What Distinguishes a Traditional Gaming Experience from One in Virtual Reality? An Exploratory Study. - Federica Pallavicini; Ambra Ferrari; Andrea Zini; Giacomo Garcea; Andrea Zanacchi; Gabriele Barone; Fabrizia Mantovani (AHFE (24), 2017)

Effectiveness of Virtual Reality Survival Horror Games for the Emotional Elicitation: Preliminary Insights Using Resident Evil 7: Biohazard. - Federica Pallavicini; Ambra Ferrari; Alessandro Pepe; Giacomo Garcea; Andrea Zanacchi; Fabrizia Mantovani (HCI (8), 2018)

What Is the Relationship Among Positive Emotions, Sense of Presence, and Ease of Interaction in Virtual Reality Systems? An On-Site Evaluation of a Commercial Virtual Experience. - Federica Pallavicini; Alessandro Pepe; Ambra Ferrari; Giacomo Garcea; Andrea Zanacchi; Fabrizia Mantovani (Presence Teleoperators Virtual Environ., 2018)