Shedding light on shadow: real-time interactive artworks based on cast shadows or silhouettes. - Christian Jacquemin; Georges Gagneré; Benoît Lahoz (ACM Multimedia, 2011)

Beyond basic emotions: expressive virtual actors with social attitudes. - Adela Barbulescu; Rémi Ronfard; Gérard Bailly; Georges Gagneré; Hüseyin Çakmak (MIG, 2014)

Challenges of movement quality using motion capture in theatre. - Georges Gagneré; Andy Lavender; Cédric Plessiet; Tim White (MOCO, 2018)

Experiencing avatar direction in low cost theatrical mixed reality setup. - Georges Gagneré; Cédric Plessiet (MOCO, 2018)

Avatar Staging: an evolution of a real time framework for theater based on an on-set previz technology. - Cédric Plessiet; Georges Gagneré; Rémy Sohier (VRIC, 2018)

A Proposal for the Classification of Virtual Character. - Cédric Plessiet; Georges Gagneré; Rémy Sohier (VISIGRAPP (2: HUCAPP), 2019)

The Shadow. - Georges Gagneré (MOCO, 2020)

How a Hyper-actor directs Avatars in Virtual Shadow Theater. - Georges Gagneré; Tom Mays; Anastasiia Ternova (MOCO, 2020)

Keeping the living bond between actors and remote audiences in distributed virtual theater. - Georges Gagneré; Anastasiia Ternova (ARTECH, 2021)

The Wizard without Shadow. - Anastasiia Ternova; Georges Gagneré (ARTECH, 2021)

The Wizard Without Shadow: Staging and Evolution of a Performance Involving Motion Capture. - Anastasiia Ternova; Georges Gagneré (Int. J. Art Cult. Des. Technol., 2022)

The Shadow: Coevolution Processes Between a Director, Actors and Avatars. - Georges Gagneré (ARTECH, 2023)

AKN_Regie: bridging digital and performing arts. - Georges Gagneré; Anastasiia Ternova (KUI, 2023)

CAstelet in Virtual reality for shadOw AVatars (CAVOAV). - Georges Gagneré; Anastasiia Ternova (CoRR, 2023)

Emergence and fragility of a research-creation (2000-2007). - Georges Gagneré (CoRR, 2023)

Quand le jeu vidéo est le catalyseur d'expérimentations théâtrales (2014-2019). - Georges Gagneré; Cédric Plessiet (CoRR, 2023)

AKN_Regie: a bridge between digital and performing arts. - Georges Gagneré (CoRR, 2024)

Interconnected virtual space and Theater. Practice as research on theater stage in the era of the network. - Georges Gagneré; Cédric Plessiet; Rémy Sohier (CoRR, 2024)

Directing Avatars in Live Performances - an Autonomy Simulacrum of Virtual Entities. - Georges Gagneré (CoRR, 2024)