Click or Strike: Realistic versus Standard Game Controls in Violent Video Games and Their Effects on Aggression. - André Melzer; Ingmar Derks; Jens Heydekorn; Georges Steffgen (ICEC, 2010)

Bringing Empathy into Play: On the Effects of Empathy in Violent and Nonviolent Video Games. - Christian Happ; André Melzer; Georges Steffgen (ICEC, 2011)

Are Cyberbullies Less Empathic? Adolescents' Cyberbullying Behavior and Empathic Responsiveness. - Georges Steffgen; Andreas König 004; Jan Pfetsch; André Melzer (Cyberpsychology Behav. Soc. Netw., 2011)

Superman vs. BAD Man? The Effects of Empathy and Game Character in Violent Video Games. - Christian Happ; André Melzer; Georges Steffgen (Cyberpsychology Behav. Soc. Netw., 2013)

The COST Action On Cyberbullying: Developing an International Network. - Peter K. Smith; Georges Steffgen (Annual Review of Cybertherapy and Telemedicine, 2013)

Trick with treat - Reciprocity increases the willingness to communicate personal data. - Christian Happ; André Melzer; Georges Steffgen (Comput. Hum. Behav., 2016)

More Attention and Less Repetitive and Stereotyped Behaviors using a Robot with Children with Autism. - Andreia P. Costa; Louise Charpiot; Francisco J. Rodríguez-Lera; Pouyan Ziafati; Aida Nazarikhorram; Leendert W. N. van der Torre; Georges Steffgen (RO-MAN, 2018)

Attitudes of Children with Autism towards Robots: An Exploratory Study. - Andreia P. Costa; Tonie Schweich; Louise Charpiot; Georges Steffgen (CoRR, 2018)

To Kill or Not to Kill - An experimental test of moral Decision-Making in gaming. - Elisabeth Holl; Georges Steffgen; André Melzer (Entertain. Comput., 2022)

Why Would Professionals Choose to Use a Robot with Their Clients with Autism? Applying the Theory of Planned Behaviour to Determine Professionals' Intentions. - Louise Charpiot; Andreia Pinto Costa; Georges Steffgen (ACM Trans. Hum. Robot Interact., 2025)