Design of Water Transportation Story for Grand Canal Museum Based on Multi-projection Screens. - Linqiang Chen; Gengdai Liu; Zhigeng Pan; Zhi Li 024 (HCI (14), 2007)

Style subspaces for character animation. - Gengdai Liu; Zhigeng Pan; ZuoYan Lin (Comput. Animat. Virtual Worlds, 2008)

Motion Synthesis Using Style-Editable Inverse Kinematics. - Gengdai Liu; Zhigeng Pan; Ling Li 006 (IVA, 2009)

Fragment-based responsive character motion for interactive games. - Xi Cheng; Gengdai Liu; Zhigeng Pan; Bing Tang (Vis. Comput., 2009)

Real time falling animation with active and protective responses. - Zhigeng Pan; Xi Cheng; Wenzhi Chen; Gengdai Liu; Bing Tang (Vis. Comput., 2009)

BAAP: A Behavioral Animation Authoring Platform for Emotion Driven 3D Virtual Characters. - Ling Li 006; Gengdai Liu; Mingmin Zhang; Zhigeng Pan; Edwin Song (ICEC, 2010)

Animations, Games, and Virtual Reality for the Jing-Hang Grand Canal. - Wenzhi Chen; Mingmin Zhang; Zhigeng Pan; Gengdai Liu; Huaqing Shen; Shengnan Chen; Yong Liu 007 (IEEE Computer Graphics and Applications, 2010)

L4RW: Laziness-based Realistic Real-time Responsive Rebalance in Walking. - Mingliang Xu; Huansen Li; Pei Lv; Wenzhi Chen; Gengdai Liu; Pengyu Zhu; Zhigeng Pan (Comput. Graph. Forum, 2010)

A reactive and protective character motion generation algorithm. - Xi Cheng; Gengdai Liu; Zhigeng Pan (Int. J. Comput. Appl. Technol., 2010)

A stylistic human motion editing system based on a subspace motion model. - Gengdai Liu; Zhigeng Pan; Xi Cheng (Int. J. Comput. Appl. Technol., 2010)

Animating and Interacting with Ancient Chinese Painting - Qingming Festival by the Riverside. - Zhigeng Pan; Ruiying Jiang; Gengdai Liu; Cailiang Shen (Culture and Computing, 2011)

Human motion generation with multifactor models. - Gengdai Liu; Mingliang Xu; Zhigeng Pan; Abdennour El Rhalibi (Comput. Animat. Virtual Worlds, 2011)

Constructing the virtual Jing-Hang Grand Canal with onto-draw. - Yong Liu 007; Minming Zhang; Feng Tang; Yunliang Jiang; Zhigeng Pan; Gengdai Liu; Huaqing Shen (Expert Syst. Appl., 2012)

D-FLIP: Dynamic and Flexible Interactive PhotoShow. - Chi Thanh Vi; Kazuki Takashima; Hitomi Yokoyama; Gengdai Liu; Yuichi Itoh; Sriram Subramanian; Yoshifumi Kitamura (Advances in Computer Entertainment, 2013)

D-FLIP: dynamic & flexible interactive PhotoShow. - Yoshifumi Kitamura; Chi Thanh Vi; Gengdai Liu; Kazuki Takashima; Yuichi Itoh; Sriram Subramanian (SIGGRAPH ASIA Emerging Technologies, 2013)

Let's keep in touch online: a Facebook aware virtual human interface. - Gengdai Liu; Shantanu Choudhary; Juzheng Zhang; Nadia Magnenat-Thalmann (Vis. Comput., 2013)

A dynamic flexible and interactive display method of digital photographs. - Chi Thanh Vi; Kazuki Takashima; Hitomi Yokoyama; Gengdai Liu; Yuichi Itoh; Sriram Subramanian; Yoshifumi Kitamura (Entertain. Comput., 2014)

A linear blending scheme for rigid and non-rigid deformations. - Gengdai Liu; Ken Anjyo (SIGGRAPH Asia Technical Briefs, 2015)

Persona: Real-Time Neural 3D Face Reconstruction for Visual Effects on Mobile Devices. - Gengdai Liu; Xiaowei Zhang; Feiqian Zhang; Yu Wei (SIGGRAPH Talks, 2021)

Reward Fine-Tuning Two-Step Diffusion Models via Learning Differentiable Latent-Space Surrogate Reward. - Zhiwei Jia; Yuesong Nan; Huixi Zhao; Gengdai Liu (CVPR, 2025)