Computational Thinking as Play: Experiences of Children who are Blind or Low Vision in India. - Gesu India; Geetha Ramakrishna; Jyoti Bisht; Manohar Swaminathan 001 (ASSETS, 2019)

Conceptual Learning through Accessible Play: Project Torino and Computational Thinking for Blind Children in India. - Gesu India; Geetha Ramakrishna; Joyojeet Pal; Manohar Swaminathan 001 (ICTD, 2020)

VStroll: An Audio-based Virtual Exploration to Encourage Walking among People with Vision Impairments. - Gesu India; Mohit Jain; Pallav Karya; Nirmalendu Diwakar; Manohar Swaminathan 001 (ASSETS, 2021)

Teachers' Perceptions around Digital Games for Children in Low-resource Schools for the Blind. - Gesu India; Vidhya Y; O Aishwarya; Nirmalendu Diwakar; Mohit Jain; Aditya Vashistha; Manohar Swaminathan 001 (CHI, 2021)

Understanding Motivations and Barriers to Exercise Among People with Blindness in India. - Gesu India; Mohit Jain; Manohar Swaminathan 001 (INTERACT (1), 2021)

Bridging the Gap: Towards Advancing Privacy and Accessibility. - Rahaf Alharbi; Robin N. Brewer; Gesu India; Lotus Zhang; Leah Findlater; Yixin Zou; Abigale Stangl (ASSETS, 2023)

The ORBIT (Object Recognition for Blind Image Training)-India Dataset. - Gesu India; Martin Grayson; Daniela Massiceti; Cecily Morrison; Simon Robinson 001; Jennifer Pearson 001; Matt Jones 001 (Zenodo, 2024)

Exploring the Experiences of Individuals Who are Blind or Low-Vision Using Object-Recognition Technologies in India. - Gesu India; Simon Robinson 001; Jennifer Pearson 001; Cecily Morrison; Matt Jones 001 (CHI, 2025)