Dynamic Fracturing of 3D Models for Real Time Computer Graphics. - Yousif Ali Hassan Najim; Georgios Triantafyllidis; George Palamas (3DTV-Conference, 2018)

Using Motion Expressiveness and Human Pose Estimation for Collaborative Surveillance Art. - Jonas Aksel Billeskov; Tobias Nordvig Møller; Georgios Triantafyllidis; George Palamas (ArtsIT/DLI, 2018)

A Tangible Constructivist AR Learning Method for Children with Mild to Moderate Intellectual Disability. - Filip Cerný; Georgios Triantafyllidis; George Palamas (ArtsIT/DLI, 2018)

Experiencing the Light Through our Skin - An EEG Study of Colored Light on Blindfolded Subjects. - Andreas Wulff-Abramsson; Mads Deibjerg Lind; Stine Maria Louring Nielsen; George Palamas; Luis Emilio Bruni; Georgios Triantafyllidis (BIBE, 2019)

Explorative Visualization of Food Data to Raise Awareness of Nutritional Value. - Anna Lunterova; Ondrej Spetko; George Palamas (HCI (LBP), 2019)

Evolving Balancing Controllers for Biped Characters in Games. - Christopher Schinkel Carlsen; George Palamas (IWANN (2), 2019)

Establishing Dialogues Between Movement and Atmospheric Ambiances. - Leva Janauskaite; George Palamas (MOCO, 2019)

Hearing with Eyes in Virtual Reality. - Amalie Rosenkvist; David Sebastian Eriksen; Jeppe Koehlert; Miicha Valimaa; Mikkel Brogaard Vittrup; Anastasia Andreasen; George Palamas (VR, 2019)

An Explorative Design Process for Game Map Generation Based on Satellite Images and Playability Factors. - Georgi Ivanov; Magnus Håkon Petersen; Kristián Kovalský; Kristian Engberg; George Palamas (FDG, 2020)

Real-time Interactive Snow Simulation using Compute Shaders in Digital Environments. - Andreas Junker; George Palamas (FDG, 2020)

Expanding Wave Function Collapse with Growing Grids for Procedural Map Generation. - Tobias Nordvig Møller; Jonas Aksel Billeskov; George Palamas (FDG, 2020)

Generative Choreographies: The Performance Dramaturgy of the Machine. - Esbern Torgard Kaspersen; Dawid Górny; Cumhur Erkut; George Palamas (VISIGRAPP (1: GRAPP), 2020)

Embedded Narratives in Procedurally Generated Environments. - Thomas Lund Nielsen; Eoin Ivan Rafferty; Henrik Schoenau-Fog; George Palamas (ICIDS, 2020)

Neuroevolution vs Reinforcement Learning for Training Non Player Characters in Games: The Case of a Self Driving Car. - Kristián Kovalský; George Palamas (INTETAIN, 2020)

Modeling Audio Distortion Effects with Autoencoder Neural Networks. - Riccardo Russo; Francesco Bigoni; George Palamas (INTETAIN, 2020)

GrainSynth: A Generative Synthesis Tool Based on Spatial Interpretations of Sound Samples. - Archelaos Vasileiou; João André Mafra Tenera; Emmanouil Papageorgiou; George Palamas (INTETAIN, 2020)

Virtual Reality Against Doping: The Case of Project VIRAL. - Vassilis Barkoukis; Anne-Marie Elbe; Lambros Lazuras; Louis Moustakas; Nikos Ntoumanis; George Palamas; Monica Stanescu (IMCL, 2021)

Can't see the Forest for the Trees: Perceiving Realism of Procedural Generated Trees in First-Person Games. - Peter Hørdum Jæger; Niels Christian Nilsson; George Palamas (EAI Endorsed Trans. Creative Technol., 2021)

Collective Adaptation in Multi-Agent Systems: How Predator Confusion Shapes Swarm-Like Behaviors. - Georgi Ivanov; George Palamas (CoRR, 2022)

AI_deation: A Creative Knowledge Mining Method for Design Exploration. - George Palamas; Alejandra Mesa Guerra; Liana-Dorina Møsbæk (EAI Endorsed Trans. Creative Technol., 2022)

Towards Harmonious Coexistence: A Bioacoustic-Driven Animal-Computer Interaction System for Preventing Ship Collisions with North Atlantic Right Whales. - Mirjana Erceg; Georgios Palamas (ACI, 2023)

Empowering Young Athletes: Elevating Anti-Doping Education with Virtual Reality. - Panagiota Pouliou; Despoina Ourda; Vasileios Barkoukis; George Palamas (EAI Endorsed Trans. e Learn., 2024)