Evaluating a Serious Game to Promote Healthy Lifestyle in Young People. - Lampros Karavidas; Georgina Skraparli; Thrasyvoulos Tsiatsos; Stella Douka; Andreas Avgerinos; Christiana Philippou (IMCL, 2021)

Dynamic Serious Game for Developing Programming Skills. - Georgina Skraparli; Lampros Karavidas; Thrasyvoulos Tsiatsos (IMCL, 2021)

Improvement and Evaluation of Serious Game "Friend Me". - Georgina Skraparli; Marios Akritidis; Lampros Karavidas; Thrasyvoulos Tsiatsos (ICL (1), 2022)

The Case of ePhos Project. - Georgina Skraparli; Nikolaos Politopoulos; Lampros Karavidas; Nikos Pleros; Amalia N. Miliou; Thrasyvoulos Tsiatsos (EDUCON, 2024)

A Comparison between Online Quizzes and Serious Games: The Case of Friend Me. - Lampros Karavidas; Georgina Skraparli; Thrasyvoulos Tsiatsos (Comput., 2024)

Evaluating the Impact of Gamification in ePhos AR: A Comparison of Usability, Engagement, and Motivation. - Georgina Skraparli; Theodoros Stefanidis; Thrasyvoulos Tsiatsos (EDUCON, 2025)