieun Oh; Spencer Salazar; Robert Hamilton 001 (ICMC, 2011)

Musical Influence Network Analysis and Rank of Sample-Based Music. - Nicholas J. Bryan; Ge Wang 002 (ISMIR, 2011)

Two Turntables and a Mobile Phone. - Nicholas J. Bryan; Ge Wang 002 (NIME, 2011)

Designing for the iPad: Magic Fiddle. - Ge Wang 002; Jieun Oh; Tom Lieber (NIME, 2011)

Breaking barriers with sound. - Ge Wang 002 (UIST, 2011)

Chugens, Chubgraphs, Chugins: 3 Tiers for Extending Chuck. - Spencer Salazar; Ge Wang 002 (ICMC, 2012)

Borderlands -An Audiovisual Interface for Granular Synthesis. - Chris Carlson; Ge Wang 002 (NIME, 2012)

Laughter modulation: from speech to speech-laugh. - Jieun Oh; Ge Wang 002 (INTERSPEECH, 2013)

Source Separation of Polyphonic Music with Interactive User-Feedback on a Piano Roll Display. - Nicholas J. Bryan; Gautham J. Mysore; Ge Wang 002 (ISMIR, 2013)

SoundCraft: Transducing StarCraft 2. - Mark Cerqueira; Spencer Salazar; Ge Wang 002 (NIME, 2013)

LOLOL: Laugh Out Loud On Laptop. - Jieun Oh; Ge Wang 002 (NIME, 2013)

ISSE: an interactive source separation editor. - Nicholas J. Bryan; Gautham J. Mysore; Ge Wang 002 (CHI, 2014)

miniAudicle for iPad: Touchscreen-based Music Software Programming. - Spencer Salazar; Ge Wang 002 (ICMC, 2014)

Principles of Visual Design for Computer Music. - Ge Wang 002 (ICMC, 2014)

Ping-Pong: Musically Discovering Locations. - Hyung-Suk Kim; Jorge Herrera; Ge Wang 002 (NIME, 2014)

Auraglyph: Handwritten Computer Music Composition and Design. - Spencer Salazar; Ge Wang 002 (NIME, 2014)

Ocarina: Designing the iPhone's Magic Flute. - Ge Wang 002 (Comput. Music. J., 2014)

ChucK: A Strongly Timed Computer Music Language. - Ge Wang 002; Perry R. Cook; Spencer Salazar (Comput. Music. J., 2015)

(Keynote) Artful Design: Technology in Search of the Sublime! - Ge Wang 002 (Creativity & Cognition, 2019)