How Serious are serious games? Some lessons from Infra-games. - Geertje Bekebrede; Igor Mayer; Stijn-Pieter A. van Houten; Roy T. H. Chin; Alexander Verbraeck (DiGRA Conference, 2005)

Understanding complex adaptive systems by playing games. - Arthur van Bilsen; Geertje Bekebrede; Igor Mayer (Informatics Educ., 2010)

Critical infrastructures: a review from a complex adaptive systems perspective. - Telli E. Van der Lei; Geertje Bekebrede; Igor Nikolic (Int. J. Crit. Infrastructures, 2010)

Reviewing the need for gaming in education to accommodate the net generation. - Geertje Bekebrede; H. J. G. Warmelink; Igor Mayer (Comput. Educ., 2011)

How to use a systems diagram to analyse and structure complex problems for policy issue papers. - T. E. van der Lei; Bert Enserink; Wil A. H. Thissen; Geertje Bekebrede (J. Oper. Res. Soc., 2011)

Veerkracht 2.0 - Embodied Interactions in a Servant-Leadership Game. - Rens Kortmann; C. Els van Daalen; Igor Mayer; Geertje Bekebrede (ISAGA, 2013)

The research and evaluation of serious games: Toward a comprehensive methodology. - Igor Mayer; Geertje Bekebrede; Casper Harteveld; Harald Warmelink; Qiqi Zhou 001; Theo van Ruijven; Julia C. Lo; Rens Kortmann; Ivo Wenzler (Br. J. Educ. Technol., 2014)

Design Considerations for Building a Scalable Digital Version of a Multi-player Educational Board Game for a MOOC in Logistics and Transportation. - Heide K. Lukosch; Shalini Kurapati; Geertje Bekebrede; Simon Tiemersma; Daan Groen; Linda van Veen; Alexander Verbraeck (GALA, 2016)

Sustainable Competence Development of Business Students: Effectiveness of Using Serious Games. - Rink Weijs; Geertje Bekebrede; Igor Nikolic (GALA, 2016)

Challenges in the Transition Towards a Sustainable City: The Case of GO2Zero. - Geertje Bekebrede; Ellen van Bueren; Ivo Wenzler; Linda van Veen (ISAGA, 2017)

Attitude Measurement with Board Games in Transportation Nodes. - Shalini Kurapati; Maria Freese; Ioanna Kourounioti; Heide K. Lukosch; Geertje Bekebrede; Thijs Smit; Jaco van Meijeren; Bas van Nuland; Linda van Veen (ISAGA, 2017)

Digital Versus Analogue Simulation Games: Influence on Validity, Play(er) Experience and Learning Outcomes. - Maria Freese; Geertje Bekebrede (GALA, 2020)

Frame Game as Teaching Methodology in Higher Education: The Case of RElastiCity. - Geertje Bekebrede; Carissa Champlin (ISAGA, 2021)

About Dinosaurs in Laboratories - Evaluation of the Serious Game Cards for Biosafety. - Maria Freese; Geertje Bekebrede (ISAGA, 2022)

Using serious games for (social) engagement in vision development for circular business parks. - Joline Carlijn Frens; Geertje Bekebrede; Jaco Quist (GamiFIN, 2024)