Reusable interactions for animation. - Gene S. Lee (ICSR, 1998)

A general specification for scene animation. - Gene S. Lee (SIBGRAPI, 1998)

iBind: smooth indirect binding using segmented thin-layers. - Chung-An Lin; Erick Miller; Gene S. Lee (SIGGRAPH Talks, 2009)

Evaluation of the radial basis function space. - Gene S. Lee (SIGGRAPH ASIA Sketches, 2009)

Practical experiences with pose space deformation. - Gene S. Lee; Frank Hanner (SIGGRAPH ASIA Sketches, 2009)

A hybrid approach to facial rigging. - David Komorowski; Vinod Melapudi; Darren Mortillaro; Gene S. Lee (SIGGRAPH ASIA (Sketches), 2010)

Automated target selection for DrivenShape. - Gene S. Lee (SIGGRAPH ASIA (Sketches), 2010)

A deformer-based approach to facial rigging. - John Kahwaty; Gene S. Lee; Greg Smith; Andy Lin; Matt Schiller (SIGGRAPH Talks, 2013)

Enhanced dual quaternion skinning for production use. - Gene S. Lee; Andy Lin; Matt Schiller; Scott Peters; Mark McLaughlin; Frank Hanner (SIGGRAPH Talks, 2013)

Pixels to parks: new animation techniques for fantasyland. - Akhil Madhani; Justin Walker; Gene S. Lee; Aaron Adams; Alexis Wieland; Evan Goldberg (SIGGRAPH Talks, 2013)

Achieving real-time playback with production rigs. - Andy Lin; Gene S. Lee; Joe Longson; Jay Steele; Evan Goldberg; Rastko Stefanovic (SIGGRAPH Talks, 2015)

Handling scene constraints for pose-based caching. - Gene S. Lee; Christian Eisenacher; Andy Lin; Noel Villegas (SIGGRAPH Talks, 2017)

Optimizing rig manipulation with GPU and parallel evaluation. - John Kahwaty; Walter Yoder; Andy Lin; Gene S. Lee; David Suroviec (SIGGRAPH Talks, 2019)