Citizen Archivists at Play: Game Design for Gathering Metadata for Cultural Heritage Institutions. - Mary Flanagan; Sukdith Punjasthitkul; Max Seidman; Geoff Kaufman; Peter Carini (DiGRA Conference, 2013)

Lost in Translation: Comparing the Impact of an Analog and Digital Version of a Public Health Game on Players' Perceptions, Attitudes, and Cognitions. - Geoff F. Kaufman; Mary Flanagan (Int. J. Gaming Comput. Mediat. Simulations, 2013)

Failed Games: Lessons Learned from Promising but Problematic Game Prototypes in Designing for Diversity. - Max Seidman; Mary Flanagan; Geoff Kaufman (DiGRA Conference, 2015)

"By the People, For the People": Assessing the Value of Crowdsourced, User-Generated Metadata. - Christina Manzo; Geoff Kaufman; Sukdith Punjasthitkul; Mary Flanagan (Digit. Humanit. Q., 2015)

High-Low Split: Divergent Cognitive Construal Levels Triggered by Digital and Non-digital Platforms. - Geoff Kaufman; Mary Flanagan (CHI, 2016)

Investigating the Impact of 'Emphasis Frames' and Social Loafing on Player Motivation and Performance in a Crowdsourcing Game. - Geoff Kaufman; Mary Flanagan; Sukdith Punjasthitkul (CHI, 2016)

Treehouse Dreams: A Game-Based Method for Eliciting Interview Data from Children. - Alexandra To; Anny Fan; Catherine Kildunne; Eda Zhang; Geoff Kaufman; Jessica Hammer (CHI PLAY (Companion), 2016)

Playing the System: Comparing the Efficacy and Impact of Digital and Non-Digital Versions of a Collaborative Strategy Game. - Geoff Kaufman; Mary Flanagan (DiGRA/FDG, 2016)

Integrating Curiosity and Uncertainty in Game Design. - Alexandra To; Safinah Arshad Ali; Geoff Kaufman; Jessica Hammer (DiGRA/FDG, 2016)

Creating Stealth Game Interventions for Attitude and Behavior Change: An "Embedded Design" Model. - Geoff Kaufman; Mary Flanagan; Max Seidman (Trans. Digit. Games Res. Assoc., 2016)

Be Me or Be Mii?: A Study of Self-Presentation and Interaction in the Miitomo Mobile Application. - Anna Kasunic; Geoff Kaufman (CHI, 2017)

Supporting Social Interactions with an Expressive Heart Rate Sharing Application. - Fannie Liu; Laura Dabbish; Geoff Kaufman (Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2017)

Can Biosignals be Expressive?: How Visualizations Affect Impression Formation from Shared Brain Activity. - Fannie Liu; Laura Dabbish; Geoff Kaufman (Proc. ACM Hum. Comput. Interact., 2017)

"At Least the Pizzas You Make Are Hot": Norms, Values, and Abrasive Humor on the Subreddit r/RoastMe. - Anna Kasunic; Geoff Kaufman (ICWSM, 2018)

Applications of Social Identity Theory to Research and Design in Computer-Supported Cooperative Work. - Joseph Seering; Felicia Ng; Zheng Yao; Geoff Kaufman (Proc. ACM Hum. Comput. Interact., 2018)

Modeling and Designing for Key Elements of Curiosity: Risking Failure, Valuing Questions. - Alexandra To; Jarrek R. Holmes; Elaine Fath; Eda Zhang; Geoff Kaufman; Jessica Hammer (Trans. Digit. Games Res. Assoc., 2018)

Character Diversity in Digital and Non-Digital Games. - Alexandra To; Joselyn McDonald; Jarrek R. Holmes; Geoff Kaufman; Jessica Hammer (Trans. Digit. Games Res. Assoc., 2018)

Turker Tales: Integrating Tangential Play into Crowd Work. - Anna Kasunic; Chun-Wei Chiang; Geoff Kaufman; Saiph Savage (Conference on Designing Interactive Systems, 2019)

A Good Scare: Leveraging Game Theming and Narrative to Impact Player Experience. - Jarrek R. Holmes; Alexandra To; Fengyi Zhang; Se Eun Park; Safinah Arshad Ali; Zhen Bai; Geoff Kaufman; Jessica Hammer (CHI Extended Abstracts, 2019)

Designing User Interface Elements to Improve the Quality and Civility of Discourse in Online Commenting Behaviors. - Joseph Seering; Tianmi Fang; Luca Damasco; Mianhong 'Cherie' Chen; Likang Sun; Geoff Kaufman (CHI, 2019)

Beyond Dyadic Interactions: Considering Chatbots as Community Members. - Joseph Seering; Michal Luria; Geoff Kaufman; Jessica Hammer (CHI, 2019)

Not Just for Girls: Encouraging Cross-Gender Role Play and Reducing Gender Stereotypes with a Strategy Game. - Geoff Kaufman; Mary Flanagan; Gili Freedman (CHI PLAY, 2019)

Crowd Work on a CV? Understanding How AMT Fits into Turkers' Career Goals and Professional Profiles. - Anna Kasunic; Chun-Wei Chiang; Geoff Kaufman; Saiph Savage (CoRR, 2019)

Animo: Sharing Biosignals on a Smartwatch for Lightweight Social Connection. - Fannie Liu; Mario Esparza; Maria Pavlovskaia; Geoff Kaufman; Laura Dabbish; Andrés Monroy-Hernández (Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2019)

Moderator engagement and community development in the age of algorithms. - Joseph Seering; Tony Wang; Jina Aris Yoon; Geoff Kaufman (New Media Soc., 2019)

The Effect of Expressive Biosignals on Empathy and Closeness for a Stigmatized Group Member. - Fannie Liu; Geoff Kaufman; Laura Dabbish (Proc. ACM Hum. Comput. Interact., 2019)

Fictional, Interactive Narrative as a Foundation to Talk about Racism. - Hillary Carey; Alexandra To; Jessica Hammer; Geoff Kaufman (Conference on Designing Interactive Systems (Companion Volume), 2020)

Proximate Social Factors in First-Time Contribution to Online Communities. - Joseph Seering; Jessica Hammer; Geoff Kaufman; Diyi Yang (CHI, 2020)

It Takes a Village: Integrating an Adaptive Chatbot into an Online Gaming Community. - Joseph Seering; Michal Luria; Connie Ye; Geoff Kaufman; Jessica Hammer (CHI, 2020)

"They Just Don't Get It": Towards Social Technologies for Coping with Interpersonal Racism. - Alexandra To; Wenxia Sweeney; Jessica Hammer; Geoff Kaufman (Proc. ACM Hum. Comput. Interact., 2020)

Counterspace Games for BIWOC STEM Students. - Erica Principe Cruz; Nalyn Sriwattanakomen; Jessica Hammer; Geoff Kaufman (CHI Extended Abstracts, 2021)

Designing a Self-Efficacy Game for Health Literacy in Marginalized Communities. - Morgan C. Evans; Adela Kapuscinska; Maya Greenholt; Junchao Lin; Xuanyuan Liu; Tianyi Zhang 014; Jessica Hammer; Geoff Kaufman (CHI Extended Abstracts, 2021)

Significant Otter: Understanding the Role of Biosignals in Communication. - Fannie Liu; Chunjong Park; Yu Jiang Tham; Tsung-Yu Tsai; Laura Dabbish; Geoff Kaufman; Andrés Monroy-Hernández (CHI, 2021)

Reducing Uncertainty and Offering Comfort: Designing Technology for Coping with Interpersonal Racism. - Alexandra To; Hillary Carey; Geoff Kaufman; Jessica Hammer (CHI, 2021)

Playing through Microaggressions on a College Campus with "Blindspot". - Shengyao Xiao; Xiaoyu Cui; Yuanqin Fan; Boyuan Lu; Haiyun Wu; Michael G. Christel; Shirley Saldamarco; Geoff Kaufman (CoG, 2021)

Trick and Please. A Mixed-Method Study On User Assumptions About the TikTok Algorithm. - Daniel Klug; Yiluo Qin; Morgan C. Evans; Geoff Kaufman (WebSci, 2021)

Interactive Fiction Provotypes for Coping with Interpersonal Racism. - Alexandra To; Hillary Carey; Riya Shrivastava; Jessica Hammer; Geoff Kaufman (CHI, 2022)

FitNibble: A Field Study to Evaluate the Utility and Usability of Automatic Diet Monitoring in Food Journaling Using an Eyeglasses-based Wearable. - Abdelkareem Bedri; Yuchen Liang; Sudershan Boovaraghavan; Geoff Kaufman; Mayank Goel (IUI, 2022)

Metaphors in moderation. - Joseph Seering; Geoff Kaufman; Stevie Chancellor (New Media Soc., 2022)

Empathosphere: Promoting Constructive Communication in Ad-hoc Virtual Teams through Perspective-taking Spaces. - Pranav Khadpe; Chinmay Kulkarni 001; Geoff Kaufman (Proc. ACM Hum. Comput. Interact., 2022)

Nooks: Social Spaces to Lower Hesitations in Interacting with New People at Work. - Shreya Bali; Pranav Khadpe; Geoff Kaufman; Chinmay Kulkarni 001 (CHI, 2023)

Can Voice Assistants Be Microaggressors? Cross-Race Psychological Responses to Failures of Automatic Speech Recognition. - Kimi Wenzel; Nitya Devireddy; Cam Davidson; Geoff Kaufman (CHI, 2023)

Challenges in Designing Racially Inclusive Language Technologies. - Kimi Wenzel; Geoff Kaufman (CoRR, 2023)

Beyond Fairness: Alternative Moral Dimensions for Assessing Algorithms and Designing Systems. - Kimi Wenzel; Geoff Kaufman; Laura Dabbish (CoRR, 2023)

Envisioning Support-Centered Technologies for Language Practice and Use: Needs and Design Opportunities for Immigrant English Language Learners (ELLs). - Adinawa Adjagbodjou; Geoff Kaufman (CHI, 2024)

Designing for Harm Reduction: Communication Repair for Multicultural Users' Voice Interactions. - Kimi Wenzel; Geoff Kaufman (CHI, 2024)

Hug Reports: Supporting Expression of Appreciation between Users and Contributors of Open Source Software Packages. - Pranav Khadpe; Olivia Xu; Chinmay Kulkarni 001; Geoff Kaufman (CoRR, 2024)

"It's a Feeling That You're on The Top": Embodied Virtual Reality Metaphors to Promote Achievement in a Collaborative Language Learning Experience. - Adinawa D. Adjagbodjou; Chaco Iwase; Lanning Zhang; Yiliu Pan; Alexis Yeha Chung; Geoff Kaufman (CHI Extended Abstracts, 2025)

ImaginAItion: Promoting Generative AI Literacy Through Game-Based Learning. - Qianou Ma; Anika Jain; Jini Kim; Megan Chai; Geoff Kaufman (CHI Extended Abstracts, 2025)

Designing Self-Efficacy Games for Informal Health Knowledge. - Morgan C. Evans; Geoff Kaufman; Jessica Hammer (CoG, 2025)

Hug Reports : Supporting Expression of Appreciation between Users and Contributors of Open Source Software Packages. - Pranav Khadpe; Olivia Xu; Geoff Kaufman; Chinmay Kulkarni 001 (Proc. ACM Hum. Comput. Interact., 2025)