Target: Zero Drift: Minimizing Spatial Drift in VR Optical Tracking Systems such as Oculus Insight. - Gerard Mulvany; Simeon Taylor; Stefan Greuter (CHI PLAY (Companion), 2020)

An Evaluation of Virtual Reality for Fear Arousal Safety Training in the Construction Industry. - Thuong N. Hoang; Stefan Greuter; Simeon Taylor; George Aranda; Gerard T. Mulvany (ISMAR Adjunct, 2021)

Immersive Collaborative VR Application Design: A Case Study of Agile Virtual Design Over Distance. - Simeon Taylor; Thuong N. Hoang; George Aranda; Gerard T. Mulvany; Stefan Greuter (Int. J. Gaming Comput. Mediat. Simulations, 2021)

Because the Night - Immersive Theatre for Digital Audiences: : Mapping the affordances of immersive theatre to digital interactions using game engines. - Gerard T. Mulvany (CHI PLAY, 2022)

Designing for Digital Hybridisation of Theatre. - Gerard T. Mulvany (CHI PLAY (Companion), 2023)

Enhanced Wayfinding Insights Through VR and Eye-Tracking Analysis. - Gerard T. Mulvany; Christian John Dyson Hayes; Tuba Kocaturk; Victoria Duckett; Thuong N. Hoang; Stefan Greuter (VRST, 2024)