Using a Wizard of Oz study to inform the design of SenToy. - Gerd Andersson; Kristina Höök; Dário Mourão; Ana Paiva 001; Marco Costa 002 (Symposium on Designing Interactive Systems, 2002)

SenToy in FantasyA: Designing an Affective Sympathetic Interface to a Computer Game. - Ana Paiva 001; Gerd Andersson; Kristina Höök; Dário Mourão; Marco Costa 002; Carlos Martinho (Pers. Ubiquitous Comput., 2002)

SenToy: a tangible interface to control the emotions of a synthetic character. - Ana Paiva 001; Ricardo Chaves; Moisés Piedade; Adrian Bullock; Gerd Andersson; Kristina Höök (AAMAS, 2003)

Sense and sensibility: evaluation and interactive art. - Kristina Höök; Phoebe Sengers; Gerd Andersson (CHI, 2003)

Towards tangibility in gameplay: building a tangible affective interface for a computer game. - Ana Paiva 001; Rui Prada; Ricardo Chaves; Marco Vala; Adrian Bullock; Gerd Andersson; Kristina Höök (ICMI, 2003)

Demo: playingfFantasyA with senToy. - Ana Paiva 001; Rui Prada; Ricardo Chaves; Marco Vala; Adrian Bullock; Gerd Andersson; Kristina Höök (ICMI, 2003)

SenToy: an affective sympathetic interface. - Ana Paiva 001; Marco Costa 002; Ricardo Chaves; Moisés Piedade; Dário Mourão; Daniel Sobral; Kristina Höök; Gerd Andersson; Adrian Bullock (Int. J. Hum. Comput. Stud., 2003)

Age differences and the acquisition of spatial knowledge in a three-dimensional environment: Evaluating the use of an overview map as a navigation aid. - Marie Sjölinder; Kristina Höök; Lars-Göran Nilsson; Gerd Andersson (Int. J. Hum. Comput. Stud., 2005)