Evaluating an automatic rotation feature in collaborative tabletop workspaces. - Gianluca Schiavo; Giulio Jacucci; Tommi Ilmonen; Luciano Gamberini (CHI Extended Abstracts, 2011)

Agora2.0: enhancing civic participation through a public display. - Gianluca Schiavo; Marco Milano; Jorge Saldivar; Tooba Nasir; Massimo Zancanaro; Gregorio Convertino (C&T, 2013)

Sensing and reacting to users' interest: an adaptive public display. - Gianluca Schiavo; Eleonora Mencarini; Kevin B. A. Vovard; Massimo Zancanaro (CHI Extended Abstracts, 2013)

Socially-Aware Interfaces for Supporting Collocated Interaction. - Gianluca Schiavo (CHItaly (Doctoral Consortium), 2013)

Ambient Influence for Promoting Balanced Participation in Group Brainstorming. - Gianluca Schiavo; Eleonora Mencarini; Alessandro Cappelletti; Oliviero Stock; Massimo Zancanaro (AmI, 2014)

Socially-aware interfaces for supporting co-located interaction. - Gianluca Schiavo (IUI Companion, 2014)

Overt or subtlefi: supporting group conversations with automatically targeted directives. - Gianluca Schiavo; Alessandro Cappelletti; Eleonora Mencarini; Oliviero Stock; Massimo Zancanaro (IUI, 2014)

Formative evaluation of a constrained composition approach for storytelling. - Eleonora Mencarini; Gianluca Schiavo; Alessandro Cappelletti; Oliviero Stock; Massimo Zancanaro (NordiCHI, 2014)

Engagement recognition using easily detectable behavioral cues. - Gianluca Schiavo; Alessandro Cappelletti; Massimo Zancanaro (Intelligenza Artificiale, 2014)

Assessing a Collaborative Application for Comic Strips Composition. - Eleonora Mencarini; Gianluca Schiavo; Alessandro Cappelletti; Oliviero Stock; Massimo Zancanaro (INTERACT (2), 2015)

Gary: combining speech synthesis and eye tracking to support struggling readers. - Gianluca Schiavo; Simonetta Osler; Nadia Mana; Ornella Mich (MUM, 2015)

Socially-Aware Interfaces for Supporting Co-located Interactions. - Gianluca Schiavo (2015)

Influencing Participation in Group Brainstorming Through Ambient Intelligence. - Gianluca Schiavo; Alessandro Cappelletti; Eleonora Mencarini; Oliviero Stock; Massimo Zancanaro (Int. J. Hum. Comput. Interact., 2016)

Weigh it and share it!: crowdsourcing for pro-environmental data collection. - Gianluca Schiavo; Chiara Leonardi; Mattia Pasolli; Silvia Sarti; Massimo Zancanaro (MobileHCI, 2017)

Mobile multimodal interaction for older and younger users: exploring differences and similarities. - Gianluca Schiavo; Ornella Mich; Michela Ferron; Nadia Mana (MUM, 2017)

A System for Asessing Children Readings as School. - Stefano Artuso; Luca Cristoforetti; Daniele Falavigna; Roberto Gretter; Nadia Mana; Gianluca Schiavo (SLaTE, 2017)

Exploring the world through small green steps: improving sustainable school transportation with a game-based learning interface. - Annapaola Marconi; Gianluca Schiavo; Massimo Zancanaro; Giuseppe Valetto; Marco Pistore (AVI, 2018)

Interactive Digital Storytelling and Self-expression in the Context of Young Male Migrants. - Carolina Beniamina Rutta; Gianluca Schiavo; Massimo Zancanaro (ICIDS, 2018)

Interactive Comic-Based Digital Storytelling for Self-expression. - Carolina Beniamina Rutta; Gianluca Schiavo; Massimo Zancanaro (ICIDS, 2018)

The Effect of Emojis when interacting with Conversational Interface Assisted Health Coaching System. - Ahmed Fadhil; Gianluca Schiavo; Yunlong Wang 005; Bereket Abera Yilma (PervasiveHealth, 2018)

Comic-based Digital Storytelling with Primary School Children. - Carolina Beniamina Rutta; Massimo Zancanaro; Gianluca Schiavo; Elisa Rubegni (IDC, 2019)

Sharing the Office, Sharing the Care?: Designing for Digitally-mediated Collaborative Childcare in the Workplace. - Chiara Leonardi; Gianluca Schiavo; Massimo Zancanaro (C&T, 2019)

Comic-based Digital Storytelling for Self-expression: an Exploratory Case-Study with Migrants. - Carolina Beniamina Rutta; Gianluca Schiavo; Massimo Zancanaro (C&T, 2019)

A Walk on the Child Side: Investigating Parents' and Children's Experience and Perspective on Mobile Technology for Outdoor Child Independent Mobility. - Michela Ferron; Chiara Leonardi; Paolo Massa; Gianluca Schiavo; Amy L. Murphy; Elisabetta Farella (CHI, 2019)

Designing for Health Chatbots. - Ahmed Fadhil; Gianluca Schiavo (CoRR, 2019)

CoachAI: A Conversational Agent Assisted Health Coaching Platform. - Ahmed Fadhil; Gianluca Schiavo; Yunlong Wang 005 (CoRR, 2019)

Collaborative comic-based digital storytelling with primary school children. - Carolina Beniamina Rutta; Gianluca Schiavo; Massimo Zancanaro; Elisa Rubegni (IDC, 2020)

Evaluating an automated mediator for joint narratives in a conflict situation. - Massimo Zancanaro; Oliviero Stock; Gianluca Schiavo; Alessandro Cappelletti; Sebastian Gehrmann; Daphna Canetti; Ohad Shaked; Shani Fachter; Rachel Yifat; Ravit Mimran; Patrice L. (Tamar) Weiss (Behav. Inf. Technol., 2020)

Framing the Design Space of Multimodal Mid-Air Gesture and Speech-Based Interaction With Mobile Devices for Older People. - Ornella Mich; Gianluca Schiavo; Michela Ferron; Nadia Mana (Int. J. Mob. Hum. Comput. Interact., 2020)

CLIMB: A Pervasive Gameful Platform Promoting Child Independent Mobility. - Elisabetta Farella; Gianluca Schiavo; Michela Ferron; Davide Giovanelli; Chiara Leonardi; Annapaola Marconi; Paolo Massa; Amy L. Murphy; Michele Nori; Marco Pistore (IEEE Pervasive Comput., 2020)

From Sustainable Mobility to Good Deeds: Supporting School Participation during COVID-19 Emergency through a Playful Education Platform. - Annapaola Marconi; Gianluca Schiavo; Paolo Massa; Eleonora Mencarini; Giulia Deppieri (IDC, 2021)

Remote Collaborative Childcare in the Workplace: Sharing Childcare with Colleagues during COVID-19 Emergency. - Chiara Leonardi; Gianluca Schiavo; Anna Fasoli; Massimo Zancanaro (C&T, 2021)

Attention-driven read-aloud technology increases reading comprehension in children with reading disabilities. - Gianluca Schiavo; Nadia Mana; Ornella Mich; Massimo Zancanaro; Remo Job (J. Comput. Assist. Learn., 2021)

Teachers' Perspective on Artificial Intelligence Education: an Initial Investigation. - Sara Polak; Gianluca Schiavo; Massimo Zancanaro (CHI Extended Abstracts, 2022)

Trade-offs in the design of multimodal interaction for older adults. - Gianluca Schiavo; Ornella Mich; Michela Ferron; Nadia Mana (Behav. Inf. Technol., 2022)

AI Education from the Educator's Perspective: Best Practices for an Inclusive AI Curriculum for Middle School. - Giorgia Gibellini; Valeria Fabretti; Gianluca Schiavo (CHI Extended Abstracts, 2023)

StandByMe: A Gamified Educational Platform to Raise Awareness on Gender-Based Violence. - Eftychia Roumelioti; Federica Gini; Antonia Laura Philipa Jakobi; Annapaola Marconi; Boglárka Nyúl; Maria Paola Paladino; Gianluca Schiavo; Massimo Zancanaro (CHI PLAY (Companion), 2023)

Towards Personalized Learning Paths to Empower Competence Development in Model Driven Engineering Through the ENCORE Platform. - Antonio Bucchiarone; Andrea Vázquez-Ingelmo; Gianluca Schiavo; Simone Barandoni; Alicia García-Holgado; Francisco José García-Peñalvo; Sébastien Mosser 001; Alfonso Pierantonio; Steffen Zschaler; William Barnett (MoDELS (Companion), 2023)

Can Generative AI Support Educators? Creating Learning Paths with PolyGloT. - Antonio Bucchiarone; Federica Gini; Federico Bonetti; Simone Bassanelli; Gianluca Schiavo; Tommaso Martorella; Filippo Adami; Tommaso Guidolin; Lorenzo Zambotto (General Aspects of Applying Generative AI in Higher Education, 2024)

Gamification Strategies for Child Protection: Best Practices for Applying Digital Gamification in Child Sexual Abuse Prevention. - Gianluca Schiavo; Eftychia Roumelioti; Giulia Deppieri; Annapaola Marconi (IDC, 2024)

Tackling Gender-Based Violence Through Gamification: a Preliminary Evaluation. - Federica Gini; Eftychia Roumelioti; Fabio Fiori; Antonia Laura Philipa Jakobi; Boglárka Nyúl; Annapaola Marconi; Maria Paola Paladino; Gianluca Schiavo; Massimo Zancanaro (AVI, 2024)

Teaching and Recognition of Skills in the Digital Era Through OER-Based Personalized and Gamified Learning: The ENCORE Project. - Antonio Bucchiarone; Filippo Chiarello; Juliana Elisa Raffaghelli; Vito Giordano; Andrea Vázquez-Ingelmo; Gianluca Schiavo; Alessandra Antonaci; Valentina Grion; Alessandro Guadagni (EDUCON, 2024)

Fostering an Open Community for Sharing and Generating Open Educational Resources. - Antonio Bucchiarone; Andrea Vázquez-Ingelmo; Gianluca Schiavo; Alicia García-Holgado (EDUCON, 2024)

An AI-Driven Approach for Enhancing Engagement and Conceptual Understanding in Physics Education. - Diana Domenichini; Antonio Bucchiarone; Filippo Chiarello; Gianluca Schiavo; Gualtiero Fantoni (EDUCON, 2024)

Designing and Generating Lesson Plans combining Open Educational Content and Generative AI. - Antonio Bucchiarone; Antonio Cicchetti; Andrea Vázquez-Ingelmo; Filippo Adami; Gianluca Schiavo; Alicia García-Holgado; Francisco José García-Peñalvo (MoDELS (Companion), 2024)

PolyGloT-UML: A Gamified Framework for Enhancing UML Learning Paths. - Antonio Bucchiarone; Tommaso Guidolin; Lorenzo Fasol; Gianluca Schiavo; Jörg Kienzle; Sebastien Gerard; David Négrier; Tommaso Martorella (MoDELS (Companion), 2024)

Unlocking Education Together: A Meta-model Emphasizing Usability and Reuse of Open Educational Resources. - Antonio Bucchiarone; Andrea Vázquez-Ingelmo; Alicia García-Holgado; Francisco José García-Peñalvo; Gianluca Schiavo; Roberto Therón (WorldCIST (3), 2024)

Leveraging Gamification to Address Child Sexual Abuse: A Preliminary Evaluation of the Cesagram Platform. - Eftychia Roumelioti; Gianluca Schiavo; Giulia Deppieri; Annapaola Marconi (CHI Extended Abstracts, 2025)

Engaging youth in gender-based violence education through gamification: A user experience evaluation of different game modalities. - Federica Gini; Eftychia Roumelioti; Gianluca Schiavo; Maria Paola Paladino; Boglárka Nyúl; Annapaola Marconi (Entertain. Comput., 2025)