InteraHeu: heuristics for technological interaction on events. - Genildo Gomes; Rosiane de Freitas; Thais Castro; Bruno Gadelha (IHC, 2020)

Enhanced interaction: audience engagement in entertainment events through the Bumbometer app. - Gustavo de Freitas Martins; Genildo Gomes; Júlia Luiza Conceição; Leonardo C. Marques; Dan da Silva; Thais Castro; Bruno Gadelha; Rosiane de Freitas (IHC, 2020)

Challenges and Learning from Remote Teaching of Usability and UX: An Experience Report. - Leonardo C. Marques; Patrícia Matsubara; José Cezar de Souza Filho; Genildo Gomes; Bruno Gadelha; Tayana Conte (SBQS, 2020)

It's a Match! A Knowledge based Recommendation System for Matching Technology with Events. - Genildo Gomes; Isabelle Rêgo; Moises Gomes; Júlia Luiza Conceição; Artur Andrade; Tayana Conte; Thais Castro; Bruno Gadelha (ICEIS (2), 2021)

LogMe: An Application for Generating Logs in Immersive Interactions for UX Evaluation. - Victor Klisman; Luan Souza Marques; João Pedro de Lima; Leonardo C. Marques; Genildo Gomes; Tayana Conte; Bruno Gadelha (ICEIS (2), 2021)

Diversidade de Gênero and Elicitação de Requisitos: Uso do GenderMag como Estratégia de Identificação de Requisitos de Usabilidade. - Moisés Barbosa; Isabelle Brilhante; Artur Andrade; Júlia Luiza Conceição; Genildo Gomes; Tayana Conte; Bruno Gadelha (WER, 2021)

Bumbometer digital crowd game: collaboration through competition in entertainment events. - Gustavo de Freitas Martins; Genildo Gomes; Júlia Luiza Conceição; Leonardo C. Marques; Dan da Silva; Thais Castro; Bruno Gadelha; Rosiane de Freitas (J. Interact. Syst., 2021)

Analysing Usability and UX in Peer Review Tools. - Romualdo Azevedo; Gretchen T. Macedo; Genildo Gomes; Atacílio Cunha; Joethe Moraes de Carvalho; Fabian Oliveira Lopes; Tayana Conte; Alberto Castro; Bruno Gadelha (CSEDU (2), 2022)

To the Next Level! an Exploratory Study on the Influence of User Experience on the Acceptance of a Gamified Learning Platform. - Laísa O. Paiva; Moisés Barbosa; Solano Oliveira; Max Barbosa; Victor Klisman; José Carlos Duarte; Genildo Gomes; Bruno Gadelha; Tayana Conte (CSEDU (1), 2022)

Developers in focus! Developer Experience Analysis in a Collaborative Modeling Tool. - Miguel Silva; Lígia Márcia Teixeira; Afonso Silva; Genildo Gomes; Leonardo Barreto; Bruno Gadelha; Tayana Conte (SBES, 2022)

A Problem Analysis in Game-Based Student Response System from UX Elements Perspective. - Brendo Campos; José Carlos Duarte; Genildo Gomes; Leonardo C. Marques; Bruno Gadelha; Tayana Conte (ICEIS (2), 2023)

Engagement, Participation, and Liveness: Understanding Audience Interaction in Technology-Based Events. - Genildo Gomes; Tayana Conte; Thais Castro; Bruno Gadelha (ICEIS (2), 2023)

UXNator: A Tool for Recommending UX Evaluation Methods. - Solano Oliveira; Alexandre Cristo; Miguel Geovane; André Xavier; Roseno Silva; Sabrina Rocha; Leonardo C. Marques; Genildo Gomes; Bruno Gadelha; Tayana Conte (ICEIS (2), 2023)

IoThinking: A Design Thinking technique to support the design of IoT systems. - Eriky Souza; Carla Façanha; Conceição Rocha; Max Barbosa; Sabrina Rocha de Souza; Genildo Gomes; Tanara Lauschner; Bruno Gadelha; Tayana Conte (SBES, 2023)

Using GenderMag to enhance UX on educational platforms. - Kethelen do Carmo Souza; Genildo Gomes; Bruno Gadelha; Tayana Conte (CIbSE, 2024)

Understanding the Student Experience Better: Analyzing Remote Learning Tools Through Engagement, Participation, and Liveness Concepts. - Genildo Gomes; Paulo Silva; Sâmila Magalhães; Leandro Galvão 001; Tanara Lauschner; Igor Steinmacher; Tayana Conte; Bruno Gadelha (CSEDU (2), 2025)

On the Difficulties of Conducting and Replicating Systematic Literature Reviews Studies Using LLMs in Software Engineering. - Kátia Romero Felizardo; Anderson Deizepe; Daniel Coutinho; Genildo Gomes; Maria A. C. Meireles; Marco Aurélio Gerosa; Igor Steinmacher (WSESE@ICSE, 2025)