A texture controller. - Georgios Papaioannou 001; Theoharis Theoharis; Alexander Boehm 001 (Vis. Comput., 1998)

A Fast Depth-Buffer-Based Voxelization Algorithm. - Evaggelia-Aggeliki Karabassi; Georgios Papaioannou 001; Theoharis Theoharis (J. Graphics, GPU, & Game Tools, 1999)

Intersection Test for Collision Detection in Particle Systems. - Evaggelia-Aggeliki Karabassi; Georgios Papaioannou 001; Theoharis Theoharis; Alexander Boehm 001 (J. Graphics, GPU, & Game Tools, 1999)

Segmentation and Surface Characterization of Arbitrary 3D Meshes for Object Reconstruction and Recognition. - Georgios Papaioannou 001; Evaggelia-Aggeliki Karabassi; Theoharis Theoharis (ICPR, 2000)

Stereo Matching Using Optic Flow. - Michael Hatzitheodorou; Evaggelia-Aggeliki Karabassi; Georgios Papaioannou 001; Alexander Boehm 001; Theoharis Theoharis (Real Time Imaging, 2000)

The magic of the Z-Buffer: A Survey. - Theoharis Theoharis; Georgios Papaioannou 001; Evaggelia-Aggeliki Karabassi (WSCG, 2001)

Virtual Archaeologist: Assembling the Past. - Georgios Papaioannou 001; Evaggelia-Aggeliki Karabassi; Theoharis Theoharis (IEEE Computer Graphics and Applications, 2001)

Αυτόματη ανακατασκευή τριδιάστατων αντικειμένων με μεθόδους γραφικών: εφαρμογή στην ανακατασκευή αρχαιοτήτων - Georgios Papaioannou 001 (2001)

Reconstruction of Three-Dimensional Objects through Matching of Their Parts. - Georgios Papaioannou 001; Evaggelia-Aggeliki Karabassi; Theoharis Theoharis (IEEE Trans. Pattern Anal. Mach. Intell., 2002)

Fast Fragment Assemblage Using Boundary Line and Surface Matching. - Georgios Papaioannou 001; Theoharis Theoharis (CVPR Workshops, 2003)

Enhancing Virtual Reality Walkthroughs of Archaeological Sites. - Georgios Papaioannou 001; Athanasios Gaitatzes; Dimitrios Christopoulos (VAST, 2003)

Exploiting multiresolution models to accelerate ray tracing. - Evaggelia-Aggeliki Karabassi; Georgios Papaioannou 001; Charalampos Fretzagias; Theoharis Theoharis (Comput. Graph., 2003)

On the automatic assemblage of arbitrary broken solid artefacts. - Georgios Papaioannou 001; Evaggelia-Aggeliki Karabassi (Image Vis. Comput., 2003)

Efficient 3D object retrieval using depth images. - N. Vajramushti; Ioannis A. Kakadiaris; Theoharis Theoharis; Georgios Papaioannou 001 (Multimedia Information Retrieval, 2004)

The Ancient Olympic Games: Being Part of the Experience. - Athanasios Gaitatzes; Dimitrios Christopoulos; Georgios Papaioannou 001 (VAST, 2004)

Virtual Reality Systems and Applications: The Ancient Olympic Games. - Athanasios Gaitatzes; Dimitrios Christopoulos; Georgios Papaioannou 001 (Panhellenic Conference on Informatics, 2005)

Interactive Dynamics for Large Virtual Reality Applications. - Georgios Papaioannou 001 (Panhellenic Conference on Informatics, 2005)

3D Object Repair Using 2D Algorithms. - Pavlos Stavrou; Pavlos Mavridis; Georgios Papaioannou 001; Georgios Passalis; Theoharis Theoharis (International Conference on Computational Science (2), 2006)

Virtual reality systems and applications. - Athanasios Gaitatzes; Georgios Papaioannou 001; Dimitrios Christopoulos (VRST, 2006)

Media productions for a dome display system. - Athanasios Gaitatzes; Georgios Papaioannou 001; Dimitrios Christopoulos; Gjergji Zyba (VRST, 2006)

Presampled Visibility for Ambient Occlusion. - Athanasios Gaitatzes; Yiorgos Chrysanthou; Georgios Papaioannou 001 (J. WSCG, 2008)

An Automated Modeling Method for Multiple Detail Levels of Real-Time Trees. - Charalampos Koniaris; Athanasios Gaitatzes; Georgios Papaioannou 001 (VS-GAMES, 2009)

Real-Time Volume-Based Ambient Occlusion. - Georgios Papaioannou 001; Maria Lida Menexi; Charilaos Papadopoulos (IEEE Trans. Vis. Comput. Graph., 2010)

Real-Time Diffuse Global Illumination Using Radiance Hints. - Georgios Papaioannou 001 (High Performance Graphics, 2011)

Global Illumination using Imperfect Volumes. - Pavlos Mavridis; Georgios Papaioannou 001 (GRAPP, 2011)

Two Simple Single-pass GPU methods for Multi-channel Surface Voxelization of Dynamic Scenes. - Athanasios Gaitatzes; Pavlos Mavridis; Georgios Papaioannou 001 (PG (Short Papers), 2011)

High quality elliptical texture filtering on GPU. - Pavlos Mavridis; Georgios Papaioannou 001 (SI3D, 2011)

A contourlet transform based algorithm for real-time video encoding. - Stamos Katsigiannis; Georgios Papaioannou 001; Dimitris Maroulis (Real-Time Image and Video Processing, 2012)

Texture compression using wavelet decomposition: a preview. - Pavlos Mavridis; Georgios Papaioannou 001 (I3D, 2012)

Texture Compression using Wavelet Decomposition. - Pavlos Mavridis; Georgios Papaioannou 001 (Comput. Graph. Forum, 2012)

A GPU based real-time video compression method for video conferencing. - Stamos Katsigiannis; Dimitris Maroulis; Georgios Papaioannou 001 (DSP, 2013)

Multi-view ambient occlusion with importance sampling. - Kostas Vardis; Georgios Papaioannou 001; Athanasios Gaitatzes (I3D, 2013)

Facet Extraction and Classification for the Reassembly of Fractured 3D Objects. - Anthousis Andreadis; Pavlos Mavridis; Georgios Papaioannou 001 (Eurographics (Posters), 2014)

Towards Automated 3D Reconstruction of Defective Cultural Heritage Objects. - Robert Gregor; Ivan Sipiran; Georgios Papaioannou 001; Tobias Schreck; Anthousis Andreadis; Pavlos Mavridis (GCH, 2014)

Generalized digital reassembly using geometric registration. - Anthousis Andreadis; Georgios Papaioannou 001; Pavlos Mavridis (Digital Heritage, 2015)

Fractured Object Reassembly via Robust Surface Registration. - Pavlos Mavridis; Anthousis Andreadis; Georgios Papaioannou 001 (Eurographics (Short Papers), 2015)

Improving k-buffer Methods via Occupancy Maps. - Andreas Vasilakis; Georgios Papaioannou 001 (Eurographics (Short Papers), 2015)

A Parametric Space Approach to the Computation of Multi-scale Geometric Features. - Anthousis Andreadis; Georgios Papaioannou 001; Pavlos Mavridis (GRAPP, 2015)

Inverse Light Design for High-occlusion Environments. - Anastasios Gkaravelis; Georgios Papaioannou 001; Konstantinos Kalampokis (GRAPP, 2015)

Accelerating k+-buffer using efficient fragment culling. - Andreas Vasilakis; Georgios Papaioannou 001 (I3D, 2015)

Fractured 3D object restoration and completion. - Anthousis Andreadis; Robert Gregor; Ivan Sipiran; Pavlos Mavridis; Georgios Papaioannou 001; Tobias Schreck (SIGGRAPH Posters, 2015)

GPU Accelerated Computation of Geometric Descriptors in Parametric Space. - Anthousis Andreadis; Georgios Papaioannou 001; Pavlos Mavridis (VISIGRAPP (Selected Papers), 2015)

Efficient Sparse ICP. - Pavlos Mavridis; Anthousis Andreadis; Georgios Papaioannou 001 (Comput. Aided Geom. Des., 2015)

Object Completion using k-Sparse Optimization. - Pavlos Mavridis; Ivan Sipiran; Anthousis Andreadis; Georgios Papaioannou 001 (Comput. Graph. Forum, 2015)

CVC: The Contourlet Video Compression algorithm for real-time applications. - Stamos Katsigiannis; Georgios Papaioannou 001; Dimitris Maroulis (CoRR, 2015)

k+-buffer: An Efficient, Memory-Friendly and Dynamic k-buffer Framework. - Andreas-Alexandros Vasilakis; Georgios Papaioannou 001; Ioannis Fudos (IEEE Trans. Vis. Comput. Graph., 2015)

DIRT: deferred image-based ray tracing. - Kostas Vardis; Andreas-Alexandros Vasilakis; Georgios Papaioannou 001 (High Performance Graphics, 2016)

A Generic Physically-based Approach to the Opening Design Problem. - Konstantinos Kalampokis; Georgios Papaioannou 001; Anastasios Gkaravelis (Eurographics (Short Papers), 2016)

A multiview and multilayer approach for interactive ray tracing. - Kostas Vardis; Andreas Vasilakis; Georgios Papaioannou 001 (I3D, 2016)

Inverse lighting design using a coverage optimization strategy. - Anastasios Gkaravelis; Georgios Papaioannou 001 (Vis. Comput., 2016)

Detail Highlighting using a Shadow Edge Histogram. - Anastasios Gkaravelis; Georgios Papaioannou 001 (Eurographics (Short Papers), 2017)

Variable k-buffer using Importance Maps. - Andreas-Alexandros Vasilakis; Konstantinos Vardis; Georgios Papaioannou 001; Konstantinos Moustakas (Eurographics (Short Papers), 2017)

Exploiting Unbroken Surface Congruity for the Acceleration of Fragment Reassembly. - Michalis A. Savelonas; Anthousis Andreadis; Georgios Papaioannou 001; Pavlos Mavridis (GCH, 2017)

From Reassembly to Object Completion: A Complete Systems Pipeline. - Georgios Papaioannou 001; Tobias Schreck; Anthousis Andreadis; Pavlos Mavridis; Robert Gregor; Ivan Sipiran; Konstantinos Vardis (ACM Journal on Computing and Cultural Heritage, 2017)

Light Optimization for Detail Highlighting. - Anastasios Gkaravelis; Georgios Papaioannou 001 (Comput. Graph. Forum, 2018)

Predictive digitisation of cultural heritage objects. - Ioannis Pratikakis; Michalis A. Savelonas; Pavlos Mavridis; Georgios Papaioannou 001; Konstantinos Sfikas; Fotis Arnaoutoglou; Dirk Rieke-Zapp (Multim. Tools Appl., 2018)

Tile-based Caching Optimization for 360° Videos. - Georgios Papaioannou 001; Iordanis Koutsopoulos (MobiHoc, 2019)

Rayground: An Online Educational Tool for Ray Tracing. - Nick Vitsas; Anastasios Gkaravelis; Andreas-Alexandros Vasilakis; Konstantinos Vardis; Georgios Papaioannou 001 (Eurographics (Education Papers), 2020)

A Survey of Multifragment Rendering. - Andreas-Alexandros Vasilakis; Konstantinos Vardis; Georgios Papaioannou 001 (Comput. Graph. Forum, 2020)

Illumination-Guided Furniture Layout Optimization. - Nick Vitsas; Georgios Papaioannou 001; Anastasios Gkaravelis; Andreas-Alexandros Vasilakis (Comput. Graph. Forum, 2020)

Rasterisation-based progressive photon mapping. - Iordanis E. Evangelou; Georgios Papaioannou 001; Konstantinos Vardis; Andreas Vasilakis (Vis. Comput., 2020)

Shape Classification of Building Information Models using Neural Networks. - Iordanis E. Evangelou; Nick Vitsas; Georgios Papaioannou 001; Manolis Georgioudakis; Apostolos Chatzisymeon (3DOR, 2021)

Sampling Clear Sky Models using Truncated Gaussian Mixtures. - Nick Vitsas; Konstantinos Vardis; Georgios Papaioannou 001 (EGSR (DL), 2021)

Remote Teaching Advanced Rendering Topics Using the Rayground Platform. - Andreas-Alexandros Vasilakis; Georgios Papaioannou 001; Nick Vitsas; Anastasios Gkaravelis; Beatriz Sousa Santos; Ginger Alford (IEEE Computer Graphics and Applications, 2021)

PU learning-based recognition of structural elements in architectural floor plans. - Iordanis E. Evangelou; Michalis A. Savelonas; Georgios Papaioannou 001 (Multim. Tools Appl., 2021)

Real-Time Volume Editing on Low-Power Virtual Reality Devices. - Iordanis E. Evangelou; Anastasios Gkaravelis; Georgios Papaioannou 001 (VISIGRAPP (1: GRAPP), 2023)

Opening Design using Bayesian Optimization. - Nick Vitsas; Iordanis E. Evangelou; Georgios Papaioannou 001; Anastasios Gkaravelis (Virtual Real. Intell. Hardw., 2023)

Parallel Transformation of Bounding Volume Hierarchies into Oriented Bounding Box Trees. - Nick Vitsas; Iordanis E. Evangelou; Georgios Papaioannou 001; Anastasios Gkaravelis (Comput. Graph. Forum, 2023)

A neural builder for spatial subdivision hierarchies. - Iordanis E. Evangelou; Georgios Papaioannou 001; Konstantinos Vardis; Anastasios Gkaravelis (Vis. Comput., 2023)

A Generative Approach to Light Placement for Street Lighting. - Iordanis E. Evangelou; Nick Vitsas; Georgios Papaioannou 001; Anastasios Gkaravelis (Eurographics (Short Papers), 2024)

Approximate dynamic global illumination for VR. - Georgios Papaioannou 001 (Virtual Real., 2025)