The Role of Musical Memory in Creativity and Learning: A Study of Jazz Performance. - Geber L. Ramalho; Jean-Gabriel Ganascia (Music Education: An Artificial Intelligence Approach, 1993)

Simulating Creativity in Jazz Performance. - Geber L. Ramalho; Jean-Gabriel Ganascia (AAAI, 1994)

DICE: A Discovery Environment Integrating Inductive Bias. - Jean-Daniel Zucker; Vincent Corruble; J. Thomas; Geber L. Ramalho (KDD Workshop, 1994)

Cyber Rally: An experience of democratic use of the internet. - Geber L. Ramalho; Flávia A. Barros; Sérgio Cavalcante; Ana Cavalcanti 001; Manoel Lima; Silvio Romero de Lemos Meira; Hermano P. Moura; Alexandre M. L. de Vasconcelos (HCI (2), 1999)

Athena: An User-Centered Adaptive Interface. - Sandra de Albuquerque Siebra; Geber L. Ramalho (HCI (1), 1999)

Bilateral Negotiation for Agent-Mediated Electronic Commerce. - Gustavo de Paula; Francisco S. Ramos; Geber L. Ramalho (AMEC, 2000)

JEOPS - The Java Embedded Object Production System. - Carlos Santos da Figueira Filho; Geber L. Ramalho (IBERAMIA-SBIA, 2000)

A Synthetic Actor model for long-term computer games. - D. R. Silva; Clauirton de Albuquerque Siebra; J. L. Valadares; A. L. Almeida; Alejandro C. Frery; J. Rocha Falcão; Geber L. Ramalho (Virtual Real., 2000)

KSACI: A Handheld Device Infrastructure for Agents Communication. - Ryan L. Albuquerque; Jomi Fred Hübner; Gustavo de Paula; Jaime Simão Sichman; Geber L. Ramalho (ATAL, 2001)

Ant system for the set covering problem. - Ricardo Martins de Abreu Silva; Geber L. Ramalho (SMC, 2001)

Desenvolvimento de Jogos em Computadores e Celulares. - André Luiz Battaiola; Rodrigo G. Domingues; Bruno Feijó; Dilza Szwarcman; Esteban Walter Gonzalez Clua; Lauro E. Kosovitz; Marcelo Dreux; Carlos A. Pessoa; Geber L. Ramalho (RITA, 2001)

Modular definition of agent-oriented languages using action semantics. - Luis Carlos de Sousa Menezes; Geber L. Ramalho; Hermano Perrelli de Moura (AAMAS, 2002)

Steps toward Building of a Good AI for Complex Wargame-Type Simulation Games. - Vincent Corruble; Charles A. G. Madeira; Geber L. Ramalho (GAME-ON, 2002)

Multi-agent Patrolling: An Empirical Analysis of Alternative Architectures. - Aydano Machado; Geber L. Ramalho; Jean-Daniel Zucker; Alexis Drogoul (MABS, 2002)

Speeding up Recommender Systems with Meta-prototypes. - Byron L. D. Bezerra; Francisco de A. T. de Carvalho; Geber L. Ramalho; Jean-Daniel Zucker (SBIA, 2002)

Making Recommendations for Groups Using Collaborative Filtering and Fuzzy Majority. - Sérgio Ricardo de Melo Queiroz; Francisco de A. T. de Carvalho; Geber L. Ramalho; Vincent Corruble (SBIA, 2002)

ActiveCP: A Method for Speeding up User Preferences Acquisition in Collaborative Filtering Systems. - Ivan R. Teixeira; Francisco de A. T. de Carvalho; Geber L. Ramalho; Vincent Corruble (SBIA, 2002)

A Theoretical Analysis of Multi-Agent Patrolling Strategies. - Yann Chevaleyre; François Sempé; Geber L. Ramalho (AAMAS, 2004)

Persona-AIML: An Architecture Developing Chatterbots with Personality. - Adjamir M. Galvão; Flávia A. Barros; André M. M. Neves; Geber L. Ramalho (AAMAS, 2004)

Multi-Agent Patrolling with Reinforcement Learning. - Hugo Santana; Geber L. Ramalho; Vincent Corruble; Bohdana Ratitch (AAMAS, 2004)

Adding Personality to Chatterbots Using the Persona-AIML Architecture. - Adjamir M. Galvão; Flávia A. Barros; André M. M. Neves; Geber L. Ramalho (IBERAMIA, 2004)

Automatic Discovery of Right Hand Fingering in Guitar Accompaniment. - Ernesto Trajano de Lima; Márcio Dahia; Hugo Santana; Geber L. Ramalho (ICMC, 2004)

Recent Advances on Multi-agent Patrolling. - Alessandro Almeida; Geber L. Ramalho; Hugo Santana; Patrícia Azevedo Tedesco; Talita Menezes; Vincent Corruble; Yann Chevaleyre (SBIA, 2004)

Sequential Bilateral Negotiation. - Orlando Pinho Jr.; Geber L. Ramalho; Gustavo de Paula; Patrícia Azevedo Tedesco (SBIA, 2004)

Automatic computer game balancing: a reinforcement learning approach. - Gustavo Andrade; Geber L. Ramalho; Hugo Santana; Vincent Corruble (AAMAS, 2005)

Challenge-Sensitive Action Selection: an Application to Game Balancing. - Gustavo Andrade; Geber L. Ramalho; Hugo Santana; Vincent Corruble (IAT, 2005)

Generating Adequate Representations for Learning from Interaction in Complex Multiagent Simulations. - Charles A. G. Madeira; Vincent Corruble; Geber L. Ramalho (IAT, 2005)

Comparative Analysis of Porting Strategies in J2ME Games. - Vander Alves; Ivan Cardim; Heitor Vital; Pedro H. M. Sampaio; Alexandre L. G. Damasceno; Paulo Borba; Geber L. Ramalho (ICSM, 2005)

Automating Functional Harmonic Analysis: The Funchal System. - Ricardo E. P. Scholz; Vítor Dantas; Geber L. Ramalho (ISM, 2005)

Extracting and Evolving Mobile Games Product Lines. - Vander Alves; Pedro Matos Jr.; Leonardo Cole; Paulo Borba; Geber L. Ramalho (SPLC, 2005)

Dynamic Game Balancing: An Evaluation of User Satisfaction. - Gustavo Andrade; Geber L. Ramalho; Alex Sandro Gomes; Vincent Corruble (AIIDE, 2006)

Designing a Reinforcement Learning-based Adaptive AI for Large-Scale Strategy Games. - Charles A. G. Madeira; Vincent Corruble; Geber L. Ramalho (AIIDE, 2006)

Negotiator Agents for the Patrolling Task. - Talita Menezes; Patrícia Azevedo Tedesco; Geber L. Ramalho (IBERAMIA-SBIA, 2006)

Middleware services for pervasive multiplatform networked games. - Fernando A. M. Trinta; Carlos Ferraz; Geber L. Ramalho (NETGAMES, 2006)

Scenarios and middleware services for pervasive multiplatform networked games. - Fernando A. M. Trinta; Carlos Ferraz; Geber L. Ramalho (WebMedia, 2006)

Evaluation of Multiagent Teams via a New Approach for Strategic Game Simulator. - Vicente V. Filho; Clauirton de Albuquerque Siebra; José C. Moura; Renan T. Weber; Patrícia C. A. R. Tedesco; Geber L. Ramalho (GAMEON, 2007)

Evaluating a middleware for crossmedia games. - Fernando A. M. Trinta; Davi Pedrosa; Carlos Ferraz; Geber L. Ramalho (MPAC, 2007)

Scenarios and Middleware Services for Pervasive Multiplatform Networked Games. - Fernando A. M. Trinta; Davi Pedrosa; Carlos Ferraz; Geber L. Ramalho (PerCom Workshops, 2007)

Challenges in Requirements Engineering for Mobile Games Development: The Meantime Case Study. - Carina Frota Alves; Geber L. Ramalho; Alexandre L. G. Damasceno (RE, 2007)

Um Retrato da Gestão de Pessoas em Projetos de Software: A Visão do Gerente vs. A do Desenvolvedor. - Danielle R. D. Silva; André Felipe Lemos Santana; Patrícia Restelli Tedesco; Geber L. Ramalho; Hermano Perrelli de Moura (SBES, 2007)

Computer games software factory and edutainment platform for microsoft .NET. - André Wilson Brotto Furtado; André L. M. Santos; Geber L. Ramalho (IET Softw., 2007)

Extracting and Evolving Code in Product Lines with Aspect-Oriented Programming. - Vander Alves; Pedro Matos; Leonardo Cole; Alexandre M. L. de Vasconcelos; Paulo Borba; Geber L. Ramalho (LNCS Trans. Aspect Oriented Softw. Dev., 2007)

On Rhythmic Pattern Extraction in Bossa Nova Music. - Ernesto Trajano de Lima; Geber L. Ramalho (ISMIR, 2008)

COCHONUT: Recognizing Complex Chords from MIDI Guitar Sequences. - Ricardo E. P. Scholz; Geber L. Ramalho (ISMIR, 2008)

CinBalada: A Multiagent Rhythm Factory. - Pablo Azevedo Sampaio; Geber L. Ramalho; Patrícia Azevedo Tedesco (J. Braz. Comput. Soc., 2008)

SimPatrol - Towards the Establishment of Multi-Agent Patrolling as a Benchmark for Multi-Agent Systems. - Daniel M. D. Moreira; Geber L. Ramalho; Patrícia Azevedo Tedesco (ICAART, 2009)

An Integrated Development Model for Character-Based Games. - Marconi Madruga Filho; Allan J. S. Souza; Patrícia C. A. R. Tedesco; Danielle R. D. Silva; Geber L. Ramalho (SBGames, 2009)

Improving audio files availability in file sharing networks. - Márcio Dahia; Geber L. Ramalho; Fernando A. M. Trinta; Giordano Cabral 001; Marcela Guerra (WebMedia, 2009)

The Gravitational Strategy for the Timed Patrolling. - Pablo Azevedo Sampaio; Geber L. Ramalho; Patrícia C. A. R. Tedesco (ICTAI (1), 2010)

Simulating the Emergence of Social Relationship Networks in Groups of Believable Agents: The X-BARIM Model. - Pablo Barbosa; Danielle R. D. Silva; Geber L. Ramalho; Patrícia Azevedo Tedesco (SBIA, 2010)

Streamlining Domain Analysis for Digital Games Product Lines. - André Wilson Brotto Furtado; André L. M. Santos; Geber L. Ramalho (SPLC, 2010)

The Open System Setting in Timed Multiagent Patrolling. - Cyril Poulet; Vincent Corruble; Amal El Fallah Seghrouchni; Geber L. Ramalho (IAT, 2011)

SharpLudus revisited: from ad hoc and monolithic digital game DSLs to effectively customized DSM approaches. - André Wilson Brotto Furtado; André L. M. Santos; Geber L. Ramalho (SPLASH Workshops, 2011)

GPU Pathfinding Optimization. - Andre Silva; Fernando Rocha; Artur L. dos Santos; Geber L. Ramalho; Veronica Teichrieb (SBGames, 2011)

Improving Digital Game Development with Software Product Lines. - André Wilson Brotto Furtado; André L. M. Santos; Geber L. Ramalho; Eduardo Santana de Almeida (IEEE Softw., 2011)

Considering Audience's View Towards an Evaluation Methodology for Digital Musical Instruments. - Jerônimo Barbosa; Filipe Calegario; Veronica Teichrieb; Geber L. Ramalho; Patrick McGlynn (NIME, 2012)

A Drawing-Based Digital Music Instrument. - Jerônimo Barbosa; Filipe Calegario; Veronica Teichrieb; Geber L. Ramalho; Giordano Cabral 001 (NIME, 2013)

Challenges in Designing New Interfaces for Musical Expression. - Rodrigo Pessoa Medeiros; Filipe Calegario; Giordano Cabral 001; Geber L. Ramalho (HCI (8), 2014)

Helping Developers to Look Deeper inside Game Sessions. - Marco Tulio C. F. Albuquerque; Geber L. Ramalho; Vincent Corruble; Andre Luís de Medeiros Santos; Fred Freitas (SBGames, 2014)

Case Study of a Mobile HTML5 Multiplayer Game Portal. - Leonardo V. de Carvalho; Atila Valgueiro Malta Moreira; Icaro V. M. Moreira; Marco Tulio C. F. Albuquerque; Vicente Vieira Filho; Geber Lisboa Ramalho (SBGames, 2014)

Deepening the Understanding of Mobile Game. - Vicente Vieira Filho; Atila Valgueiro Malta Moreira; Geber Lisboa Ramalho (SBGames, 2014)

Resource Management in Complex Environments: Applying to Real Time Strategy Games. - Thiago A. Souza; Geber Lisboa Ramalho; Sérgio Ricardo de Melo Queiroz (SBGames, 2014)

Designing dmis for popular music in the brazilian northeast: lessons learned. - Jerônimo Barbosa; Filipe Calegario; João Tragtenberg; Giordano Cabral 001; Geber L. Ramalho; Marcelo M. Wanderley (NIME, 2015)

Cross Task Study on MIREX Recent Results: An Index for Evolution Measurement and Some Stagnation Hypotheses. - Ricardo E. P. Scholz; Geber L. Ramalho; Giordano Cabral 001 (ISMIR, 2016)

A Method and Toolkit for Digital Musical Instruments: Generating Ideas and Prototypes. - Filipe Calegario; Marcelo M. Wanderley; Stéphane Huot; Giordano Cabral 001; Geber L. Ramalho (IEEE Multim., 2017)

Towards the Concept of Digital Dance and Music Instruments. - João Tragtenberg; Filipe Calegario; Giordano Cabral 001; Geber L. Ramalho (NIME, 2019)

Mixed Reality, Mamulengos and MamuLEDs. - Jarbas Jácome; Maria Oliveira 002; Fernando Alvim; Veronica Teichrieb; Geber L. Ramalho (SVR, 2019)

Lowering the Usability Entry Barrier to Interactive Poetics Experimentation in Dance. - Ricardo E. P. Scholz; Geber L. Ramalho (Interact. Comput., 2019)

A Systematic Literature Review on Teaching and Learning Introductory Programming in Higher Education. - Rodrigo Pessoa Medeiros; Geber Lisboa Ramalho; Taciana Pontual Falcão (IEEE Trans. Educ., 2019)

Economic Indicators for Decision-Making inOperating Massive Multiplayer Online. - Átila Moreira; Francisco Ramos; Flávia Barros; Geber L. Ramalho (CoG, 2021)

Algorithmic pragmatism: First steps. - João Pontual de Arruda Falcão; Silvio Romero de Lemos Meira; Geber Lisboa Ramalho (ISTAS, 2021)

Concrete ethical guidelines and best practices in machine learning development. - Bianca H. Ximenes; Geber L. Ramalho (ISTAS, 2021)

Batebit Controller: Popularizing Digital Musical Instruments Development Process. - Filipe Calegario; João Tragtenberg; Giordano Cabral 001; Geber L. Ramalho (CoRR, 2021)

A Proposal For Micromanagement Of People Through Rpg Cards In Education For Innovation. - Emmanuel Carvalho; Ayrton Eusebio; Guilherme Ranoya; Cristiano C. Araújo; Geber L. Ramalho (EDUCON, 2022)

The Best of Both Worlds: Mixed Systems with ML and Humans in the Loop to Combat Fake Information. - Bianca H. Ximenes; Geber L. Ramalho (HCI (43), 2022)

A Mapping Study about Digital Transformation of Organizational Culture and Business Models. - Eduardo Peixoto; Hector Paulo; A. César C. França; Geber L. Ramalho (ICEIS (2), 2022)

ELODIN: Naming Concepts in Embedding Spaces. - Rodrigo Mello; Filipe Calegario; Geber L. Ramalho (CoRR, 2023)

Education in the age of Generative AI: Context and Recent Developments. - Rafael Ferreira Mello; Elyda L. S. X. Freitas; Filipe Dwan Pereira; Luciano de Souza Cabral; Patrícia C. A. R. Tedesco; Geber L. Ramalho (CoRR, 2023)

Can GPT4 Answer Educational Tests? Empirical Analysis of Answer Quality Based on Question Complexity and Difficulty. - Luiz A. L. Rodrigues; Filipe Dwan Pereira; Luciano de Souza Cabral; Geber L. Ramalho; Dragan Gasevic; Rafael Ferreira Mello (AIED (1), 2024)

Assessing the quality of automatic-generated short answers using GPT-4. - Luiz A. L. Rodrigues; Filipe Dwan Pereira; Luciano de Souza Cabral; Dragan Gasevic; Geber L. Ramalho; Rafael Ferreira Mello (Comput. Educ. Artif. Intell., 2024)

Automatic Short Answer Grading in the LLM Era: Does GPT-4 with Prompt Engineering beat Traditional Models? - Rafael Ferreira Mello; Cleon Pereira Junior; Luiz A. L. Rodrigues; Filipe Dwan Pereira; Luciano de Souza Cabral; Newarney T. Costa; Geber L. Ramalho; Dragan Gasevic (LAK, 2025)