Gamification of Sustainable Consumption: a systematic literature review. - Georgina Guillen; Juho Hamari; Jaco Quist (HICSS, 2021)

The Role Sound Plays in Games: : A Thematic Literature Study on Immersion, Inclusivity and Accessibility in Game Sound Research. - Georgina Guillen; Henrietta Jylhä; Lobna Hassan (MindTrek, 2021)

Gamified apps for sustainable consumption: A systematic review. - Georgina Guillen; Daniel Fernández Galeote; Nevena Sicevic; Juho Hamari; Jaco Quist (GamiFIN, 2022)

Gamifying responsibly: Sustainable HCI for the future. - Georgina Guillén Mandujano; Nevena Sicevic; Juho Hamari (GamiFIN, 2024)

Digital Games For Conflict Mediation: a Study on The Developers' Responsibility Practices and The Way Forward. - Georgina Guillen; Nevena Sicevic; Ana Carolina Tomé Klock; Juho Hamari (CHI Extended Abstracts, 2025)