Motion segmentation by multistage affine classification. - George Borshukov; Gozde Bozdagi; Yucel Altunbasak; A. Murat Tekalp (IEEE Trans. Image Process., 1997)

Efficient View-Dependent Image-Based Rendering with Projective Texture-Mapping. - Paul E. Debevec; Yizhou Yu; George Borshukov (Rendering Techniques, 1998)

Seamless texture mapping of subdivision surfaces by model pelting and texture blending. - Dan Piponi; George Borshukov (SIGGRAPH, 2000)

Measured BRDF in film production: realistic cloth appearance for "The Matrix Reloaded". - George Borshukov (SIGGRAPH, 2003)

Making of The Superpunch. - George Burshukov; Kody Sabourin; Masuo Suzuki; Oystein Larsen; Tadao Mihashi; Ken Faiman; Scot Schinderman; Oliver James; John Jack (SIGGRAPH Sketches, 2004)

Making of The Superpunch. - George Borshukov (SIGGRAPH Courses, 2005)

Realistic human face rendering for "The Matrix Reloaded". - George Borshukov; John P. Lewis (SIGGRAPH Courses, 2005)

Universal capture - image-based facial animation for "The Matrix Reloaded". - George Borshukov; Dan Piponi; Oystein Larsen; John P. Lewis; Christina Tempelaar-Lietz (SIGGRAPH Courses, 2005)

Generating realistic human hair for "The Matrix Reloaded". - Tadao Mihashi; Christina Tempelaar-Lietz; George Borshukov (SIGGRAPH Courses, 2005)

Playable universal capture: compression and real-time sequencing of image-based facial animation. - George Borshukov; Jefferson Montgomery; Witek Werner (SIGGRAPH Courses, 2006)

Playable universal capture. - George Borshukov; Jefferson Montgomery; Witek Werner; James Lau; Patrick Mooney; Barry Ruff; Dave Raposo (SIGGRAPH Courses, 2006)

Playable universal capture. - George Borshukov; Jefferson Montgomery; Witek Werner; Barry Ruff; James Lau; Paul G. Thuriot; Patrick Mooney; Stefan Van Niekerk; Dave Raposo; Jean-Luc Duprat; John Hable; Håkan Kihlström; et al. (SIGGRAPH Sketches, 2006)

Game technology 2007: Playable Universal Capture 2007 reel. - George Borshukov (SIGGRAPH Computer Animation Festival, 2007)