Re-Adapting an Adaptive Assessment. Is This Possible? - Panagiotis Siozos; George Palaigeorgiou; Theofanis Despotakis (ICALT, 2003)

"Cultures in negotiation": teachers' acceptance/resistance attitudes considering the infusion of technology into schools. - Stavros N. Demetriadis; A. Barbas; A. Molohides; George Palaigeorgiou; D. Psillos; Ioannis P. Vlahavas; Ioannis A. Tsoukalas; Andreas S. Pombortsis (Comput. Educ., 2003)

A computer attitude scale for computer science freshmen and its educational implications. - George Palaigeorgiou; Panagiotis Siozos; Nikos I. Konstantakis; Ioannis A. Tsoukalas (J. Comput. Assist. Learn., 2005)

The We!Design Methodology: Designing Educational Applications with Students. - George Triantafyllakos; George Palaigeorgiou; Stavros N. Demetriadis; Ioannis A. Tsoukalas (ICALT, 2006)

Synergies and barriers with electronic verbatim notes (eVerNotes): note taking and report writing with eVerNotes. - George Palaigeorgiou; Theofanis Despotakis; Stavros N. Demetriadis; Ioannis A. Tsoukalas (J. Comput. Assist. Learn., 2006)

CEAF: A Measure for Deconstructing Students' Prior Computer Experience. - George Palaigeorgiou; Panagiotis Siozos; Nikos I. Konstantakis (J. Inf. Syst. Educ., 2006)

Students' Attitudes Towards Animated Demonstrations as Computer Learning Tools. - Theofanis Despotakis; George Palaigeorgiou; Ioannis A. Tsoukalas (J. Educ. Technol. Soc., 2007)

Collaborative design as narrative. - George Triantafyllakos; George Palaigeorgiou; Ioannis A. Tsoukalas (PDC, 2008)

We!Design: A student-centred participatory methodology for the design of educational applications. - George Triantafyllakos; George Palaigeorgiou; Ioannis A. Tsoukalas (Br. J. Educ. Technol., 2008)

Design alter egos: constructing and employing fictional characters in collaborative design sessions. - George Triantafyllakos; George Palaigeorgiou; Ioannis A. Tsoukalas (BCS HCI, 2009)

Participatory Design of the Participatory Culture: Students' Projections of e-Learning 2.0. - George Palaigeorgiou; George Triantafyllakos; Avgoustos A. Tsinakos (WSKS (2), 2009)

Computer based testing using "digital ink": Participatory design of a Tablet PC based assessment application for secondary education. - Panagiotis Siozos; George Palaigeorgiou; George Triantafyllakos; Theofanis Despotakis (Comput. Educ., 2009)

What do computer science students think about software piracy? - Nikos I. Konstantakis; George Palaigeorgiou; Panagiotis Siozos; Ioannis A. Tsoukalas (Behav. Inf. Technol., 2010)

Fictional characters in participatory design sessions: Introducing the "design alter egos" technique. - George Triantafyllakos; George Palaigeorgiou; Ioannis A. Tsoukalas (Interact. Comput., 2010)

Known and Unknown Weaknesses in Software Animated Demonstrations (Screencasts): A Study in Self-Paced Learning Settings. - George Palaigeorgiou; Theofanis Despotakis (J. Inf. Technol. Educ., 2010)

Designing educational software with students through collaborative design games: The We!Design&Play framework. - George Triantafyllakos; George Palaigeorgiou; Ioannis A. Tsoukalas (Comput. Educ., 2011)

What if undergraduate students designed their own web learning environment? Exploring students' web 2.0 mentality through participatory design. - George Palaigeorgiou; George Triantafyllakos; Avgoustos A. Tsinakos (J. Comput. Assist. Learn., 2011)

Wikis as a Mediation Platform for Developing Learning Communities: The WEKI Framework. - George Palaigeorgiou; Ioannis Kazanidis (SETE@ICWL, 2016)

Benefits, barriers and prerequisites for Web 2.0 learning activities in the classroom: The view of Greek pioneer teachers. - George Palaigeorgiou; Athina Grammatikopoulou (Interact. Technol. Smart Educ., 2016)

FingerTrips: Learning Geography through Tangible Finger Trips into 3D Augmented Maps. - George Palaigeorgiou; Anastasios Karakostas; Keli Skenderidou (ICALT, 2017)

Learning with Drones: Flying Windows for Classroom Virtual Field Trips. - George Palaigeorgiou; George Malandrakis; Christine Tsolopani (ICALT, 2017)

Computational Estimation in the Classroom with Tablets, Interactive Selfie Video and Self-regulated Learning. - George Palaigeorgiou; Ioanna Chloptsidou; Charalampos Lemonidis (IMCL, 2017)

Parental Mediation of Tablet Educational Use at Home and at School: Facilitators or Preventers? - George Palaigeorgiou; Kamarina Katerina; Tharrenos Bratitsis; Stefanos Xefteris (IMCL, 2017)

Embodied Learning About Time with Tangible Clocks. - George Palaigeorgiou; Dimitra Tsapkini; Tharrenos Bratitsis; Stefanos Xefteris (IMCL, 2017)

FingerTrips on Tangible Augmented 3D Maps for Learning History. - Iliana Triantafyllidou; Athina-Maria Chatzitsakiroglou; Stergiani Georgiadou; George Palaigeorgiou (IMCL, 2017)

WeMake: A Framework for Letting Students Create Tangible, Embedded and Embodied Environments for Their Own STEAM Learning. - Anastasios Karakostas; George Palaigeorgiou; Yiannis Kompatsiaris (INSCI, 2017)

Towards Integrating Conversational Agents and Learning Analytics in MOOCs. - Stavros N. Demetriadis; Anastasios Karakostas; Thrasyvoulos Tsiatsos; Santi Caballé; Yannis A. Dimitriadis; Armin Weinberger; Pantelis M. Papadopoulos; George Palaigeorgiou; Costas Tsimpanis; Matthew Hodges (EIDWT, 2018)

Movable, Resizable and Dynamic Number Lines for Fraction Learning in a Mixed Reality Environment. - George Palaigeorgiou; Xristina Tsolopani; Sofia Liakou; Charalambos Lemonidis (ICL (2), 2018)

A Learning Environment for Geography and History Using Mixed Reality, Tangible Interfaces and Educational Robotics. - Stefanos Xefteris; George Palaigeorgiou; Areti Tsorbari (ICL (2), 2018)

Dynamic interactive number lines for fraction learning in a mixed reality environment. - Ioannis Kazanidis; George Palaigeorgiou; Christos Bazinas (SEEDA-CECNSM, 2018)

Interactive Video for Learning: A Review of Interaction Types, Commercial Platforms, and Design Guidelines. - George Palaigeorgiou; Anthia Papadopoulou; Ioannis Kazanidis (TECH-EDU, 2018)

Orchestrating tangible music interfaces for in-classroom music learning through a fairy tale: The case of ImproviSchool. - George Palaigeorgiou; Christos Pouloulis (Educ. Inf. Technol., 2018)

Promoting Historical Thinking in Schools through Low Fidelity, Low-Cost, Easily Reproduceable, Tangible and Embodied Interactions. - Stergios Kalpakis; George Palaigeorgiou; Kostas Kasvikis (Int. J. Emerg. Technol. Learn., 2018)

Touching and traveling on 3D augmented tangible maps for learning geography: The FingerTrips approach. - George Palaigeorgiou; Anastasios Karakostas; Kyriaki Skenteridou (Interact. Technol. Smart Educ., 2018)

Critical Categorization of Android and IOS Applications Available for STEAM Education in Early Childhood. - Tharrenos Bratitsis; Michalis Ioannou; George Palaigeorgiou (IMCL, 2019)

Can Elementary Students Co-design the Learning Content of Educational Apps: The We!Design!Fractions Participatory Design Approach. - George Palaigeorgiou; Vasiliki Sidiropoulou (IMCL, 2019)

Wearable E-Textile as a Narrative Mediator for Enhancing Empathy in Moral Development. - George Palaigeorgiou; Grigoria Vroikou; Charoumenou Nikoleta; Tharrenos Bratitsis (IMCL, 2019)

Educational Robotics for Creating "Tangible Simulations": A Mixed Reality Space for Learning the Day/Night Cycle. - Stefanos Xefteris; George Palaigeorgiou; Helen Zoumpourtikoudi (IMCL, 2019)

Promoting self-paced learning in the elementary classroom with interactive video, an online course platform and tablets. - George Palaigeorgiou; Anthea Papadopoulou (Educ. Inf. Technol., 2019)

Mixing Educational Robotics, Tangibles and Mixed Reality Environments for the Interdisciplinary Learning of Geography and History. - Stefanos Xefteris; George Palaigeorgiou (Int. J. Eng. Pedagog., 2019)

A systematic literature review of mixed reality environments in K-12 education. - Nikolaos Pellas; Ioannis Kazanidis; George Palaigeorgiou (Educ. Inf. Technol., 2020)

IntraPlanet: An Embodied Approach of Teaching the Seasons Using Augmented Reality. - Eirini Anastasiadou; Stefanos Xefteris; George Palaigeorgiou (IMCL, 2021)

Evaluating Design Cards for Supporting Design Thinking in the Context of Open Robotics and IoT Competitions. - Ioannis Arvanitakis; George Palaigeorgiou; Tharrenos Bratitsis (IMCL, 2021)