FrameIDTV: A framework for developing interactive applications on digital television environments. - Henrique S. L. Pequeno; George A. M. Gomes; Rossana M. C. Andrade; José Neuman de Souza; Miguel Franklin de Castro (J. Netw. Comput. Appl., 2010)

System Model for Shooting Training Based on Interactive Video, Three-Dimensional Computer Graphics and Laser Ray Capture. - Antonio José Melo Leite Júnior; George Allan Menezes Gomes; Natal Anacleto Chicca Junior; Alysson Diniz dos Santos; Creto Augusto Vidal; Joaquim Bento Cavalcante Neto; Marcelo Gattass (SVR, 2012)

GameVis: Game Data Visualization for the Web. - Victor R. M. Feitosa; José G. R. Maia; Leonardo O. Moreira 001; George A. M. Gomes (SBGames, 2015)

Applying design thinking in disciplines of systems development. - Emanuel Ferreira Coutinho; George Allan Menezes Gomes; Antonio José M. L. Júnior (EATIS, 2016)

Requirements for Development of a Low Cost Portable Simulator for Shooting Skill Training. - Emerson B. Pinheiro; George A. M. Gomes; Antonio José Melo Leite Júnior; Emanuel F. Coutinho; Creto Augusto Vidal; Joaquim Bento Cavalcante Neto (SVR, 2016)

Interactive Visualization of Traffic Dynamics Based on Trajectory Data. - George A. M. Gomes; Emanuele Marques dos Santos; Creto Augusto Vidal (SIBGRAPI, 2017)

Real-time discovery of hot routes on trajectory data streams using interactive visualization based on GPU. - George A. M. Gomes; Emanuele Marques dos Santos; Creto Augusto Vidal; Ticiana L. Coelho da Silva; José Antônio Fernandes de Macêdo (Comput. Graph., 2018)

RealShooting: Expanding the experience of point-and-click target shooting games. - Emerson B. Pinheiro; Creto Augusto Vidal; Joaquim B. Cavalcante Neto; Antonio José Melo Leite Júnior; George A. M. Gomes; Ícaro da S. Barbosa (SBGames, 2021)