Parallel quasi-Newton methods for unconstrained optimization. - Richard H. Byrd; Robert B. Schnabel; Gerald A. Shultz (Math. Program., 1988)

Approximate solution of the trust region problem by minimization over two-dimensional subspaces. - Richard H. Byrd; Robert B. Schnabel; Gerald A. Shultz (Math. Program., 1988)

Using the "boxes" support software in teaching CS1. - Gerald A. Shultz (J. Comput. Sci. Coll., 2000)

The story engine concept in CS education. - Gerald A. Shultz (J. Comput. Sci. Coll., 2004)

Using a simple game engine in teaching CS1: conference workshop. - Gerald A. Shultz (J. Comput. Sci. Coll., 2006)

Integrating 3D graphics into early CS courses. - Gerald A. Shultz (J. Comput. Sci. Coll., 2006)

Using a restricted subset of Java in the first part of CS1. - Gerald A. Shultz (J. Comput. Sci. Coll., 2007)

Using the RealityBlocks pedagogic game engine: conference workshop. - Gerald A. Shultz (J. Comput. Sci. Coll., 2008)

The simplex method in an advanced algorithms course. - Gerald A. Shultz (J. Comput. Sci. Coll., 2016)