Simultaneously viewing monoscopic and stereoscopic content on vertical-interlaced autostereoscopic displays. - Timo Ropinski; Frank Steinicke; Gerd Bruder; Klaus H. Hinrichs (SIGGRAPH Research Posters, 2006)

3D Modeling and Design Supported Via Interscopic Interaction Strategies. - Frank Steinicke; Timo Ropinski; Gerd Bruder; Klaus H. Hinrichs (HCI (4), 2007)

Towards Applicable 3D User Interfaces for Everyday Working Environments. - Frank Steinicke; Timo Ropinski; Gerd Bruder; Klaus H. Hinrichs (INTERACT (1), 2007)

Focus+Context Resolution Adaption for Autostereoscopic Displays. - Timo Ropinski; Frank Steinicke; Gerd Bruder; Klaus H. Hinrichs (Smart Graphics, 2007)

Interscopic User Interface Concepts for Fish Tank Virtual Reality Systems. - Frank Steinicke; Timo Ropinski; Gerd Bruder; Klaus H. Hinrichs (VR, 2007)

Hybrid traveling in fully-immersive large-scale geographic environments. - Frank Steinicke; Gerd Bruder; Klaus H. Hinrichs (VRST, 2007)

Poster: Generic Redirected Walking & Dynamic Passive Haptics: Evaluation and Implications for Virtual Locomotion Interfaces. - Frank Steinicke; Gerd Bruder; Timo Ropinski; Klaus H. Hinrichs (3DUI, 2008)

Taxonomy and Implementation of Redirection Techniques for Ubiquitous Passive Haptic Feedback. - Frank Steinicke; Gerd Bruder; Luv Kohli; Jason Jerald; Klaus H. Hinrichs (CW, 2008)

A User Guidance Approach for Passive Haptic Environments. - Frank Steinicke; Hanno Welzel; Gerd Bruder; Klaus H. Hinrichs (EGVE (Posters), 2008)

The holodeck construction manual. - Frank Steinicke; Timo Ropinski; Gerd Bruder; Klaus H. Hinrichs (SIGGRAPH Posters, 2008)

A Universal Virtual Locomotion System: Supporting Generic Redirected Walking and Dynamic Passive Haptics within Legacy 3D Graphics Applications. - Frank Steinicke; Timo Ropinski; Gerd Bruder; Klaus H. Hinrichs; Harald Frenz; Markus Lappe (VR, 2008)

Analyses of human sensitivity to redirected walking. - Frank Steinicke; Gerd Bruder; Jason Jerald; Harald Frenz; Markus Lappe (VRST, 2008)

Arch-Explore: A natural user interface for immersive architectural walkthroughs. - Gerd Bruder; Frank Steinicke; Klaus H. Hinrichs (3DUI, 2009)

Poster: A virtual body for augmented virtuality by chroma-keying of egocentric videos. - Frank Steinicke; Gerd Bruder; Kai Rothaus; Klaus H. Hinrichs (3DUI, 2009)

Transitional environments enhance distance perception in immersive virtual reality systems. - Frank Steinicke; Gerd Bruder; Klaus H. Hinrichs; Markus Lappe; Brian Ries; Victoria Interrante (APGV, 2009)

Reorientation during Body Turns. - Gerd Bruder; Frank Steinicke; Klaus H. Hinrichs; Markus Lappe (EGVE/ICAT/EuroVR, 2009)

Presence-enhancing real walking user interface for first-person video games. - Frank Steinicke; Gerd Bruder; Klaus H. Hinrichs; Anthony Steed (Sandbox@SIGGRAPH, 2009)

Does a Gradual Transition to the Virtual World increase Presence? - Frank Steinicke; Gerd Bruder; Klaus H. Hinrichs; Anthony Steed; Alexander L. Gerlach (VR, 2009)

Judgment of natural perspective projections in head-mounted display environments. - Frank Steinicke; Gerd Bruder; Klaus H. Hinrichs; Scott Kuhl; Markus Lappe; Pete Willemsen 001 (VRST, 2009)

Enhancing Presence in Head-Mounted Display Environments by Visual Body Feedback Using Head-Mounted Cameras. - Gerd Bruder; Frank Steinicke; Kai Rothaus; Klaus H. Hinrichs (CW, 2009)

Real Walking through Virtual Environments by Redirection Techniques. - Frank Steinicke; Gerd Bruder; Klaus H. Hinrichs; Jason Jerald; Harald Frenz; Markus Lappe (J. Virtual Real. Broadcast., 2009)

Immersive virtual studio for architectural exploration. - Gerd Bruder; Frank Steinicke; Dimitar Valkov; Klaus H. Hinrichs (3DUI, 2010)

A multi-touch enabled human-transporter metaphor for virtual 3D traveling. - Dimitar Valkov; Frank Steinicke; Gerd Bruder; Klaus H. Hinrichs (3DUI, 2010)

Estimation of virtual interpupillary distances for immersive head-mounted displays. - Gerd Bruder; Frank Steinicke; Klaus H. Hinrichs (APGV, 2010)

Touching Floating Objects in Projection-based Virtual Reality Environments. - Dimitar Valkov; Frank Steinicke; Gerd Bruder; Klaus H. Hinrichs; Johannes Schöning; Florian Daiber; Antonio Krüger (EGVE/EuroVR/VEC, 2010)

Navigation through Geospatial Environments with a Multi-Touch enabled Human-Transporter Metaphor. - Dimitar Valkov; Frank Steinicke; Gerd Bruder; Klaus H. Hinrichs (Geoinformatik, 2010)

Perception of perspective distortions of man-made virtual objects. - Frank Steinicke; Gerd Bruder; Scott Kuhl (SIGGRAPH Posters, 2010)

Change blindness phenomena for stereoscopic projection systems. - Frank Steinicke; Gerd Bruder; Klaus H. Hinrichs; Pete Willemsen 001 (VR, 2010)

Augmentation techniques for efficient exploration in head-mounted display environments. - Benjamin Bolte; Gerd Bruder; Frank Steinicke; Klaus H. Hinrichs; Markus Lappe (VRST, 2010)

Gradual transitions and their effects on presence and distance estimation. - Frank Steinicke; Gerd Bruder; Klaus H. Hinrichs; Anthony Steed (Comput. Graph., 2010)

Estimation of Detection Thresholds for Redirected Walking Techniques. - Frank Steinicke; Gerd Bruder; Jason Jerald; Harald Frenz; Markus Lappe (IEEE Trans. Vis. Comput. Graph., 2010)

Making small spaces feel large: self-motion perception, redirection and illusions. - Gerd Bruder (2011)

Evaluation of field of view calibration techniques for head-mounted displays. - Gerd Bruder; Frank Steinicke; Carolin Walter; Mathias Moehring (APGV, 2011)

2d touching of 3d stereoscopic objects. - Dimitar Valkov; Frank Steinicke; Gerd Bruder; Klaus H. Hinrichs (CHI, 2011)

Jumping through immersive video games. - Benjamin Bolte; Gerd Bruder; Frank Steinicke (SIGGRAPH Asia Posters, 2011)

Self-motion illusions in immersive virtual reality environments. - Gerd Bruder; Frank Steinicke; Phil Wieland (VR, 2011)

Realistic perspective projections for virtual objects and environments. - Frank Steinicke; Gerd Bruder; Scott Kuhl (ACM Trans. Graph., 2011)

Change Blindness Phenomena for Virtual Reality Display Systems. - Frank Steinicke; Gerd Bruder; Klaus H. Hinrichs; Pete Willemsen 001 (IEEE Trans. Vis. Comput. Graph., 2011)

Natural Perspective Projections for Head-Mounted Displays. - Frank Steinicke; Gerd Bruder; Scott Kuhl; Pete Willemsen 001; Markus Lappe; Klaus H. Hinrichs (IEEE Trans. Vis. Comput. Graph., 2011)

Analyzing effects of geometric rendering parameters on size and distance estimation in on-axis stereographics. - Gerd Bruder; Andreas Pusch; Frank Steinicke (SAP, 2012)

Redirected Steering for Virtual Self-Motion Control with a Motorized Electric Wheelchair. - Loren Puchalla Fiore; Lane Phillips; Gerd Bruder; Victoria Interrante; Frank Steinicke (ICAT/EGVE/EuroVR, 2012)

Blending Real and Virtual Worlds Using Self-reflection and Fiducials. - Martin Fischbach; Dennis Wiebusch; Marc Erich Latoschik; Gerd Bruder; Frank Steinicke (ICEC, 2012)

smARTbox A Portable Setup for Intelligent Interactive Applications. - Martin Fischbach; Dennis Wiebusch; Marc Erich Latoschik; Gerd Bruder; Frank Steinicke (MuC (Workshopband), 2012)

Viargo - A generic virtual reality interaction library. - Dimitar Valkov; Benjamin Bolte; Gerd Bruder; Frank Steinicke (SEARIS, 2012)

Analysis of IR-based virtual reality tracking using multiple Kinects. - Srivishnu Satyavolu; Gerd Bruder; Pete Willemsen 001; Frank Steinicke (VR, 2012)

A taxonomy for deploying redirection techniques in immersive virtual environments. - Evan A. Suma; Gerd Bruder; Frank Steinicke; David M. Krum; Mark T. Bolas (VR, 2012)

A Mixed Reality Space for Tangible User Interaction. - Martin Fischbach; Christian Treffs; David Cyborra; Alexander Strehler; Thomas Wedler; Gerd Bruder; Andreas Pusch; Marc Erich Latoschik; Frank Steinicke (VR/AR, 2012)

Evaluation of Field of View Calibration Techniques for Head-mounted Displays and Effects on Distance Estimation. - Carolin Walter; Gerd Bruder; Benjamin Bolte; Frank Steinicke (VR/AR, 2012)

Evaluation von Headtracking in interaktiven virtuellen Umgebungen auf Basis der Kinect. - Dennis Wiebusch; Martin Fischbach; Alexander Strehler; Marc Erich Latoschik; Gerd Bruder; Frank Steinicke (VR/AR, 2012)

smARTbox: out-of-the-box technologies for interactive art and exhibition. - Martin Fischbach; Marc Erich Latoschik; Gerd Bruder; Frank Steinicke (VRIC, 2012)

Redirecting Walking and Driving for Natural Navigation in Immersive Virtual Environments. - Gerd Bruder; Victoria Interrante; Lane Phillips; Frank Steinicke (IEEE Trans. Vis. Comput. Graph., 2012)

Tuning Self-Motion Perception in Virtual Reality with Visual Illusions. - Gerd Bruder; Frank Steinicke; Phil Wieland; Markus Lappe (IEEE Trans. Vis. Comput. Graph., 2012)

Geometric Calibration of Head-Mounted Displays and its Effects on Distance Estimation. - Falko Kellner; Benjamin Bolte; Gerd Bruder; Ulrich Rautenberg; Frank Steinicke; Markus Lappe; Reinhard Koch (IEEE Trans. Vis. Comput. Graph., 2012)

Effects of visual conflicts on 3D selection task performance in stereoscopic display environments. - Gerd Bruder; Frank Steinicke; Wolfgang Stürzlinger (3DUI, 2013)

Touching the Void Revisited: Analyses of Touch Behavior on and above Tabletop Surfaces. - Gerd Bruder; Frank Steinicke; Wolfgang Stuerzlinger (INTERACT (1), 2013)

Going with the flow: Modifying self-motion perception with computer-mediated optic flow. - Gerd Bruder; Phil Wieland; Benjamin Bolte; Markus Lappe; Frank Steinicke (ISMAR, 2013)

To touch or not to touch?: comparing 2D touch and 3D mid-air interaction on stereoscopic tabletop surfaces. - Gerd Bruder; Frank Steinicke; Wolfgang Stürzlinger (SUI, 2013)

Touch & move: A portable stereoscopic multi-touch table. - David Cyborra; Moritz Albert; Frank Steinicke; Gerd Bruder (VR, 2013)

SmurVEbox: a smart multi-user real-time virtual environment for generating character animations. - Rüdiger Beimler; Gerd Bruder; Frank Steinicke (VRIC, 2013)

Using Perceptual Illusions for Redirected Walking. - Frank Steinicke; Gerd Bruder (IEEE Computer Graphics and Applications, 2013)

Exploiting perceptual limitations and illusions to support walking through virtual environments in confined physical spaces. - Gerd Bruder; Frank Steinicke; Benjamin Bolte; Phil Wieland; Harald Frenz; Markus Lappe (Displays, 2013)

Poster: Immersive point cloud virtual environments. - Gerd Bruder; Frank Steinicke; Andreas Nüchter (3DUI, 2014)

Analysis of direct selection in head-mounted display environments. - Paul Lubos; Gerd Bruder; Frank Steinicke (3DUI, 2014)

Are 4 hands better than 2?: bimanual interaction for quadmanual user interfaces. - Paul Lubos; Gerd Bruder; Frank Steinicke (SUI, 2014)

Safe-&-round: bringing redirected walking to small virtual reality laboratories. - Paul Lubos; Gerd Bruder; Frank Steinicke (SUI, 2014)

A self-experimentation report about long-term use of fully-immersive technology. - Frank Steinicke; Gerd Bruder (SUI, 2014)

Time perception during walking in virtual environments. - Gerd Bruder; Frank Steinicke (VR, 2014)

Threefolded motion perception during immersive walkthroughs. - Gerd Bruder; Frank Steinicke (VRST, 2014)

Comparison of 2D and 3D GUI Widgets for Stereoscopic Multitouch Setups. - David Zilch; Gerd Bruder; Frank Steinicke (J. Virtual Real. Broadcast., 2014)

Ring-shaped Haptic Device with Vibrotactile Feedback Patterns to Support Natural Spatial Interaction. - Oscar Javier Ariza Nunez; Paul Lubos; Frank Steinicke; Gerd Bruder (ICAT-EGVE, 2015)

HoverSpace - Analyses of the Perceived Spatial Affordances of Hover Interaction Above Tabletop Surfaces. - Paul Lubos; Oscar Ariza; Gerd Bruder; Florian Daiber; Frank Steinicke; Antonio Krüger (INTERACT (3), 2015)

Natural 3D Interaction Techniques for Locomotion with Modular Robots. - Dennis Krupke; Paul Lubos; Gerd Bruder; Jianwei Zhang 001; Frank Steinicke (MuC, 2015)

Evaluation von Buttons im Kontext des Gestaltungsstils Flat Design. - Malte Lücken; Gerd Bruder; Frank Steinicke (MuC, 2015)

Virtual proxemics: Locomotion in the presence of obstacles in large immersive projection environments. - Ferran Argelaguet; Anne-Hélène Olivier; Gerd Bruder; Julien Pettré; Anatole Lécuyer (VR, 2015)

Distance estimation in large immersive projection systems, revisited. - Gerd Bruder; Fernando Argelaguet Sanz; Anne-Hélène Olivier; Anatole Lécuyer (VR, 2015)

Influence of Comfort on 3D Selection Task Performance in Immersive Desktop Setups. - Paul Lubos; Gerd Bruder; Frank Steinicke (J. Virtual Real. Broadcast., 2015)

Cognitive Resource Demands of Redirected Walking. - Gerd Bruder; Paul Lubos; Frank Steinicke (IEEE Trans. Vis. Comput. Graph., 2015)

Scale matters! Analysis of dominant scale estimation in the presence of conflicting cues in multi-scale collaborative virtual environments. - Eike Langbehn; Gerd Bruder; Frank Steinicke (3DUI, 2016)

The Influence of Real Human Personality on Social Presence with a Virtual Human in Augmented Reality. - Kangsoo Kim; Gerd Bruder; Divine Maloney; Greg Welch (ICAT-EGVE, 2016)

Edutainment & Engagement at Exhibitions: A Case Study of Gamification in the Historic Hammaburg Model. - Steffen Haesler; Karen Obernesser; Tino Raupp; Christoph Jahnke; Jonathan Stapf; Julia Bräker; Paul Lubos; Gerd Bruder; Frank Steinicke (MuC, 2016)

Inducing Body-Transfer Illusions in VR by Providing Brief Phases of Visual-Tactile Stimulation. - Oscar Ariza; Jann Freiwald; Nadine Laage; Michaela Feist; Mariam Salloum; Gerd Bruder; Frank Steinicke (SUI, 2016)

Subliminal Reorientation and Repositioning in Virtual Reality During Eye Blinks. - Eike Langbehn; Gerd Bruder; Frank Steinicke (SUI, 2016)

Touching the Sphere: Leveraging Joint-Centered Kinespheres for Spatial User Interaction. - Paul Lubos; Gerd Bruder; Oscar Ariza; Frank Steinicke (SUI, 2016)

Ambiculus: LED-based low-resolution peripheral display extension for immersive head-mounted displays. - Paul Lubos; Gerd Bruder; Oscar Ariza; Frank Steinicke (VRIC, 2016)

Visual blur in immersive virtual environments: does depth of field or motion blur affect distance and speed estimation? - Eike Langbehn; Tino Raupp; Gerd Bruder; Frank Steinicke; Benjamin Bolte; Markus Lappe (VRST, 2016)

CAVE Size Matters: Effects of Screen Distance and Parallax on Distance Estimation in Large Immersive Display Setups. - Gerd Bruder; Ferran Argelaguet; Anne-Hélène Olivier; Anatole Lécuyer (Presence Teleoperators Virtual Environ., 2016)

Who turned the clock? Effects of Manipulated Zeitgebers, Cognitive Load and Immersion on Time Estimation. - Christian Schatzschneider; Gerd Bruder; Frank Steinicke (IEEE Trans. Vis. Comput. Graph., 2016)

Perceptually-Inspired User Interfaces for Computer-Mediated Realities (Perzeptuell inspirierte Benutzerschnittstellen für computermediierte Realitäten) - Gerd Bruder (2016)

Can social presence be contagious? Effects of social presence priming on interaction with Virtual Humans. - Salam Daher; Kangsoo Kim; Myungho Lee; Gerd Bruder; Ryan Schubert; Jeremy N. Bailenson; Gregory F. Welch (3DUI, 2017)

Vibrotactile assistance for user guidance towards selection targets in VR and the cognitive resources involved. - Oscar Javier Ariza Nunez; Markus Lange; Frank Steinicke; Gerd Bruder (3DUI, 2017)

Moving Towards Consistent Depth Perception in Stereoscopic Projection-based Augmented Reality. - Susanne Schmidt 001; Gerd Bruder; Frank Steinicke (ICAT-EGVE, 2017)

A Pilot Study of Altering Depth Perception with Projection-Based Illusions. - Susanne Schmidt 001; Gerd Bruder; Frank Steinicke (ICAT-EGVE (Posters and Demos), 2017)

Effects of Social Priming on Social Presence with Intelligent Virtual Agents. - Salam Daher; Kangsoo Kim; Myungho Lee; Ryan Schubert; Gerd Bruder; Jeremy N. Bailenson; Greg Welch (IVA, 2017)

Biomechanical analysis of (non-)isometric virtual walking of older adults. - Omar Janeh; Eike Langbehn; Frank Steinicke; Gerd Bruder; Alessandro Gulberti; Monika Poetter-Nerger (VR, 2017)

Application of redirected walking in room-scale VR. - Eike Langbehn; Paul Lubos; Gerd Bruder; Frank Steinicke (VR, 2017)

Exploring the effect of vibrotactile feedback through the floor on social presence in an immersive virtual environment. - Myungho Lee; Gerd Bruder; Gregory F. Welch (VR, 2017)

Exploring the effects of observed physicality conflicts on real-virtual human interaction in augmented reality. - Kangsoo Kim; Gerd Bruder; Greg Welch (VRST, 2017)

A Large-Scale Study of Surrogate Physicality and Gesturing on Human-Surrogate Interactions in a Public Space. - Kangsoo Kim; Arjun Nagendran; Jeremy N. Bailenson; Andrew Raij; Gerd Bruder; Myungho Lee; Ryan Schubert; Xin Yan; Gregory F. Welch (Frontiers Robotics AI, 2017)

The effects of virtual human's spatial and behavioral coherence with physical objects on social presence in AR. - Kangsoo Kim; Divine Maloney; Gerd Bruder; Jeremy N. Bailenson; Gregory F. Welch (Comput. Animat. Virtual Worlds, 2017)

The Virtual Pole: Exploring Human Responses to Fear of Heights in Immersive Virtual Environments. - Myungho Lee; Gerd Bruder; Greg Welch (J. Virtual Real. Broadcast., 2017)

Walking in Virtual Reality: Effects of Manipulated Visual Self-Motion on Walking Biomechanics. - Omar Janeh; Eike Langbehn; Frank Steinicke; Gerd Bruder; Alessandro Gulberti; Monika Poetter-Nerger (ACM Trans. Appl. Percept., 2017)

Bending the Curve: Sensitivity to Bending of Curved Paths and Application in Room-Scale VR. - Eike Langbehn; Paul Lubos; Gerd Bruder; Frank Steinicke (IEEE Trans. Vis. Comput. Graph., 2017)

Assessing vignetting as a means to reduce VR sickness during amplified head rotations. - Nahal Norouzi; Gerd Bruder; Greg Welch (SAP, 2018)

Blowing in the Wind: Increasing Copresence with a Virtual Human via Airflow Influence in Augmented Reality. - Kangsoo Kim; Gerd Bruder; Gregory F. Welch (ICAT-EGVE, 2018)

Safe Walking Zones: Visual Guidance for Redirected Walking in Confined Real-World Spaces. - Paul Lubos; Gerd Bruder; Frank Steinicke (ICAT-EGVE, 2018)

Effects of Embodiment on Generic and Content-Specific Intelligent Virtual Agents as Exhibition Guides. - Susanne Schmidt 001; Gerd Bruder; Frank Steinicke (ICAT-EGVE, 2018)

Adaptive Filtering of Physical-Virtual Artifacts for Synthetic Animatronics. - Ryan Schubert; Gerd Bruder; Gregory F. Welch (ICAT-EGVE, 2018)

A Novel Approach for Cooperative Motion Capture (COMOCAP). - Gregory F. Welch; Tianren Wang; Gary Bishop; Gerd Bruder (ICAT-EGVE, 2018)

Augmented Reality for Tactical Combat Casualty Care Training. - Glenn Taylor; Anthony Deschamps; Alyssa Tanaka; Denise Nicholson; Gerd Bruder; Gregory F. Welch; Francisco Guido-Sanz (HCI (16), 2018)

Seeing is Believing: Improving the Perceived Trust in Visually Embodied Alexa in Augmented Reality. - Steffen Haesler; Kangsoo Kim; Gerd Bruder; Greg Welch (ISMAR Adjunct, 2018)

Does a Digital Assistant Need a Body? The Influence of Visual Embodiment and Social Behavior on the Perception of Intelligent Virtual Agents in AR. - Kangsoo Kim; Luke Boelling; Steffen Haesler; Jeremy N. Bailenson; Gerd Bruder; Gregory F. Welch (ISMAR, 2018)

Physical-Virtual Agents for Healthcare Simulation. - Salam Daher; Jason Hochreiter; Nahal Norouzi; Laura González 003; Gerd Bruder; Greg Welch (IVA, 2018)

A Systematic Survey of 15 Years of User Studies Published in the Intelligent Virtual Agents Conference. - Nahal Norouzi; Kangsoo Kim; Jason Hochreiter; Myungho Lee; Salam Daher; Gerd Bruder; Greg Welch (IVA, 2018)

Over My Hand: Using a Personalized Hand in VR to Improve Object Size Estimation, Body Ownership, and Presence. - Sungchul Jung; Gerd Bruder; Pamela J. Wisniewski; Christian Sandor; Charles E. Hughes (SUI, 2018)

Analysis of Proximity-Based Multimodal Feedback for 3D Selection in Immersive Virtual Environments. - Oscar Ariza; Gerd Bruder; Nicholas Katzakis; Frank Steinicke (VR, 2018)

Cognitive and Touch Performance Effects of Mismatched 3D Physical and Visual Perceptions. - Jason Hochreiter; Salam Daher; Gerd Bruder; Greg Welch (VR, 2018)

The physical-virtual table: exploring the effects of a virtual human's physical influence on social interaction. - Myungho Lee; Nahal Norouzi; Gerd Bruder; Pamela J. Wisniewski; Gregory F. Welch (VRST, 2018)

15 Years of Research on Redirected Walking in Immersive Virtual Environments. - Niels Christian Nilsson; Tabitha C. Peck; Gerd Bruder; Eric Hodgson; Stefania Serafin; Mary C. Whitton; Frank Steinicke; Evan Suma Rosenberg (IEEE Computer Graphics and Applications, 2018)

Depth Perception and Manipulation in Projection-Based Spatial Augmented Reality. - Susanne Schmidt 001; Gerd Bruder; Frank Steinicke (Presence Teleoperators Virtual Environ., 2018)

In the blink of an eye: leveraging blink-induced suppression for imperceptible position and orientation redirection in virtual reality. - Eike Langbehn; Frank Steinicke; Markus Lappe; Gregory F. Welch; Gerd Bruder (ACM Trans. Graph., 2018)

Analyses of Gait Parameters of Younger and Older Adults During (Non-)Isometric Virtual Walking. - Omar Janeh; Gerd Bruder; Frank Steinicke; Alessandro Gulberti; Monika Poetter-Nerger (IEEE Trans. Vis. Comput. Graph., 2018)

Revisiting Trends in Augmented Reality Research: A Review of the 2nd Decade of ISMAR (2008-2017). - Kangsoo Kim; Mark Billinghurst; Gerd Bruder; Henry Been-Lirn Duh; Gregory F. Welch (IEEE Trans. Vis. Comput. Graph., 2018)

Effects of Unaugmented Periphery and Vibrotactile Feedback on Proxemics with Virtual Humans in AR. - Myungho Lee; Gerd Bruder; Tobias Höllerer; Greg Welch (IEEE Trans. Vis. Comput. Graph., 2018)

Effects of Patient Care Assistant Embodiment and Computer Mediation on User Experience. - Kangsoo Kim; Nahal Norouzi; Tiffany Losekamp; Gerd Bruder; Mindi Anderson; Gregory F. Welch (AIVR, 2019)

Stimulating the Brain in VR: Effects of Transcranial Direct-Current Stimulation on Redirected Walking. - Eike Langbehn; Frank Steinicke; Ping Koo-Poeggel; Lisa Marshall; Gerd Bruder (SAP, 2019)

Is It Cold in Here or Is It Just Me? Analysis of Augmented Reality Temperature Visualization for Computer-Mediated Thermoception. - Austin Erickson; Kangsoo Kim; Ryan Schubert; Gerd Bruder; Greg Welch (ISMAR, 2019)

Investigating Augmented Reality Animals as Companions. - Nahal Norouzi; Gerd Bruder; Jeremy N. Bailenson; Greg Welch (ISMAR Adjunct, 2019)

Walking Your Virtual Dog: Analysis of Awareness and Proxemics with Simulated Support Animals in Augmented Reality. - Nahal Norouzi; Kangsoo Kim; Myungho Lee; Ryan Schubert; Austin Erickson; Jeremy N. Bailenson; Gerd Bruder; Greg Welch (ISMAR, 2019)

KiVR Sports: Influencing the Users Physical Activity in VR by using Audiovisual Stimuli in Exergames. - Kolja Kirsch; Christian Schatzschneider; Carina Garber; Aila Rosenberger; Konya Kirsten; Oscar Ariza; Frank Steinicke; Gerd Bruder (MuC, 2019)

Effects of Dark Mode on Visual Fatigue and Acuity in Optical See-Through Head-Mounted Displays. - Kangsoo Kim; Austin Erickson; Alexis Lambert; Gerd Bruder; Greg Welch (SUI, 2019)

Effects of Shared Gaze Parameters on Visual Target Identification Task Performance in Augmented Reality. - Nahal Norouzi; Austin Erickson; Kangsoo Kim; Ryan Schubert; Joseph J. LaViola; Gerd Bruder; Greg Welch (SUI, 2019)

Analysis of Peripheral Vision and Vibrotactile Feedback During Proximal Search Tasks with Dynamic Virtual Entities in Augmented Reality. - Kendra Richards; Nikhil Mahalanobis; Kangsoo Kim; Ryan Schubert; Myungho Lee; Salam Daher; Nahal Norouzi; Jason Hochreiter; Gerd Bruder; Greg Welch (SUI, 2019)

Matching vs. Non-Matching Visuals and Shape for Embodied Virtual Healthcare Agents. - Salam Daher; Jason Hochreiter; Nahal Norouzi; Ryan Schubert; Gerd Bruder; Laura González 003; Mindi Anderson; Desiree Diaz; Juan Cendan; Greg Welch (VR, 2019)

Foreword to the Special Section on the International Conference on Artificial Reality and Telexistence & Eurographics Symposium on Virtual Environments (ICAT-EGVE 2018). - Gerd Bruder; Shunsuke Yoshimoto; Sue Cobb (Comput. Graph., 2019)

Blowing in the wind: Increasing social presence with a virtual human via environmental airflow interaction in mixed reality. - Kangsoo Kim; Ryan Schubert; Jason Hochreiter; Gerd Bruder; Gregory F. Welch (Comput. Graph., 2019)

Effects of virtual agent and object representation on experiencing exhibited artifacts. - Susanne Schmidt 001; Gerd Bruder; Frank Steinicke (Comput. Graph., 2019)

A Review of Visual Perception Research in Optical See-Through Augmented Reality. - Austin Erickson; Kangsoo Kim; Gerd Bruder; Gregory F. Welch (ICAT-EGVE, 2020)

Dark/Light Mode Adaptation for Graphical User Interfaces on Near-Eye Displays. - Austin Erickson; Kangsoo Kim; Gerd Bruder; Gregory F. Welch (ICAT-EGVE (Posters and Demos), 2020)

A Systematic Literature Review of Embodied Augmented Reality Agents in Head-Mounted Display Environments. - Nahal Norouzi; Kangsoo Kim; Gerd Bruder; Austin Erickson; Zubin Datta Choudhary; Yifan Li; Greg Welch (ICAT-EGVE, 2020)

Towards Interactive Virtual Dogs as a Pervasive Social Companion in Augmented Reality. - Nahal Norouzi; Kangsoo Kim; Gerd Bruder; Greg Welch (ICAT-EGVE (Posters and Demos), 2020)

An Automated Virtual Receptionist for Recognizing Visitors and Assuring Mask Wearing. - Sharare Zehtabian; Siavash Khodadadeh; Kangsoo Kim; Gerd Bruder; Greg Welch; Ladislau Bölöni; Damla Turgut (ICAT-EGVE (Posters and Demos), 2020)

User-Embodied Interaction in Virtual Reality (UIVR). - Daniel Roth 001; Iana Podkosova; Niels Christian Nilsson; Alexander Kulik; Gerd Bruder (MuC (Workshopband), 2020)

Exploring the Limitations of Environment Lighting on Optical See-Through Head-Mounted Displays. - Austin Erickson; Kangsoo Kim; Gerd Bruder; Gregory F. Welch (SUI, 2020)

Virtual Big Heads: Analysis of Human Perception and Comfort of Head Scales in Social Virtual Reality. - Zubin Datta Choudhary; Kangsoo Kim; Ryan Schubert; Gerd Bruder; Gregory F. Welch (VR, 2020)

Examining Whether Secondary Effects of Temperature-Associated Virtual Stimuli Influence Subjective Perception of Duration. - Austin Erickson; Gerd Bruder; Pamela J. Wisniewski; Gregory F. Welch (VR, 2020)

Effects of Dark Mode Graphics on Visual Acuity and Fatigue with Virtual Reality Head-Mounted Displays. - Austin Erickson; Kangsoo Kim; Gerd Bruder; Gregory F. Welch (VR, 2020)

Reducing Task Load with an Embodied Intelligent Virtual Assistant for Improved Performance in Collaborative Decision Making. - Kangsoo Kim; Celso M. de Melo; Nahal Norouzi; Gerd Bruder; Gregory F. Welch (VR, 2020)

A Systematic Review of Ten Years of Research on Human Interaction with Social Robots. - Alexis Lambert; Nahal Norouzi; Gerd Bruder; Gregory F. Welch (Int. J. Hum. Comput. Interact., 2020)

Sharing gaze rays for visual target identification tasks in collaborative augmented reality. - Austin Erickson; Nahal Norouzi; Kangsoo Kim; Ryan Schubert; Jonathan Jules; Joseph J. LaViola; Gerd Bruder; Gregory F. Welch (J. Multimodal User Interfaces, 2020)

Effects of Depth Information on Visual Target Identification Task Performance in Shared Gaze Environments. - Austin Erickson; Nahal Norouzi; Kangsoo Kim; Joseph J. LaViola; Gerd Bruder; Gregory F. Welch (IEEE Trans. Vis. Comput. Graph., 2020)

Autonomous Vehicle Visual Embodiment for Pedestrian Interactions in Crossing Scenarios: Virtual Drivers in AVs for Pedestrian Crossing. - Hiroshi Furuya; Kangsoo Kim; Gerd Bruder; Pamela J. Wisniewski; Gregory F. Welch (CHI Extended Abstracts, 2021)

Beyond Visible Light: User and Societal Impacts of Egocentric Multispectral Vision. - Austin Erickson; Kangsoo Kim; Gerd Bruder; Gregory F. Welch (HCI (9), 2021)

Mixed Reality Technology Capabilities for Combat-Casualty Handoff Training. - Ryan Schubert; Gerd Bruder; Alyssa Tanaka; Francisco Guido-Sanz; Gregory F. Welch (HCI (9), 2021)

Augmenting Human Perception: Mediation of Extrasensory Signals in Head-Worn Augmented Reality. - Austin Erickson; Dirk Reiners; Gerd Bruder; Gregory F. Welch (ISMAR Adjunct, 2021)

Diegetic Representations for Seamless Cross-Reality Interruptions. - Matthew Gottsacker; Nahal Norouzi; Kangsoo Kim; Gerd Bruder; Greg Welch (ISMAR, 2021)

3rd Workshop on User-Embodied Interaction in Virtual Reality (UIVR). - Daniel Roth 001; Iana Podkosova; Niels Christian Nilsson; Alexander Kulik; Gerd Bruder (MuC (Workshopband), 2021)

Real-Time Magnification in Augmented Reality. - Zubin Datta Choudhary; Jesus Ugarte; Gerd Bruder; Greg Welch (SUI, 2021)

Trade-offs in Augmented Reality User Interfaces for Controlling a Smart Environment. - Connor Daniel Flick; Courtney J. Harris; Nikolas T. Yonkers; Nahal Norouzi; Austin Erickson; Zubin Datta Choudhary; Matthew Gottsacker; Gerd Bruder; Greg Welch (SUI, 2021)

Revisiting Distance Perception with Scaled Embodied Cues in Social Virtual Reality. - Zubin Datta Choudhary; Matthew Gottsacker; Kangsoo Kim; Ryan Schubert; Jeanine K. Stefanucci; Gerd Bruder; Gregory F. Welch (VR, 2021)

An Extended Analysis on the Benefits of Dark Mode User Interfaces in Optical See-Through Head-Mounted Displays. - Austin Erickson; Kangsoo Kim; Alexis Lambert; Gerd Bruder; Michael P. Browne; Gregory F. Welch (ACM Trans. Appl. Percept., 2021)

Understanding, Modeling and Simulating Unintended Positional Drift during Repetitive Steering Navigation Tasks in Virtual Reality. - Hugo Brument; Gerd Bruder; Maud Marchal; Anne-Hélène Olivier; Ferran Argelaguet (IEEE Trans. Vis. Comput. Graph., 2021)

Mixed Reality Tabletop Gameplay: Social Interaction With a Virtual Human Capable of Physical Influence. - Myungho Lee; Nahal Norouzi; Gerd Bruder; Pamela J. Wisniewski; Gregory F. Welch (IEEE Trans. Vis. Comput. Graph., 2021)

Virtual Animals as Diegetic Attention Guidance Mechanisms in 360-Degree Experiences. - Nahal Norouzi; Gerd Bruder; Austin Erickson; Kangsoo Kim; Jeremy N. Bailenson; Pamela J. Wisniewski; Charles E. Hughes; Greg Welch (IEEE Trans. Vis. Comput. Graph., 2021)

Towards a Desktop-AR Prototyping Framework: Prototyping Cross-Reality Between Desktops and Augmented Reality. - Robbe Cools; Matt Gottsacker; Adalberto L. Simeone; Gerd Bruder; Greg Welch; Steven Feiner (ISMAR Adjunct, 2022)

Effects of Optical See-Through Displays on Self-Avatar Appearance in Augmented Reality. - Meelad Doroodchi; Priscilla Ramos; Austin Erickson; Hiroshi Furuya; Juanita Benjamin; Gerd Bruder; Gregory F. Welch (ISMAR Adjunct, 2022)

Adapting Michelson Contrast for use with Optical See-Through Displays. - Austin Erickson; Gerd Bruder; Gregory F. Welch (ISMAR Adjunct, 2022)

Exploring Cues and Signaling to Improve Cross-Reality Interruptions. - Matt Gottsacker; Raiffa Syamil; Pamela J. Wisniewski; Gerd Bruder; Carolina Cruz-Neira; Gregory F. Welch (ISMAR Adjunct, 2022)

Virtual Humans with Pets and Robots: Exploring the Influence of Social Priming on One's Perception of a Virtual Human. - Nahal Norouzi; Matthew Gottsacker; Gerd Bruder; Pamela J. Wisniewski; Jeremy N. Bailenson; Greg Welch (VR, 2022)

Distant Hand Interaction Framework in Augmented Reality. - Jesus Ugarte; Nahal Norouzi; Austin Erickson; Gerd Bruder; Greg Welch (VR Workshops, 2022)

Effects of Environmental Noise Levels on Patient Handoff Communication in a Mixed Reality Simulation. - Matt Gottsacker; Nahal Norouzi; Ryan Schubert; Frank Guido-Sanz; Gerd Bruder; Gregory F. Welch (VRST, 2022)

The advantages of virtual dogs over virtual people: Using augmented reality to provide social support in stressful situations. - Nahal Norouzi; Kangsoo Kim; Gerd Bruder; Jeremy N. Bailenson; Pamela J. Wisniewski; Gregory F. Welch (Int. J. Hum. Comput. Stud., 2022)

A Scoping Review of Assistance and Therapy with Head-Mounted Displays for People Who Are Visually Impaired. - Yifan Li; Kangsoo Kim; Austin Erickson; Nahal Norouzi; Jonathan Jules; Gerd Bruder; Gregory F. Welch (ACM Trans. Access. Comput., 2022)

Effects of Transparency on Perceived Humanness: Implications for Rendering Skin Tones Using Optical See-Through Displays. - Tabitha C. Peck; Jessica J. Good; Austin Erickson; Isaac Bynum; Gerd Bruder (IEEE Trans. Vis. Comput. Graph., 2022)

Perception and Proxemics with Virtual Humans on Transparent Display Installations in Augmented Reality. - Juanita Benjamin; Gerd Bruder; Carsten Neumann; Dirk Reiners; Carolina Cruz-Neira; Gregory F. Welch (ISMAR, 2023)

Message from the ISMAR 2023 Science and Technology Conference Program Chairs. - Gerd Bruder; Anne-Hélène Olivier; Andrew Cunningham; Evan Yifan Peng; Jens Grubert; Ian Williams 001 (ISMAR, 2023)

Testbed for Intuitive Magnification in Augmented Reality. - Ryan Schubert; Gerd Bruder; Gregory F. Welch (ISMAR-Adjunct, 2023)

Exploring the Social Influence of Virtual Humans Unintentionally Conveying Conflicting Emotions. - Zubin Datta Choudhary; Nahal Norouzi; Austin Erickson; Ryan Schubert; Gerd Bruder; Gregory F. Welch (VR, 2023)

Visual Hearing Aids: Artificial Visual Speech Stimuli for Audiovisual Speech Perception in Noise. - Zubin Datta Choudhary; Gerd Bruder; Greg Welch (VRST, 2023)

Intuitive User Interfaces for Real-Time Magnification in Augmented Reality. - Ryan Schubert; Gerd Bruder; Greg Welch (VRST, 2023)

The Eye in Extended Reality: A Survey on Gaze Interaction and Eye Tracking in Head-worn Extended Reality. - Alexander Plopski; Teresa Hirzle; Nahal Norouzi; Long Qian; Gerd Bruder; Tobias Langlotz (ACM Comput. Surv., 2023)

Virtual Big Heads in Extended Reality: Estimation of Ideal Head Scales and Perceptual Thresholds for Comfort and Facial Cues. - Zubin Datta Choudhary; Austin Erickson; Nahal Norouzi; Kangsoo Kim; Gerd Bruder; Gregory F. Welch (ACM Trans. Appl. Percept., 2023)

Visual Facial Enhancements Can Significantly Improve Speech Perception in the Presence of Noise. - Zubin Datta Choudhary; Gerd Bruder; Gregory F. Welch (IEEE Trans. Vis. Comput. Graph., 2023)

Analysis of the Saliency of Color-Based Dichoptic Cues in Optical See-Through Augmented Reality. - Austin Erickson; Gerd Bruder; Gregory F. Welch (IEEE Trans. Vis. Comput. Graph., 2023)

Camera-based Adaptive Line Formation and Dynamic Leader-Following Optimization (CALF-DLFO) for Drone Swarms in Real-time Updated Digital Twins. - Berk Cetinsaya; Carsten Neumann; Gerd Bruder; Dirk Reiners; Carolina Cruz-Neira (CoDIT, 2024)

Examining the Effects of Teleportation on Semantic Memory of a Virtual Museum Compared to Natural Walking. - Zubin Datta Choudhary; Laura Battistel; Raiffa Syamil; Hiroshi Furuya; Ferran Argelaguet; Gerd Bruder; Greg Welch (ICAT-EGVE, 2024)

Using Simulated Real-world Terrain in VR to Study Outdoor AR Topographic Map Interfaces. - Hiroshi Furuya; Zubin Datta Choudhary; Jasmine Joyce DeGuzman; Matt Gottsacker; Gerd Bruder; Greg Welch (ICAT-EGVE, 2024)

Exploring Spatial Cognitive Residue and Methods to Clear Users' Minds When Transitioning Between Virtual Environments. - Matt Gottsacker; Hiroshi Furuya; Laura Battistel; Carlos Pinto Jimenez; Nicholas LaMontagna; Gerd Bruder; Gregory F. Welch (ISMAR, 2024)

Difficulties in Perceiving and Understanding Robot Reliability Changes in a Sequential Binary Task. - Hiroshi Furuya; Laura Battistel; Zubin Datta Choudhary; Matt Gottsacker; Gerd Bruder; Gregory F. Welch (SUI, 2024)

Chill or Warmth: Exploring Temperature's Impact on Interpersonal Boundaries in VR. - Laura Battistel; Matthew Gottsacker; Gerd Bruder; Gregory F. Welch; Riccardo Parin; Massimiliano Zampini (VR Workshops, 2024)

Evaluating Transitive Perceptual Effects Between Virtual Entities in Outdoor Augmented Reality. - Juanita Benjamin; Austin Erickson; Matthew Gottsacker; Gerd Bruder; Greg Welch (VR, 2024)

rlty2rlty: Transitioning Between Realities with Generative AI. - Matt Gottsacker; Gerd Bruder; Gregory F. Welch (VR Workshops, 2024)

Analyzing Cognitive Demands and Detection Thresholds for Redirected Walking in Immersive Forest and Urban Environments. - Fariba Mostajeran; Sebastian Schneider; Gerd Bruder; Simone Kühn; Frank Steinicke (VR, 2024)

Walking > Walking-in-Place > Flying/Steering > Teleportation? Designing Locomotion Research for Replication and Extension. - Daniel Zielasko; Gerd Bruder; Gregor Domes; Richard Skarbez; Mary C. Whitton; Anthony Steed (VRST, 2024)

Investigating the relationships between user behaviors and tracking factors on task performance and trust in augmented reality. - Matt Gottsacker; Hiroshi Furuya; Zubin Datta Choudhary; Austin Erickson; Ryan Schubert; Gerd Bruder; Michael P. Browne; Gregory F. Welch (Comput. Graph., 2024)

Extended Reality Accessibility (Dagstuhl Seminar 24371). - Gerd Bruder; Thies Pfeiffer; Jeanine K. Stefanucci; Dylan Fox (Dagstuhl Reports, 2024)

Decoupled Hands: An Approach for Aligning Perspectives in Collaborative Mixed Reality. - Matt Gottsacker; Nels Numan; Anthony Steed; Gerd Bruder; Gregory F. Welch; Steven Feiner (CHI Extended Abstracts, 2025)

Exploring How Augmented Reality Display Features Affect Training System Performance. - Gerd Bruder; Ryan Schubert; Michael P. Browne; Austin Erickson; Zubin Datta Choudhary; Matt Gottsacker; Hiroshi Furuya; Gregory F. Welch (HCI (25), 2025)

1st International Workshop on Real and Virtual Spaces Influences (ReViSI). - Laura Battistel; Kangsoo Kim; Riccardo Parin; Massimiliano Zampini; Gerd Bruder; Gregory F. Welch (VR Workshops, 2025)

The First Workshop on XR Accessibility. - Bobby Bodenheimer; Gerd Bruder; Dylan Fox; Anne-Hélène Olivier; Jeanine K. Stefanucci; Greg Welch; Daniel Zielasko (VR Workshops, 2025)

Assessing the Effects of Drone Control Interfaces on Situational Awareness and Digital Twin Environment Updates. - Berk Cetinsaya; Carsten Neumann; Gerd Bruder; Dirk Reiners; Carolina Cruz-Neira (VR Workshops, 2025)

Inducing Unintentional Positional Drift (UPD) in Virtual Reality via Physical Rotations and the Illusion of Leaning. - Zubin Datta Choudhary; Ferran Argelaguet; Gerd Bruder; Greg Welch (VR Workshops, 2025)

How Does Presence Affect Trust in Simulated Autonomous Agents? - Hiroshi Furuya; Jasmine Joyce DeGuzman; Zubin Datta Choudhary; Matt Gottsacker; Gerd Bruder; Gregory F. Welch (VR Workshops, 2025)

XR-First Design for Productivity: A Conceptual Framework for Enabling Efficient Task Switching in XR. - Matt Gottsacker; Yahya Hmaiti; Mykola Maslych; Gerd Bruder; Joseph J. LaViola Jr.; Gregory F. Welch (CoRR, 2025)