Evaluating and Comparing Interaction Styles. - Georgios Christou; Robert J. K. Jacob (DSV-IS, 2003)

Modeling the Task - Leveraging Knowledge-in-the-Head at Design Time. - Georgios Christou; Robert J. K. Jacob; Pericles Leng Cheng (ICEIS (5), 2006)

Towards a new method for the evaluation of reality based interaction. - Georgios Christou (CHI Extended Abstracts, 2007)

Modeling prehensile actions for the evaluation of Tangible User Interfaces. - Georgios Christou; Frank E. Ritter; Robert J. K. Jacob (ITI, 2008)

Challenges in evaluating usability and user experience of reality-based interaction. - Georgios Christou; Effie Lai-Chong Law; William Green; Kasper Hornbæk (CHI Extended Abstracts, 2009)

Designing for the user experience of sociability in massively multiplayer online games. - Georgios Christou; Panayiotis Zaphiris; Chee Siang Ang; Effie Lai-Chong Law (CHI Extended Abstracts, 2011)

Reality-based interaction evaluation methods and challenges. - Georgios Christou; Effie Lai-Chong Law; William Green; Kasper Hornbæk (Int. J. Hum. Comput. Stud., 2011)

Exploring player perceptions that contribute to the appeal of World of Warcraft. - Georgios Christou (Fun and Games, 2012)

Codein - A New Notation for GOMS to Handle Evaluations of Reality-Based Interaction Style Interfaces. - Georgios Christou; Frank E. Ritter; Robert J. K. Jacob (Int. J. Hum. Comput. Interact., 2012)

Designing and evaluating sociability in online video games. - Georgios Christou; Effie Law; David Geerts; Lennart E. Nacke; Panayiotis Zaphiris (CHI Extended Abstracts, 2013)

Challenges of designing for sociability to enhance player experience in Massively Multi-player Online Role-playing Games. - Georgios Christou; Effie Lai-Chong Law; Panayiotis Zaphiris; Chee Siang Ang (Behav. Inf. Technol., 2013)

A comparison between experienced and inexperienced video game players' perceptions. - Georgios Christou (Hum. centric Comput. Inf. Sci., 2013)

Using Video Games for the Rehabilitation of Children with Cerebral Palsy: A Pilot Study. - Georgios Christou; Loutsia Nardi; Areti-Zoe Cheimonidou (HCI (27), 2014)

The interplay between immersion and appeal in video games. - Georgios Christou (Comput. Hum. Behav., 2014)

Editorial for the CHB special issue on MMOGs. - Georgios Christou; Effie Lai-Chong Law; David Geerts; Lennart E. Nacke; Panayiotis Zaphiris (Comput. Hum. Behav., 2015)

Usability Guidelines for the Design of Robot Teleoperation: A Taxonomy. - George Adamides; Georgios Christou; Christos Katsanos; Michalis Nik Xenos; Thanasis Hadzilacos (IEEE Trans. Hum. Mach. Syst., 2015)

Design and development of a semi-autonomous agricultural vineyard sprayer: Human-robot interaction aspects. - George Adamides; Christos Katsanos; Ioannis Constantinou; Georgios Christou; Michalis Xenos; Thanasis Hadzilacos; Yael Edan (J. Field Robotics, 2017)

Assessing the Effectiveness of Active Fences Against SCAs for Multi-Tenant FPGAs. - Christos Diktopoulos; Konstantinos Georgopoulos; Andreas Brokalakis; Georgios Christou; Grigorios Chrysos 001; Ioannis Morianos; Sotiris Ioannidis (FPL, 2022)

Providing Security Assurance & Hardening for Open Source Software/Hardware: The SecOPERA approach. - Apostolos P. Fournaris; Christos Tselios; Evangelos Haleplidis; Elias Athanasopoulos; Antreas Dionysiou; Dimitrios Mitropoulos; Panos Louridas; Georgios Christou; Manos Athanatos; George Hatzivasilis; Konstantinos Georgopoulos; Costas Kalogeros; et al. (CAMAD, 2023)

FixCyprus: Crowdsourcing Smartphone Imagery Data For Managing Road Safety Hazards. - Georgios Christou; Andreas M. Georgiou; Christos Laoudias; Aristotelis Savva; Christos G. Panayiotou (MDM, 2023)