The autoscopic flying avatar: a new paradigm to study bilocated presence in mixed reality. - Etienne Perény; Amato Etienne-Armand; Geoffrey Gorisse; Alain Berthoz (VRIC, 2016)

First- and Third-Person Perspectives in Immersive Virtual Environments: Presence and Performance Analysis of Embodied Users. - Geoffrey Gorisse; Olivier Christmann; Amato Etienne-Armand; Simon Richir (Frontiers Robotics AI, 2017)

From robot to virtual doppelganger: impact of avatar visual fidelity and self-esteem on perceived attractiveness. - Geoffrey Gorisse; Olivier Christmann; Samory Houzangbe; Simon Richir (AVI, 2018)

Fear as a biofeedback game mechanic in virtual reality: effects on engagement and perceived usability. - Samory Houzangbe; Olivier Christmann; Geoffrey Gorisse; Simon Richir (FDG, 2018)

Integrability and Reliability of Smart Wearables in Virtual Reality Experiences: A Subjective Review. - Samory Houzangbe; Olivier Christmann; Geoffrey Gorisse; Simon Richir (VRIC, 2018)

Effects of Voluntary Heart Rate Control on User Engagement in Virtual Reality. - Samory Houzangbe; Olivier Christmann; Geoffrey Gorisse; Simon Richir (VR, 2019)

From Robot to Virtual Doppelganger: Impact of Visual Fidelity of Avatars Controlled in Third-Person Perspective on Embodiment and Behavior in Immersive Virtual Environments. - Geoffrey Gorisse; Olivier Christmann; Samory Houzangbe; Simon Richir (Frontiers Robotics AI, 2019)

Effect of Avatar Anthropomorphism on Body Ownership, Attractiveness and Collaboration in Immersive Virtual Environments. - Geoffrey Gorisse; Charlotte Dubosc; Olivier Christmann; Sylvain Fleury; Killian Poinsot; Simon Richir (ICAT-EGVE, 2020)

Effects of voluntary heart rate control on user engagement and agency in a virtual reality game. - Samory Houzangbe; Olivier Christmann; Geoffrey Gorisse; Simon Richir (Virtual Real., 2020)

Impact of Avatar Anthropomorphism and Task Type on Social Presence in Immersive Collaborative Virtual Environments. - Charlotte Dubosc; Geoffrey Gorisse; Olivier Christmann; Sylvain Fleury; Killian Poinsot; Simon Richir (VR Workshops, 2021)

Impact of avatar facial anthropomorphism on body ownership, attractiveness and social presence in collaborative tasks in immersive virtual environments. - Charlotte Dubosc; Geoffrey Gorisse; Olivier Christmann; Sylvain Fleury; Killian Poinsot; Simon Richir (Comput. Graph., 2021)

Quantitative and Qualitative Exploration of the Effect of a Wearable Item on Non-Organic Virtual Limb Embodiment and User Behavior in Immersive Environments. - Geoffrey Gorisse; Audrey Brousse; Simon Richir; Olivier Christmann (Presence Teleoperators Virtual Environ., 2021)

REC: A Unity Tool to Replay, Export and Capture Tracked Movements for 3D and Virtual Reality Applications. - Geoffrey Gorisse; Olivier Christmann; Charlotte Dubosc (AVI, 2022)

Effect of Social Actors Perceived Agency on Social Presence in Computer-Mediated Communication. - Killian Poinsot; Geoffrey Gorisse; Olivier Christmann; Sylvain Fleury; Simon Richir (Adv. Hum. Comput. Interact., 2022)

Visualizing the invisible: User-centered design of a system for the visualization of flows and concentrations of particles in the air. - Olivier Christmann; Sylvain Fleury; Jérôme Migaud; Vincent Raimbault; Benjamin Poussard; Thibaut Guitter; Geoffrey Gorisse; Simon Richir (Inf. Vis., 2022)

Consistency of Virtual Human Faces: Effect of Stylization and Expressiveness Intensity on Character Perception. - Charlotte Dubosc; Geoffrey Gorisse; Olivier Christmann; Simon Richir (ICAT-EGVE, 2023)

ACE: how Artificial Character Embodiment shapes user behaviour in multi-modal interaction. - Eleonora Ceccaldi; Béatrice Biancardi; Sara Falcone; Silvia Ferrando; Geoffrey Gorisse; Thomas Janssoone; Anna Martin Coesel; Pierre Raimbaud (ICMI, 2023)

I am a Genius! Influence of Virtually Embodying Leonardo da Vinci on Creative Performance. - Geoffrey Gorisse; Simon Wellenreiter; Sylvain Fleury; Anatole Lécuyer; Simon Richir; Olivier Christmann (IEEE Trans. Vis. Comput. Graph., 2023)

Understanding the Impact of Coherence between Virtual Representations and Possible Interactions on Embodiment in VR: an Affordance Perspective. - Florian Dufresne; Charlotte Dubosc; Geoffrey Gorisse; Olivier Christmann (CHI Extended Abstracts, 2024)

Touching the Moon: Leveraging Passive Haptics, Embodiment and Presence for Operational Assessments in Virtual Reality. - Florian Dufresne; Tommy Nilsson; Geoffrey Gorisse; Enrico Guerra; André Zenner; Olivier Christmann; Leonie Bensch; Nikolai Anton Callus; Aidan Cowley (CHI, 2024)

What You See is What You Get: Exploring Novel Hands-Free Methods of Virtual Body Control for Avatars. - Rebecca Fribourg; Geoffrey Gorisse; Axel Goris; Jean-Marie Normand (VR Workshops, 2025)

MemorIA, an Architecture for Creating Interactive AI Historical Agents in Educational Contexts. - Antoine Oger; Geoffrey Gorisse; Sylvain Fleury; Olivier Christmann (Comput. Animat. Virtual Worlds, 2025)

Am I (Not) a Ghost? Leveraging Affordances to Study the Impact of Avatar/Interaction Coherence on Embodiment and Plausibility in Virtual Reality. - Florian Dufresne; Charlotte Dubosc; Titouan Lefrou; Geoffrey Gorisse; Olivier Christmann (IEEE Trans. Vis. Comput. Graph., 2025)