An evolutionary approach for interactive computer games. - Georgios N. Yannakakis; John Levine; John Hallam (IEEE Congress on Evolutionary Computation, 2004)

Evolutionary computation variants for cooperative spatial coordination. - Georgios N. Yannakakis; John Hallam; John Levine (Congress on Evolutionary Computation, 2005)

A Generic Approach for Generating Interesting Interactive Pac-Man Opponents. - Georgios N. Yannakakis; John Hallam (CIG, 2005)

Player Modeling Impact on Player's Entertainment in Computer Games. - Georgios N. Yannakakis; Manolis Maragoudakis (User Modeling, 2005)

Review of "Synthetic Creatures with Learning and Reactive Behaviors by Alex J. Champandard", New Riders Publishing, 2004, 768 pp. - Georgios N. Yannakakis (Comput. Entertain., 2005)

A Generic Approach For Obtaining Higher Entertainment In Predator/Prey Games. - Georgios N. Yannakakis; John Hallam (J. Game Dev., 2005)

AI in computer games : generating interesting interactive opponents by the use of evolutionary computation. - Georgios N. Yannakakis (2005)

Modeling Children's Entertainment in the Playware Playground. - Georgios N. Yannakakis; Henrik Hautop Lund; John Hallam (CIG, 2006)

Capturing Entertainment Through Heart Rate Dynamics in the Playware Playground. - Georgios N. Yannakakis; John Hallam; Henrik Hautop Lund (ICEC, 2006)

Towards Capturing and Enhancing Entertainment in Computer Games. - Georgios N. Yannakakis; John Hallam (SETN, 2006)

Entertainment Modeling in Physical Play Through Physiology Beyond Heart-Rate. - Georgios N. Yannakakis; John Hallam (ACII, 2007)

Game and Player Feature Selection for Entertainment Capture. - Georgios N. Yannakakis; John Hallam (CIG, 2007)

Towards Optimizing Entertainment in Computer Games. - Georgios N. Yannakakis; John Hallam (Appl. Artif. Intell., 2007)

The AIIDE 2007 Workshop on Optimizing Player Satisfaction. - Georgios N. Yannakakis; John Hallam (AI Mag., 2007)

Modeling and Augmenting Game Entertainment through Challenge and Curiosity. - Georgios N. Yannakakis; John Hallam (Int. J. Artif. Intell. Tools, 2007)

Emerging Cooperation With Minimal Effort: Rewarding Over Mimicking. - Georgios N. Yannakakis; John Levine; John Hallam (IEEE Trans. Evol. Comput., 2007)

Capturing Player Enjoyment in Computer Games. - Georgios N. Yannakakis; John Hallam (Advanced Intelligent Paradigms in Computer Games, 2007)

Real-time challenge balance in an RTS game using rtNEAT. - Jacob Kaae Olesen; Georgios N. Yannakakis; John Hallam (CIG, 2008)

Real-time adaptation of augmented-reality games for optimizing player satisfaction. - Georgios N. Yannakakis; John Hallam (CIG, 2008)

How to model and augment player satisfaction: a review. - Georgios N. Yannakakis (WOCCI, 2008)

Entertainment modeling through physiology in physical play. - Georgios N. Yannakakis; John Hallam (Int. J. Hum. Comput. Stud., 2008)

Entertainment capture through heart rate activity in physical interactive playgrounds. - Georgios N. Yannakakis; John Hallam; Henrik Hautop Lund (User Model. User Adapt. Interact., 2008)

Analyzing the impact of camera viewpoint on player psychophysiology. - Héctor Pérez Martínez; Arnav Jhala; Georgios N. Yannakakis (ACII, 2009)

Game adaptivity impact on affective physical interaction. - Georgios N. Yannakakis (ACII, 2009)

Preference learning for affective modeling. - Georgios N. Yannakakis (ACII, 2009)

Investigating the Interplay between Camera Viewpoints, Game Information, and Challenge. - Arnav Jhala; Martin Schwartz; Héctor Pérez Martínez; Georgios N. Yannakakis (AIIDE, 2009)

Optimization of Platform Game Levels for Player Experience. - Chris Pedersen; Julian Togelius; Georgios N. Yannakakis (AIIDE, 2009)

Player modeling using self-organization in Tomb Raider: Underworld. - Anders Drachen; Alessandro Canossa; Georgios N. Yannakakis (CIG, 2009)

Modeling player experience in Super Mario Bros. - Chris Pedersen; Julian Togelius; Georgios N. Yannakakis (CIG, 2009)

Towards Data-Driven Drama Management: Issues in Data Collection and Annotation. - Anders Drachen; Michael Hitchens; Arnav Jhala; Georgios N. Yannakakis (DiGRA Conference, 2009)

Learning from preferences and selected multimodal features of players. - Georgios N. Yannakakis (ICMI, 2009)

Fantasy, curiosity and challenge as adaptation indicators in multimodal dialogue systems for preschoolers. - Theofanis Kannetis; Alexandros Potamianos; Georgios N. Yannakakis (WOCCI, 2009)

Real-Time Game Adaptation for Optimizing Player Satisfaction. - Georgios N. Yannakakis; John Hallam (IEEE Trans. Comput. Intell. AI Games, 2009)

Preference Learning for Cognitive Modeling: A Case Study on Entertainment Preferences. - Georgios N. Yannakakis; Manolis Maragoudakis; John Hallam (IEEE Trans. Syst. Man Cybern. Part A, 2009)

Towards Automatic Personalized Content Generation for Platform Games. - Noor Shaker; Georgios N. Yannakakis; Julian Togelius (AIIDE, 2010)

Global search for occlusion minimisation in virtual camera control. - Paolo Burelli; Georgios N. Yannakakis (IEEE Congress on Evolutionary Computation, 2010)

Combining local and global optimisation for virtual camera control. - Paolo Burelli; Georgios N. Yannakakis (CIG, 2010)

The Mario AI Championship. - Sergey Karakovskiy; Noor Shaker; Julian Togelius; Georgios N. Yannakakis (CIG, 2010)

Predicting player behavior in Tomb Raider: Underworld. - Tobias Mahlmann; Anders Drachen; Julian Togelius; Alessandro Canossa; Georgios N. Yannakakis (CIG, 2010)

Extending neuro-evolutionary preference learning through player modeling. - Héctor Pérez Martínez; Kenneth Hullett; Georgios N. Yannakakis (CIG, 2010)

Multiobjective exploration of the StarCraft map space. - Julian Togelius; Mike Preuss; Nicola Beume; Simon Wessing; Johan Hagelbäck; Georgios N. Yannakakis (CIG, 2010)

Search-Based Procedural Content Generation. - Julian Togelius; Georgios N. Yannakakis; Kenneth O. Stanley; Cameron Browne (EvoApplications (1), 2010)

Towards procedural level generation for rehabilitation. - Dajana Dimovska; Patrick Jarnfelt; Sebbe Selvig; Georgios N. Yannakakis (PCGames@FDG, 2010)

Cellular automata for real-time generation of infinite cave levels. - Lawrence Johnson; Georgios N. Yannakakis; Julian Togelius (PCGames@FDG, 2010)

Towards multiobjective procedural map generation. - Julian Togelius; Mike Preuss; Georgios N. Yannakakis (PCGames@FDG, 2010)

Genetic search feature selection for affective modeling: a case study on reported preferences. - Héctor Pérez Martínez; Georgios N. Yannakakis (AFFINE@MM, 2010)

Correlation between heart rate, electrodermal activity and player experience in first-person shooter games. - Anders Drachen; Lennart E. Nacke; Georgios N. Yannakakis; Anja Lee Pedersen (Sandbox@SIGGRAPH, 2010)

Psychophysiological Correlations with Gameplay Experience Dimensions - Anders Drachen; Lennart E. Nacke; Georgios N. Yannakakis; Anja Lee Pedersen (CoRR, 2010)

Modeling Player Experience for Content Creation. - Christopher Pedersen; Julian Togelius; Georgios N. Yannakakis (IEEE Trans. Comput. Intell. AI Games, 2010)

Towards affective camera control in games. - Georgios N. Yannakakis; Héctor Pérez Martínez; Arnav Jhala (User Model. User Adapt. Interact., 2010)

Generic Physiological Features as Predictors of Player Experience. - Héctor Pérez Martínez; Maurizio Garbarino; Georgios N. Yannakakis (ACII (1), 2011)

Analysing the Relevance of Experience Partitions to the Prediction of Players' Self-reports of Affect. - Héctor Pérez Martínez; Georgios N. Yannakakis (ACII (2), 2011)

A Game-Based Corpus for Analysing the Interplay between Game Context and Player Experience. - Noor Shaker; Stylianos Asteriadis; Georgios N. Yannakakis; Kostas Karpouzis (ACII (2), 2011)

Erratum: Ranking vs. Preference: A Comparative Study of Self-reporting. - Georgios N. Yannakakis; John Hallam (ACII (1), 2011)

Ranking vs. Preference: A Comparative Study of Self-reporting. - Georgios N. Yannakakis; John Hallam (ACII (1), 2011)

Emotion in Games. - Georgios N. Yannakakis; Kostas Karpouzis; Ana Paiva 001; Eva Hudlicka (ACII (2), 2011)

Suggesting New Plot Elements for an Interactive Story. - Spyridon Giannatos; Mark J. Nelson; Yun-Gyung Cheong; Georgios N. Yannakakis (Intelligent Narrative Technologies, 2011)

Optimizing Visual Properties of Game Content Through Neuroevolution. - Antonios Liapis; Georgios N. Yannakakis; Julian Togelius (AIIDE, 2011)

Neuroevolutionary constrained optimization for content creation. - Antonios Liapis; Georgios N. Yannakakis; Julian Togelius (CIG, 2011)

Modelling and evaluation of complex scenarios with the Strategy Game Description Language. - Tobias Mahlmann; Julian Togelius; Georgios N. Yannakakis (CIG, 2011)

Towards gaze-controlled platform games. - Jorge Muñoz; Georgios N. Yannakakis; Fiona Bríd Mulvey; Dan Witzner Hansen; Germán Gutiérrez; Araceli Sanchis (CIG, 2011)

Tutorials: Cultural Algorithms: Incorporating social intelligence into virtual worlds. - Robert G. Reynolds; Daniel A. Ashlock; Georgios N. Yannakakis; Julian Togelius; Mike Preuss (CIG, 2011)

Feature analysis for modeling game content quality. - Noor Shaker; Georgios N. Yannakakis; Julian Togelius (CIG, 2011)

Evolving Interesting Maps for a First Person Shooter. - Luigi Cardamone; Georgios N. Yannakakis; Julian Togelius; Pier Luca Lanzi (EvoApplications (1), 2011)

Towards Procedural Strategy Game Generation: Evolving Complementary Unit Types. - Tobias Mahlmann; Julian Togelius; Georgios N. Yannakakis (EvoApplications (1), 2011)

A computational approach towards conflict resolution for serious games. - Yun-Gyung Cheong; Rilla Khaled; Corrado Grappiolo; Joana Campos 001; Carlos Martinho; Gordon Ingram; Ana Paiva 001; Georgios N. Yannakakis (FDG, 2011)

Modelling virtual camera behaviour through player gaze. - Andrea Picardi; Paolo Burelli; Georgios N. Yannakakis (FDG, 2011)

What is procedural content generation?: Mario on the borderline. - Julian Togelius; Emil Kastbjerg; David C. Schedl; Georgios N. Yannakakis (PCGames@FDG, 2011)

Mining multimodal sequential patterns: a case study on affect detection. - Héctor Pérez Martínez; Georgios N. Yannakakis (ICMI, 2011)

Towards Adaptive Virtual Camera Control in Computer Games. - Paolo Burelli; Georgios N. Yannakakis (Smart Graphics, 2011)

Towards Player Adaptivity in a Serious Game for Conflict Resolution. - Corrado Grappiolo; Yun-Gyung Cheong; Julian Togelius; Rilla Khaled; Georgios N. Yannakakis (VS-GAMES, 2011)

The 2010 IEEE Conference on Computational Intelligence and Games Report [Society Briefs]. - Georgios N. Yannakakis; Julian Togelius (IEEE Comput. Intell. Mag., 2011)

Experience-Driven Procedural Content Generation. - Georgios N. Yannakakis; Julian Togelius (IEEE Trans. Affect. Comput., 2011)

The 2010 Mario AI Championship: Level Generation Track. - Noor Shaker; Julian Togelius; Georgios N. Yannakakis; Ben George Weber; Tomoyuki Shimizu; Tomonori Hashiyama; Nathan Sorenson; Philippe Pasquier; Peter A. Mawhorter; Glen Takahashi; Gillian Smith 001; Robin Baumgarten (IEEE Trans. Comput. Intell. AI Games, 2011)

Search-Based Procedural Content Generation: A Taxonomy and Survey. - Julian Togelius; Georgios N. Yannakakis; Kenneth O. Stanley; Cameron Browne (IEEE Trans. Comput. Intell. AI Games, 2011)

Assessing Believability. - Julian Togelius; Georgios N. Yannakakis; Sergey Karakovskiy; Noor Shaker (Believable Bots, 2012)

Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution. - Noor Shaker; Georgios N. Yannakakis; Julian Togelius; Miguel Nicolau; Michael O'Neill 001 (AIIDE, 2012)

Evolving card sets towards balancing dominion. - Tobias Mahlmann; Julian Togelius; Georgios N. Yannakakis (IEEE Congress on Evolutionary Computation, 2012)

Towards player-driven procedural content generation. - Noor Shaker; Georgios N. Yannakakis; Julian Togelius (Conf. Computing Frontiers, 2012)

Game AI revisited. - Georgios N. Yannakakis (Conf. Computing Frontiers, 2012)

A procedural procedural level generator generator. - Manuel Kerssemakers; Jeppe Tuxen; Julian Togelius; Georgios N. Yannakakis (CIG, 2012)

Evolving levels for Super Mario Bros using grammatical evolution. - Noor Shaker; Miguel Nicolau; Georgios N. Yannakakis; Julian Togelius; Michael O'Neill 001 (CIG, 2012)

Spicing Up Map Generation. - Tobias Mahlmann; Julian Togelius; Georgios N. Yannakakis (EvoApplications, 2012)

Diversified Virtual Camera Composition. - Mike Preuss; Paolo Burelli; Georgios N. Yannakakis (EvoApplications, 2012)

Digging Deeper into Platform Game Level Design: Session Size and Sequential Features. - Noor Shaker; Georgios N. Yannakakis; Julian Togelius (EvoApplications, 2012)

Modelling Global Pattern Formations for Collaborative Learning Environments. - Corrado Grappiolo; Yun-Gyung Cheong; Rilla Khaled; Georgios N. Yannakakis (ICALT, 2012)

User Modelling and Adaptive, Natural Interaction for Conflict Resolution. - Kostas Karpouzis; Georgios N. Yannakakis; Ana Paiva 001; Jeppe Herlev Nielsen; Asimina Vasalou; Arnav Jhala (ICALT, 2012)

Generating Narrative Action Schemas for Suspense. - Spyridon Giannatos; Yun-Gyung Cheong; Mark J. Nelson; Georgios N. Yannakakis (INT@AIIDE, 2012)

Towards Detecting Group Identities in Complex Artificial Societies. - Corrado Grappiolo; Georgios N. Yannakakis (SAB, 2012)

Does your profile say it all? Using demographics to predict expressive head movement during gameplay. - Stylianos Asteriadis; Kostas Karpouzis; Noor Shaker; Georgios N. Yannakakis (UMAP Workshops, 2012)

Towards Detecting Clusters of Players using Visual and Gameplay Behavioral Cues. - Stylianos Asteriadis; Kostas Karpouzis; Noor Shaker; Georgios N. Yannakakis (VS-GAMES, 2012)

Guest Editorial: Special Issue on Computational Aesthetics in Games. - Cameron Browne; Georgios N. Yannakakis; Simon Colton (IEEE Trans. Comput. Intell. AI Games, 2012)

Adapting Models of Visual Aesthetics for Personalized Content Creation. - Antonios Liapis; Georgios N. Yannakakis; Julian Togelius (IEEE Trans. Comput. Intell. AI Games, 2012)

Game Data Mining. - Anders Drachen; Christian Thurau; Julian Togelius; Georgios N. Yannakakis; Christian Bauckhage (Game Analytics, Maximizing the Value of Player Data, 2013)

Stress Detection for PTSD via the StartleMart Game. - Christoffer Holmgård; Georgios N. Yannakakis; Karen-Inge Karstoft; Henrik Steen Andersen (ACII, 2013)

Decision Making Styles as Deviation from Rational Action: A Super Mario Case Study. - Christoffer Holmgård; Julian Togelius; Georgios N. Yannakakis (AIIDE, 2013)

Towards a Generic Method of Evaluating Game Levels. - Antonios Liapis; Georgios N. Yannakakis; Julian Togelius (AIIDE, 2013)

Shifting niches for community structure detection. - Corrado Grappiolo; Julian Togelius; Georgios N. Yannakakis (IEEE Congress on Evolutionary Computation, 2013)

Adaptive game level creation through rank-based interactive evolution. - Antonios Liapis; Héctor Pérez Martínez; Julian Togelius; Georgios N. Yannakakis (CIG, 2013)

The turing test track of the 2012 Mario AI Championship: Entries and evaluation. - Noor Shaker; Julian Togelius; Georgios N. Yannakakis; Likith Poovanna; Vinay Sudha Ethiraj; Stefan J. Johansson; Robert G. Reynolds; Leonard Kinnaird-Heether; Tom Schumann; Marcus Gallagher (CIG, 2013)

Player Modeling. - Georgios N. Yannakakis; Pieter Spronck; Daniele Loiacono; Elisabeth André (Artificial and Computational Intelligence in Games, 2013)

Generating Map Sketches for Strategy Games. - Antonios Liapis; Georgios N. Yannakakis; Julian Togelius (EvoApplications, 2013)

Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining. - Antonios Liapis; Georgios N. Yannakakis; Julian Togelius (EvoMUSART, 2013)

The games for health prototype. - Christoffer Holmgård; Georgios N. Yannakakis; Rilla Khaled (FDG, 2013)

Village Voices: An adaptive game for conflict resolution. - Rilla Khaled; Georgios N. Yannakakis (FDG, 2013)

Space Maze: Experience-driven game camera control. - Yana Knight; Héctor Pérez Martínez; Georgios N. Yannakakis (FDG, 2013)

Sentient Sketchbook: Computer-aided game level authoring. - Antonios Liapis; Georgios N. Yannakakis; Julian Togelius (FDG, 2013)

Using reinforcement learning and artificial evolution for the detection of group identities in complex adaptive artificial societies. - Corrado Grappiolo; Julian Togelius; Georgios N. Yannakakis (GECCO (Companion), 2013)

Interaction-based group identity detection via reinforcement learning and artificial evolution. - Corrado Grappiolo; Julian Togelius; Georgios N. Yannakakis (GECCO (Companion), 2013)

Enhancements to constrained novelty search: two-population novelty search for generating game content. - Antonios Liapis; Georgios N. Yannakakis; Julian Togelius (GECCO, 2013)

Transforming Exploratory Creativity with DeLeNoX, . - Antonios Liapis; Héctor Pérez Martínez; Julian Togelius; Georgios N. Yannakakis (ICCC, 2013)

Artificial evolution for the detection of group identities in complex artificial societies. - Corrado Grappiolo; Julian Togelius; Georgios N. Yannakakis (ALIFE, 2013)

The Mario AI Championship 2009-2012. - Julian Togelius; Noor Shaker; Sergey Karakovskiy; Georgios N. Yannakakis (AI Mag., 2013)

Learning Deep Physiological Models of Affect. - Héctor Pérez Martínez; Yoshua Bengio; Georgios N. Yannakakis (IEEE Comput. Intell. Mag., 2013)

Imitating human playing styles in Super Mario Bros. - Juan Ortega; Noor Shaker; Julian Togelius; Georgios N. Yannakakis (Entertain. Comput., 2013)

Controllable procedural map generation via multiobjective evolution. - Julian Togelius; Mike Preuss; Nicola Beume; Simon Wessing; Johan Hagelbäck; Georgios N. Yannakakis; Corrado Grappiolo (Genet. Program. Evolvable Mach., 2013)

Crowdsourcing the Aesthetics of Platform Games. - Noor Shaker; Georgios N. Yannakakis; Julian Togelius (IEEE Trans. Comput. Intell. AI Games, 2013)

Fusing Visual and Behavioral Cues for Modeling User Experience in Games. - Noor Shaker; Stylianos Asteriadis; Georgios N. Yannakakis; Kostas Karpouzis (IEEE Trans. Cybern., 2013)

Procedural generation of music-guided weapons. - William Cachia; Luke Aquilina; Héctor Pérez Martínez; Georgios N. Yannakakis (CIG, 2014)

Evolving personas for player decision modeling. - Christoffer Holmgård; Antonios Liapis; Julian Togelius; Georgios N. Yannakakis (CIG, 2014)

Designer modeling for Sentient Sketchbook. - Antonios Liapis; Georgios N. Yannakakis; Julian Togelius (CIG, 2014)

The C2create authoring tool: Fostering creativity via game asset creation. - Philip L. Lopes; Antonios Liapis; Georgios N. Yannakakis (CIG, 2014)

Generative agents for player decision modeling in games. - Christoffer Holmgård; Antonios Liapis; Julian Togelius; Georgios N. Yannakakis (FDG, 2014)

Active player modelling. - Julian Togelius; Noor Shaker; Georgios N. Yannakakis (FDG, 2014)

Mixed-initiative co-creativity. - Georgios N. Yannakakis; Antonios Liapis; Constantine Alexopoulos (FDG, 2014)

Computational Game Creativity. - Antonios Liapis; Georgios N. Yannakakis; Julian Togelius (ICCC, 2014)

Interweaving Story Coherence and Player Creativity through Story-Making Games. - Mirjam Palosaari Eladhari; Philip L. Lopes; Georgios N. Yannakakis (ICIDS, 2014)

Deep Multimodal Fusion: Combining Discrete Events and Continuous Signals. - Héctor Pérez Martínez; Georgios N. Yannakakis (ICMI, 2014)

Personas versus Clones for Player Decision Modeling. - Christoffer Holmgård; Antonios Liapis; Julian Togelius; Georgios N. Yannakakis (ICEC, 2014)

The iLearnRW Game: Support for Students with Dyslexia in Class and at Home. - Thomas Cuschieri; Rilla Khaled; Vincent-Emmanuel Farrugia; Héctor Pérez Martínez; Georgios N. Yannakakis (VS-GAMES, 2014)

Don't Classify Ratings of Affect; Rank Them! - Héctor Pérez Martínez; Georgios N. Yannakakis; John Hallam (IEEE Trans. Affect. Comput., 2014)

Guest Editorial: Emotion in Games. - Georgios N. Yannakakis; Katherine Isbister; Ana Paiva 001; Kostas Karpouzis (IEEE Trans. Affect. Comput., 2014)

Validating Generic Metrics of Fairness in Game-Based Resource Allocation Scenarios with Crowdsourced Annotations. - Corrado Grappiolo; Héctor Pérez Martínez; Georgios N. Yannakakis (Trans. Comput. Collect. Intell., 2014)

To rank or to classify? Annotating stress for reliable PTSD profiling. - Christoffer Holmgård; Georgios N. Yannakakis; Héctor Pérez Martínez; Karen-Inge Karstoft (ACII, 2015)

The platformer experience dataset. - Kostas Karpouzis; Georgios N. Yannakakis; Noor Shaker; Stylianos Asteriadis (ACII, 2015)

Grounding truth via ordinal annotation. - Georgios N. Yannakakis; Héctor Pérez Martínez (ACII, 2015)

Experience-driven procedural content generation (Extended abstract). - Georgios N. Yannakakis; Julian Togelius (ACII, 2015)

Multi-Level Evolution of Shooter Levels. - William Cachia; Antonios Liapis; Georgios N. Yannakakis (AIIDE, 2015)

Refining the Paradigm of Sketching in AI-Based Level Design. - Antonios Liapis; Georgios N. Yannakakis (AIIDE, 2015)

Targeting Horror via Level and Soundscape Generation. - Philip L. Lopes; Antonios Liapis; Georgios N. Yannakakis (AIIDE, 2015)

A Benchmark for Virtual Camera Control. - Paolo Burelli; Georgios N. Yannakakis (EvoApplications, 2015)

AudioInSpace: Exploring the Creative Fusion of Generative Audio, Visuals and Gameplay. - Amy K. Hoover; William Cachia; Antonios Liapis; Georgios N. Yannakakis (EvoMUSART, 2015)

Procedural Personas as Critics for Dungeon Generation. - Antonios Liapis; Christoffer Holmgård; Georgios N. Yannakakis; Julian Togelius (EvoApplications, 2015)

The Coralize Tool for Creating Underwater Environments. - Ryan Abela; Antonios Liapis; Georgios N. Yannakakis (FDG, 2015)

MiniDungeons 2: An Experimental Game for Capturing and Modeling Player Decisions. - Christoffer Holmgård; Antonios Liapis; Julian Togelius; Georgios N. Yannakakis (FDG, 2015)

Iconoscope: Designing a Game for Fostering Creativity. - Antonios Liapis; Amy K. Hoover; Georgios N. Yannakakis; Constantine Alexopoulos; Evangelia V. Dimaraki (FDG, 2015)

The Preference Learning Toolbox. - Vincent-Emmanuel Farrugia; Héctor Pérez Martínez; Georgios N. Yannakakis (CoRR, 2015)

Constrained Novelty Search: A Study on Game Content Generation. - Antonios Liapis; Georgios N. Yannakakis; Julian Togelius (Evol. Comput., 2015)

Ratings are Overrated! - Georgios N. Yannakakis; Héctor Pérez Martínez (Frontiers ICT, 2015)

Multimodal PTSD characterization via the StartleMart game. - Christoffer Holmgård; Georgios N. Yannakakis; Héctor Pérez Martínez; Karen-Inge Karstoft; Henrik Steen Andersen (J. Multimodal User Interfaces, 2015)

A Panorama of Artificial and Computational Intelligence in Games. - Georgios N. Yannakakis; Julian Togelius (IEEE Trans. Comput. Intell. AI Games, 2015)

Adapting virtual camera behaviour through player modelling. - Paolo Burelli; Georgios N. Yannakakis (User Model. User Adapt. Interact., 2015)

Platformer level design for player believability. - Elizabeth Camilleri; Georgios N. Yannakakis; Alexiei Dingli (CIG, 2016)

Constrained surprise search for content generation. - Daniele Gravina; Antonios Liapis; Georgios N. Yannakakis (CIG, 2016)

Evolving missions for Dwarf quest dungeons. - Daniel Karavolos; Antonios Liapis; Georgios N. Yannakakis (CIG, 2016)

Evolving missions to create game spaces. - Daniel Karavolos; Antonios Liapis; Georgios N. Yannakakis (CIG, 2016)

Sonancia: A multi-faceted generator for horror. - Philip L. Lopes; Antonios Liapis; Georgios N. Yannakakis (CIG, 2016)

A holistic approach for semantic-based game generation. - Owen Sacco; Antonios Liapis; Georgios N. Yannakakis (CIG, 2016)

General general game AI. - Julian Togelius; Georgios N. Yannakakis (CIG, 2016)

Surprise Search: Beyond Objectives and Novelty. - Daniele Gravina; Antonios Liapis; Georgios N. Yannakakis (GECCO, 2016)

Framing Tension for Game Generation. - Philip L. Lopes; Antonios Liapis; Georgios N. Yannakakis (ICCC, 2016)

Searching for Surprise. - Georgios N. Yannakakis; Antonios Liapis (ICCC, 2016)

Evolving models of player decision making: Personas versus clones. - Christoffer Holmgård; Antonios Liapis; Julian Togelius; Georgios N. Yannakakis (Entertain. Comput., 2016)

Towards general models of player affect. - Elizabeth Camilleri; Georgios N. Yannakakis; Antonios Liapis (ACII, 2017)

RankTrace: Relative and unbounded affect annotation. - Philip L. Lopes; Georgios N. Yannakakis; Antonios Liapis (ACII, 2017)

The ordinal nature of emotions. - Georgios N. Yannakakis; Roddy Cowie; Carlos Busso (ACII, 2017)

Learning the patterns of balance in a multi-player shooter game. - Daniel Karavolos; Antonios Liapis; Georgios N. Yannakakis (FDG, 2017)

Coupling novelty and surprise for evolutionary divergence. - Daniele Gravina; Antonios Liapis; Georgios N. Yannakakis (GECCO, 2017)

Exploring divergence in soft robot evolution. - Daniele Gravina; Antonios Liapis; Georgios N. Yannakakis (GECCO (Companion), 2017)

Game Character Ontology (GCO) A Vocabulary for Extracting and Describing Game Character Information from Web Content. - Owen Sacco; Antonios Liapis; Georgios N. Yannakakis (SEMANTiCS, 2017)

Surprise Search for Evolutionary Divergence. - Daniele Gravina; Antonios Liapis; Georgios N. Yannakakis (CoRR, 2017)

Artificial Intelligence and Games. - Georgios N. Yannakakis; Julian Togelius (Springer, 2018)

Using a Surrogate Model of Gameplay for Automated Level Design. - Daniel Karavolos; Antonios Liapis; Georgios N. Yannakakis (CIG, 2018)

Pairing character classes in a deathmatch shooter game via a deep-learning surrogate model. - Daniel Karavolos; Antonios Liapis; Georgios N. Yannakakis (FDG, 2018)

Fusing novelty and surprise for evolving robot morphologies. - Daniele Gravina; Antonios Liapis; Georgios N. Yannakakis (GECCO, 2018)

Evolutionary computation and games tutorial. - Julian Togelius; Sebastian Risi; Georgios N. Yannakakis (GECCO (Companion), 2018)

An Authoring Tool for Educators to Make Virtual Labs. - Dimitrios Ververidis; Giannis K. Chantas; Panagiotis Migkotzidis; Eleftherios Anastasovitis; Anastasios Papazoglou-Chalikias; Efstathios Nikolaidis; Spiros Nikolopoulos; Ioannis Kompatsiaris; Georgios Mavromanolakis; Line Ebdrup Thomsen; Antonios Liapis; Georgios N. Yannakakis; et al. (ICL (2), 2018)

A Study on Affect Model Validity: Nominal vs Ordinal Labels. - David Melhart; Konstantinos Sfikas; Giorgos A. Giannakakis; Georgios N. Yannakakis; Antonios Liapis (AffComp@IJCAI, 2018)

The Ordinal Nature of Psychophysiology. - Georgios N. Yannakakis (PhyCS, 2018)

PyPLT: Python Preference Learning Toolbox. - Elizabeth Camilleri; Georgios N. Yannakakis; David Melhart; Antonios Liapis (ACII, 2019)

From Pixels to Affect: A Study on Games and Player Experience. - Konstantinos Makantasis; Antonios Liapis; Georgios N. Yannakakis (ACII, 2019)

PAGAN: Video Affect Annotation Made Easy. - David Melhart; Antonios Liapis; Georgios N. Yannakakis (ACII, 2019)

PAGAN: Platform for Audiovisual General-purpose ANnotation. - David Melhart; Antonios Liapis; Georgios N. Yannakakis (ACII Workshops, 2019)

Procedural Content Generation through Quality Diversity. - Daniele Gravina; Ahmed Khalifa 001; Antonios Liapis; Julian Togelius; Georgios N. Yannakakis (CoG, 2019)

Fusing Level and Ruleset Features for Multimodal Learning of Gameplay Outcomes. - Antonios Liapis; Daniel Karavolos; Konstantinos Makantasis; Konstantinos Sfikas; Georgios N. Yannakakis (CoG, 2019)

Your Gameplay Says It All: Modelling Motivation in Tom Clancy's The Division. - David Melhart; Ahmad Azadvar; Alessandro Canossa; Antonios Liapis; Georgios N. Yannakakis (CoG, 2019)

An Experiment on Game Facet Combination . - Raphael Patrick Prager; Laura Troost; Simeon Brüggenjürgen; David Melhart; Georgios N. Yannakakis; Mike Preuss (CoG, 2019)

Modelling the Quality of Visual Creations in Iconoscope. - Antonios Liapis; Daniele Gravina; Emil Kastbjerg; Georgios N. Yannakakis (GALA, 2019)

Digital Games in Non-formal and Informal Learning Practices for Science Learning: A Case Study. - Iro Voulgari; Georgios N. Yannakakis (GALA, 2019)

Blending notions of diversity for MAP-elites. - Daniele Gravina; Antonios Liapis; Georgios N. Yannakakis (GECCO (Companion), 2019)

Creative evolutionary computation. - Antonios Liapis; Georgios N. Yannakakis (GECCO (Companion), 2019)

Artificial General Intelligence in Games: Where Play Meets Design and User Experience (NII Shonan Meeting 130). - Ruck Thawonmas; Julian Togelius; Georgios N. Yannakakis (NII Shonan Meet. Rep., 2019)

Modelling Affect for Horror Soundscapes. - Phil Lopes; Antonios Liapis; Georgios N. Yannakakis (IEEE Trans. Affect. Comput., 2019)

Guest Editorial Special Issue on AI-Based and AI-Assisted Game Design. - Antonios Liapis; Georgios N. Yannakakis; Michael Cook 001; Simon Colton (IEEE Trans. Games, 2019)

Orchestrating Game Generation. - Antonios Liapis; Georgios N. Yannakakis; Mark J. Nelson; Mike Preuss; Rafael Bidarra (IEEE Trans. Games, 2019)

Guest Editorial Intelligence in Serious Games. - Björn W. Schuller; Lucas Paletta; Peter Robinson 001; Nicolas Sabouret; Georgios N. Yannakakis (IEEE Trans. Games, 2019)

Quality Diversity Through Surprise. - Daniele Gravina; Antonios Liapis; Georgios N. Yannakakis (IEEE Trans. Evol. Comput., 2019)

Dungeons & Replicants: Automated Game Balancing via Deep Player Behavior Modeling. - Johannes Pfau; Antonios Liapis; Georg Volkmar; Georgios N. Yannakakis; Rainer Malaka (CoG, 2020)

Moment-to-moment Engagement Prediction through the Eyes of the Observer: PUBG Streaming on Twitch. - David Melhart; Daniele Gravina; Georgios N. Yannakakis (FDG, 2020)

Djehuty: A Mixed-Initiative Handwriting Game for Preschoolers. - Jean Michel A. Sarr; Georgios N. Yannakakis; Antonios Liapis; Alassane Bah; Christophe Cambier (FDG, 2020)

Evolutionary computation and games. - Julian Togelius; Sebastian Risi; Georgios N. Yannakakis (GECCO Companion, 2020)

Introduction to the GaLA Conf 2019 Special Issue. - Antonios Liapis; Georgios N. Yannakakis; Manuel Gentile; Manuel Ninaus (Int. J. Serious Games, 2020)

I Feel I Feel You: A Theory of Mind Experiment in Games. - David Melhart; Georgios N. Yannakakis; Antonios Liapis (Künstliche Intell., 2020)

Go-Blend Behavior and Affect. - Matthew Barthet; Antonios Liapis; Georgios N. Yannakakis (ACII (Workshops and Demos), 2021)

AffectGAN: Affect-Based Generative Art Driven by Semantics. - Theodoros Galanos; Antonios Liapis; Georgios N. Yannakakis (ACII (Workshops and Demos), 2021)

Privileged Information for Modeling Affect In The Wild. - Konstantinos Makantasis; David Melhart; Antonios Liapis; Georgios N. Yannakakis (ACII, 2021)

Trace It Like You Believe It: Time-Continuous Believability Prediction. - Cristiana Pacheco; David Melhart; Antonios Liapis; Georgios N. Yannakakis; Diego Perez Liebana (ACII, 2021)

Discrete versus Ordinal Time-Continuous Believability Assessment. - Cristiana Pacheco; David Melhart; Antonios Liapis; Georgios N. Yannakakis; Diego Perez Liebana (ACII (Workshops and Demos), 2021)

Architectural Form and Affect: A Spatiotemporal Study of Arousal. - Emmanouil Xylakis; Antonios Liapis; Georgios N. Yannakakis (ACII, 2021)

Learn to Machine Learn: Designing a Game Based Approach for Teaching Machine Learning to Primary and Secondary Education Students. - Iro Voulgari; Marvin Zammit; Elias Stouraitis; Antonios Liapis; Georgios N. Yannakakis (IDC, 2021)

Towards General Models of Player Experience: A Study Within Genres. - David Melhart; Antonios Liapis; Georgios N. Yannakakis (CoG, 2021)

Experience-Driven PCG via Reinforcement Learning: A Super Mario Bros Study. - Tianye Shu; Jialin Liu 001; Georgios N. Yannakakis (CoG, 2021)

Contrastive Learning of Generalized Game Representations. - Chintan Trivedi; Antonios Liapis; Georgios N. Yannakakis (CoG, 2021)

Keiki: Towards Realistic Danmaku Generation via Sequential GANs. - Ziqi Wang 005; Jialin Liu 001; Georgios N. Yannakakis (CoG, 2021)

ARCH-Elites: quality-diversity for urban design. - Theodoros Galanos; Antonios Liapis; Georgios N. Yannakakis; Reinhard Koenig (GECCO Companion, 2021)

Monte Carlo elites: quality-diversity selection as a multi-armed bandit problem. - Konstantinos Sfikas; Antonios Liapis; Georgios N. Yannakakis (GECCO, 2021)

The AI4Media Project: Use of Next-Generation Artificial Intelligence Technologies for Media Sector Applications. - Filareti Tsalakanidou; Symeon Papadopoulos; Vasileios Mezaris; Ioannis Kompatsiaris; Birgit Gray; Danae Tsabouraki; Maritini Kalogerini; Fulvio Negro; Maurizio Montagnuolo; Jesse de Vos; Philo van Kemenade; Daniele Gravina; et al. (AIAI, 2021)

The Affect Game AnnotatIoN (AGAIN) Dataset. - David Melhart; Antonios Liapis; Georgios N. Yannakakis (CoRR, 2021)

Deep learning for procedural content generation. - Jialin Liu 001; Sam Snodgrass; Ahmed Khalifa 001; Sebastian Risi; Georgios N. Yannakakis; Julian Togelius (Neural Comput. Appl., 2021)

For Honor, for Toxicity: Detecting Toxic Behavior through Gameplay. - Alessandro Canossa; Dmitry Salimov; Ahmad Azadvar; Casper Harteveld; Georgios N. Yannakakis (Proc. ACM Hum. Comput. Interact., 2021)

The Ordinal Nature of Emotions: An Emerging Approach. - Georgios N. Yannakakis; Roddy Cowie; Carlos Busso (IEEE Trans. Affect. Comput., 2021)

A Multifaceted Surrogate Model for Search-Based Procedural Content Generation. - Daniel Karavolos; Antonios Liapis; Georgios N. Yannakakis (IEEE Trans. Games, 2021)

Play with Emotion: Affect-Driven Reinforcement Learning. - Matthew Barthet; Ahmed Khalifa 001; Antonios Liapis; Georgios N. Yannakakis (ACII, 2022)

The Invariant Ground Truth of Affect. - Konstantinos Makantasis; Kosmas Pinitas; Antonios Liapis; Georgios N. Yannakakis (ACIIW, 2022)

Learning Task-Independent Game State Representations from Unlabeled Images. - Chintan Trivedi; Konstantinos Makantasis; Antonios Liapis; Georgios N. Yannakakis (CoG, 2022)

Generative Personas That Behave and Experience Like Humans. - Matthew Barthet; Ahmed Khalifa 001; Antonios Liapis; Georgios N. Yannakakis (FDG, 2022)

A General-Purpose Expressive Algorithm for Room-Based Environments. - Konstantinos Sfikas; Antonios Liapis; Georgios N. Yannakakis (FDG, 2022)

Game State Learning via Game Scene Augmentation. - Chintan Trivedi; Konstantinos Makantasis; Antonios Liapis; Georgios N. Yannakakis (FDG, 2022)

The Fun Facets of Mario: Multifaceted Experience-Driven PCG via Reinforcement Learning. - Ziqi Wang 005; Jialin Liu 001; Georgios N. Yannakakis (FDG, 2022)

RankNEAT: outperforming stochastic gradient search in preference learning tasks. - Kosmas Pinitas; Konstantinos Makantasis; Antonios Liapis; Georgios N. Yannakakis (GECCO, 2022)

Seeding Diversity into AI Art. - Marvin Zammit; Antonios Liapis; Georgios N. Yannakakis (ICCC, 2022)

Supervised Contrastive Learning for Affect Modelling. - Kosmas Pinitas; Konstantinos Makantasis; Antonios Liapis; Georgios N. Yannakakis (ICMI, 2022)

AI and Games: The Virtuous Cycle. - Georgios N. Yannakakis (SETN, 2022)

CIS Publication Spotlight. - Yongduan Song; Jon Garibaldi; Carlos A. Coello Coello; Georgios N. Yannakakis; Yew Soon Ong (IEEE Comput. Intell. Mag., 2022)

CIS Publication Spotlight [Publication Spotlight]. - Yongduan Song; Jon Garibaldi; Carlos A. Coello Coello; Georgios N. Yannakakis; Huajin Tang; Yew Soon Ong; Hussein A. Abbass (IEEE Comput. Intell. Mag., 2022)

Revisiting lp-constrained Softmax Loss: A Comprehensive Study. - Chintan Trivedi; Konstantinos Makantasis; Antonios Liapis; Georgios N. Yannakakis (CoRR, 2022)

The Arousal Video Game AnnotatIoN (AGAIN) Dataset. - David Melhart; Antonios Liapis; Georgios N. Yannakakis (IEEE Trans. Affect. Comput., 2022)

Play With One's Feelings: A Study on Emotion Awareness for Player Experience. - Yoones A. Sekhavat; Samad Roohi; Hesam Sakian Mohammadi; Georgios N. Yannakakis (IEEE Trans. Games, 2022)

Editorial Leveling Up! - Georgios N. Yannakakis (IEEE Trans. Games, 2022)

Knowing Your Annotator: Rapidly Testing the Reliability of Affect Annotation. - Matthew Barthet; Chintan Trivedi; Kosmas Pinitas; Emmanouil Xylakis; Konstantinos Makantasis; Antonios Liapis; Georgios N. Yannakakis (ACIIW, 2023)

Towards General Game Representations: Decomposing Games Pixels into Content and Style. - Chintan Trivedi; Konstantinos Makantasis; Antonios Liapis; Georgios N. Yannakakis (BMVC Workshop, 2023)

Lode Enhancer: Level Co-creation Through Scaling. - Debosmita Bhaumik; Julian Togelius; Georgios N. Yannakakis; Ahmed Khalifa 001 (FDG, 2023)

Multiplayer Tension In the Wild: A Hearthstone Case. - Paris Mavromoustakos Blom; Dávid Melhárt; Antonios Liapis; Georgios N. Yannakakis; Sander Bakkes; Pieter Spronck (FDG, 2023)

Controllable Exploration of a Design Space via Interactive Quality Diversity. - Konstantinos Sfikas; Antonios Liapis; Georgios N. Yannakakis (GECCO Companion, 2023)

Predicting Player Engagement in Tom Clancy's The Division 2: A Multimodal Approach via Pixels and Gamepad Actions. - Kosmas Pinitas; David Renaudie; Mike Thomsen; Matthew Barthet; Konstantinos Makantasis; Antonios Liapis; Georgios N. Yannakakis (ICMI, 2023)

Architext: Language-Driven Generative Architecture Design. - Theodoros Galanos; Antonios Liapis; Georgios N. Yannakakis (CoRR, 2023)

Choose Your Weapon: Survival Strategies for Depressed AI Academics. - Julian Togelius; Georgios N. Yannakakis (CoRR, 2023)

The Pixels and Sounds of Emotion: General-Purpose Representations of Arousal in Games. - Konstantinos Makantasis; Antonios Liapis; Georgios N. Yannakakis (IEEE Trans. Affect. Comput., 2023)

CIS Publication Spotlight [Publication Spotlight]. - Yongduan Song; Dongrui Wu; Carlos A. Coello Coello; Georgios N. Yannakakis; Huajin Tang; Yiu-Ming Cheung; Hussein A. Abbass (IEEE Comput. Intell. Mag., 2023)

Dungeons & Replicants II: Automated Game Balancing Across Multiple Difficulty Dimensions via Deep Player Behavior Modeling. - Johannes Pfau; Antonios Liapis; Georgios N. Yannakakis; Rainer Malaka (IEEE Trans. Games, 2023)

Affective Game Computing: A Survey. - Georgios N. Yannakakis; David Melhart (Proc. IEEE, 2023)

Open-Ended Evolution for Minecraft Building Generation. - Matthew Barthet; Antonios Liapis; Georgios N. Yannakakis (IEEE Trans. Games, 2023)

Closing the Affective Loop via Experience-Driven Reinforcement Learning Designers. - Matthew Barthet; Diogo Branco; Roberto Gallotta; Ahmed Khalifa 001; Georgios N. Yannakakis (ACII, 2024)

Affectively Framework: Towards Human-Like Affect-Based Agents. - Matthew Barthet; Roberto Gallotta; Ahmed Khalifa 001; Antonios Liapis; Georgios N. Yannakakis (ACII (Workshops and Demos), 2024)

Varying the Context to Advance Affect Modelling: A Study on Game Engagement Prediction. - Kosmas Pinitas; Nemanja Rasajski; Matthew Barthet; Maria Kaselimi; Konstantinos Makantasis; Antonios Liapis; Georgios N. Yannakakis (ACII, 2024)

The Scream Stream: Multimodal Affect Analysis of Horror Game Spaces. - Emmanouil Xylakis; Antonios Liapis; Georgios N. Yannakakis (ACII (Workshops and Demos), 2024)

Ethics and Transparency in Game Data. - Erica Kleinman; Magy Seif El-Nasr; Johannes Pfau; Simone Kriglstein; Günter Wallner; David Melhart; Georgios N. Yannakakis; Jichen Zhu; Benjamin Watson 001; Casper Harteveld (CHI PLAY (Companion), 2024)

Consistent Game Content Creation via Function Calling for Large Language Models. - Roberto Gallotta; Antonios Liapis; Georgios N. Yannakakis (CoG, 2024)

LLMaker: A Game Level Design Interface Using (Only) Natural Language. - Roberto Gallotta; Antonios Liapis; Georgios N. Yannakakis (CoG, 2024)

CrawLLM: Theming Games with Large Language Models. - Marvin Zammit; Antonios Liapis; Georgios N. Yannakakis (CoG, 2024)

Across-Game Engagement Modelling via Few-Shot Learning. - Kosmas Pinitas; Konstantinos Makantasis; Georgios N. Yannakakis (ECCV Workshops (2), 2024)

BehAVE: Behaviour Alignment of Video Game Encodings. - Nemanja Rasajski; Chintan Trivedi; Konstantinos Makantasis; Antonios Liapis; Georgios N. Yannakakis (ECCV Workshops (2), 2024)

MAP-Elites with Transverse Assessment for Multimodal Problems in Creative Domains. - Marvin Zammit; Antonios Liapis; Georgios N. Yannakakis (EvoMUSART, 2024)

Dynamic Quality-Diversity Search. - Roberto Gallotta; Antonios Liapis; Georgios N. Yannakakis (GECCO Companion, 2024)

Simulator-Free Visual Domain Randomization via Video Games. - Chintan Trivedi; Nemanja Rasajski; Konstantinos Makantasis; Antonios Liapis; Georgios N. Yannakakis (CoRR, 2024)

Large Language Models and Games: A Survey and Roadmap. - Roberto Gallotta; Graham Todd; Marvin Zammit; Sam Earle; Antonios Liapis; Julian Togelius; Georgios N. Yannakakis (CoRR, 2024)

GameVibe: A Multimodal Affective Game Corpus. - Matthew Barthet; Maria Kaselimi; Kosmas Pinitas; Konstantinos Makantasis; Antonios Liapis; Georgios N. Yannakakis (CoRR, 2024)

Workshop on computational intelligence and games 2024. - Jialin Liu 001; Georgios N. Yannakakis (J. Int. Comput. Games Assoc., 2024)

From the Lab to the Wild: Affect Modeling Via Privileged Information. - Konstantinos Makantasis; Kosmas Pinitas; Antonios Liapis; Georgios N. Yannakakis (IEEE Trans. Affect. Comput., 2024)

The Ethics of AI in Games. - David Melhart; Julian Togelius; Benedikte Mikkelsen; Christoffer Holmgård; Georgios N. Yannakakis (IEEE Trans. Affect. Comput., 2024)

Choose Your Weapon: Survival Strategies for Depressed AI Academics [Point of View]. - Julian Togelius; Georgios N. Yannakakis (Proc. IEEE, 2024)

CIS Publication Spotlight [Publication Spotlight]. - Yongduan Song; Dongrui Wu; Carlos A. Coello Coello; Georgios N. Yannakakis; Huajin Tang; Yiu-ming Cheung (IEEE Comput. Intell. Mag., 2024)

CIS Publication Spotlight [Publication Spotlight]. - Yongduan Song; Dongrui Wu; Carlos A. Coello Coello; Georgios N. Yannakakis; Yiu-ming Cheung; Hussein A. Abbass (IEEE Comput. Intell. Mag., 2024)

Silhouette Distance Loss for Learning Few-Shot Contrastive Representations. - Kosmas Pinitas; Nemanja Rasajski; Konstantinas Mankantasis; Georgios N. Yannakakis (CLD2, 2025)

Prompt Override: LLM Hacking as Serious Game. - Roberto Gallotta; Antonios Liapis; Georgios N. Yannakakis (CoG, 2025)

The Importance of Context in Image Generation: A Case Study for Video Game Sprites. - Roberto Gallotta; Antonios Liapis; Georgios N. Yannakakis (EvoMUSART, 2025)

The Procedural Content Generation Benchmark: An Open-source Testbed for Generative Challenges in Games. - Ahmed Khalifa 001; Roberto Gallotta; Matthew Barthet; Antonios Liapis; Julian Togelius; Georgios N. Yannakakis (FDG, 2025)

Diverse Level Generation via Machine Learning of Quality Diversity. - Konstantinos Sfikas; Antonios Liapis; Georgios N. Yannakakis (FDG, 2025)

Affect in Spatial Navigation: A Study of Rooms. - Emmanouil Xylakis; Antonios Liapis; Georgios N. Yannakakis (IEEE Trans. Affect. Comput., 2025)

Human-like Bots for Tactical Shooters Using Compute-Efficient Sensors. - Niels Justesen; Maria Kaselimi; Sam Snodgrass; Miruna Vozaru; Matthew Schlegel; Jonas Wingren; Gabriella A. B. Barros; Tobias Mahlmann; Shyam Sudhakaran; Wesley Kerr; Albert Wang; Christoffer Holmgård; et al. (CoRR, 2025)

FREYR: A Framework for Recognizing and Executing Your Requests. - Roberto Gallotta; Antonios Liapis; Georgios N. Yannakakis (CoRR, 2025)

Can Large Language Models Capture Video Game Engagement? - David Melhart; Matthew Barthet; Georgios N. Yannakakis (CoRR, 2025)

Evolutionary Level Repair. - Debosmita Bhaumik; Julian Togelius; Georgios N. Yannakakis; Ahmed Khalifa 001 (CoRR, 2025)

Fun as Moderate Divergence: Evaluating Experience-Driven PCG via RL. - Ziqi Wang 005; Yuchen Li; Haocheng Du; Jialin Liu 001; Georgios N. Yannakakis (IEEE Trans. Games, 2025)

CIS Publication Spotlight [Publication Spotlight]. - Yongduan Song; Dongrui Wu; Carlos A. Coello Coello; Georgios N. Yannakakis; Huajin Tang; Yiu-Ming Cheung; Jun Wang 002 (IEEE Comput. Intell. Mag., 2025)

Privileged Contrastive Pretraining for Multimodal Affect Modelling. - Kosmas Pinitas; Konstantinos Makantasis; Georgios N. Yannakakis (CoRR, 2025)