Automatized systems for knowledge acquisition. - Gennady L. Andrienko; Natalia V. Andrienko; Gennady Ginkul; Sergey Soloview (Comput. Sci. J. Moldova, 1993)

Expert games: means to acquire expert knowledge. - Gennady Ginkul (Comput. Sci. J. Moldova, 1993)

Hybrid technology for collective expertise. - Gennady Ginkul; Vladimir Levchenco; Yury N. Pechersky; Eugen Rotari (Comput. Sci. J. Moldova, 1994)

CAPRICE: knowledge acquisition tool based on game approach. - Gennady Ginkul; Sergei J. Solowiev (Comput. Sci. J. Moldova, 1994)

Knowledge base technology: a developer view. - Gennady Ginkul; Sergei J. Solowiev (Comput. Sci. J. Moldova, 1996)